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Post by lazarus on Jul 21, 2014 1:27:57 GMT -5
fallen Cory Trese Do the Xeno have W-F restrictions? I like the idea of turning the center of the map into a DMZ, but it isn't nearly as useful if the Xeno don't have a limit on fuel. It does take them a few more turns to reach me with a DMZ, but if they have a fuel limit I may be able to keep them from reaching me at all. Or at least without much ability to fight.
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Post by hlo on Jul 21, 2014 8:32:21 GMT -5
fallen Cory Trese Do the Xeno have W-F restrictions? I like the idea of turning the center of the map into a DMZ, but it isn't nearly as useful if the Xeno don't have a limit on fuel. It does take them a few more turns to reach me with a DMZ, but if they have a fuel limit I may be able to keep them from reaching me at all. Or at least without much ability to fight. Read my thread in the 4x Tactics section. Xeno has W-F restrictions just like us as I have seen them pull back the mob while winning. DMZ or Neutral Zone will work if you make it thick enough. At least 15 squares from you side to theirs. Depending on what lies on their side of the border, you may get some incursion and harassment but they will be doing so. Keep in mind: Unless you are looking for permanent peaceful co-existence (no such victory condition at this moment), you will have to cross the DMZ at some point to fight the Xenos. You also could be at the operational limit of your ships if you create a thicker than needed DMZ.
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Post by pendell on Jul 21, 2014 8:43:39 GMT -5
1. reduced fuel cost on invasion 2. successful invasion grants XP 3. XP is very useful for MT 4. additional damage soak rolls for MT 5. more emphasis on damage to population 6. Normal-Easy get big damage bonus 7. *major* bonuses from troop Ship Upgrades 8. critical hit rules for invasion (devastation!@!) Thank you! I'll try it out! Respectfully, Brian P.
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