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Post by havocme on Dec 17, 2010 8:41:17 GMT -5
Im on my military officer character, difficulty 2. Its about turn 240 and I pick up a blockade mission. I load up on fuel and cannot afford any weapons so I can only go without. My wisdom is 9, my tactics skill is 6, stealth 6. I figure this mission shouldnt take long.
Wrong.
It takes *30* turns to do the mission, I come across 6 ships that all want to kill me, I get defeated twice and finaly complete. Given as my stealth was 6 as well, I don't see why I should have come across so many ships. Thats ignoring the 30 turns that retarded mission took.
So, if I come across a blockade mission again, mind you, a mission you said MOs should take, I have to decline them because I litterally cannot afford the repair bills, fuel cost, and massive loss of rep. You have said before that not only do you gain cash from the mission, but from blockading as well. I think I only made about 1400 from blockading. So that's about 7000 total. So after attempting to fully repair my ship, I am now broke and broken. This character is pretty much going to be deleted, all because of this one mission, a mission I only took because I had read earlier that declining missions makes you look bad and will count against you for awards and medals.
Looks like I was fucked either way.
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Post by Kelvin Zero on Dec 17, 2010 23:40:27 GMT -5
I think you needed to have your wisdom, tactics, and stealth a lot higher to do well on that mission. A previous character I had had a wisdom and Quickness of about 13 to 15 and the tactics and stealth were just above 10. I only had to blockade for about three turns before it was over. Where were you placing most of your captain's skills?
The problem is the mission giver doesn't seem to care if your captain and his ship is capable of that mission, he just puts them out there. It is up to the player to decide if it is a mission they can handle. Any penalty from declining a mission seems to be only a point anyway. It is a problem if you are starting out with a faction and have almost zero reputation with them, but if you are a big cheese with them it barely matters if you refuse a few. I usually make sure I have a buffer of reputation by selling records to get in good with them first.
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Post by havocme on Dec 18, 2010 1:26:02 GMT -5
Oh, I know if my skill was higher it would have been easier. My point was that the situation seemed an unintentional set up for a.loss of some kind. Either through loss of rep (which hurts at the becoming) or near total smashing of your ship.
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