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Post by fallen on Jul 18, 2014 11:21:11 GMT -5
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Post by fallen on Jul 18, 2014 12:16:21 GMT -5
Also now in all research related screens!
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Post by fallen on Jul 18, 2014 13:20:39 GMT -5
The Turn count also takes into account the split of RPs.
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Post by Officer Genious on Jul 18, 2014 13:24:18 GMT -5
Wrong forum.
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Post by fallen on Jul 18, 2014 13:31:55 GMT -5
Thanks
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Post by hlo on Jul 18, 2014 14:16:27 GMT -5
Showing how many turns to build/research will definitely help my old brain.
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Post by fallen on Jul 18, 2014 14:26:47 GMT -5
hlo - already making my life easier here Anything that reduces math is good.
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koles
CKF Backers
Posts: 449
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Post by koles on Jul 19, 2014 4:01:11 GMT -5
i have suggestion about actual project list on all colonies clicking on project could take us to that colony, or at least give us information about colony whats running that project
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Post by Guest on Jul 19, 2014 18:13:48 GMT -5
i have suggestion about actual project list on all colonies clicking on project could take us to that colony, or at least give us information about colony whats running that project Id second the idea of having the planets name in there somewhere too, aswell as the excellent move to add the turns, so that we at glance can see whose building what without having to go through more then one screen.........maybe a long press pop up at some point down the line, to add quickly accesible info, which im sure the community will provide as the gaming continues........just some thoughs
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Post by Guest on Jul 19, 2014 18:19:24 GMT -5
i have suggestion about actual project list on all colonies clicking on project could take us to that colony, or at least give us information about colony whats running that project Id second the idea of having the planets name in there somewhere too, aswell as the excellent move to add the turns, so that we at glance can see whose building what without having to go through more then one screen.........maybe a long press pop up at some point down the line, to add quickly accesible info, which im sure the community will provide as the gaming continues........just some thoughs Maybe the modules should be focused on planet name instead of technology being built, so the list is'nt changing dependant on whats being built, but based on the planets alphabetical order, so that over the course of a game we get accustomed to which planets are which and where they are in the list.....ontop of that, if their was a filter implementation i'd probably dance a jig i.e. listing the planets based on moral, money making planets, most quality, so on so fourth
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mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
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Post by mataeus on Aug 3, 2014 17:03:18 GMT -5
Filters would make my day!
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Post by Cory Trese on Aug 3, 2014 17:35:17 GMT -5
The game already has the two most important filters -- building, morale.
We're working on adding more (without slowing down the game, excluding any devices, or breaking the UI flow.)
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