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Post by Mav on Jul 31, 2014 13:35:26 GMT -5
Hi guys, While playing (extensively I found the following: 1) Awards: I won a hard game with Syndactes and get the Clans award and exactly the opposite with Clans. 2) Starport 3: I used the colony module 3 and got a Starport with 2cp and 1rp but whothout any mine points. The starport 2 instead gives 1 mine. Moreover if starport3 has to be equal to the Sp obtained with the hive ships it seems lacking also the 5 spices.
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Post by Cory Trese on Jul 31, 2014 23:59:54 GMT -5
I will look into this, haven't seen this bug in any of my games.
Starport 3 is not intended to be equal to the hive ships, however.
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Post by Brutus Aurelius on Aug 1, 2014 10:33:15 GMT -5
Maybe rename the initial Starports as Hive Starports, or Prime Starports to avoid confusion.
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Post by Cory Trese on Aug 1, 2014 15:32:02 GMT -5
Maybe rename the initial Starports as Hive Starports, or Prime Starports to avoid confusion. Good suggestion. Done
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Post by Rico's Roughnecks on Sept 18, 2014 0:28:36 GMT -5
I'm hijacking this topic for a couple of general minor bugs, no relation to the previous posts here.
The date display is glitchy for the first ten turns of any year, it says 1.1 when it should be 1.01, 1.2 instead of 1.02 etc
The space around a colony looks like the green spaces should be surrounded by a ring of yellow spaces, but there are 4 spaces that don't fit the pattern and are red touching green spaces
I looked but I didn't see anyone else reporting these oddities
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Post by slayernz on Sept 18, 2014 1:00:01 GMT -5
The timestam thing is standard for ST ...
It's simply year.week
It isn't a decimal - as after Y.51, it changes to Y+1.0
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Post by Cory Trese on Sept 19, 2014 20:49:47 GMT -5
It is just how I want it to be, from a design of defense and balance standpoint.
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Post by Rico's Roughnecks on Sept 26, 2014 19:59:56 GMT -5
Trade treaty... On the tech tree, its description says it "ends conflicts" but in the diplomacy window that's not included.
So does it end conflicts? And if yes, dos that mean it ends embargoes and spy wars and solar wars and every kind of conflict?
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Post by Cory Trese on Sept 26, 2014 20:13:42 GMT -5
Trade treaty... On the tech tree, its description says it "ends conflicts" but in the diplomacy window that's not included. So does it end conflicts? And if yes, dos that mean it ends embargoes and spy wars and solar wars and every kind of conflict? Shows up in my Politics window. I've logged a bug to see if we can improve the text display on the tech tree without slowing it down too much. Ticket #2694 4X - RFE - Improve Tech List Treaty Text Generator I'll see what I can do!
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Post by Rico's Roughnecks on Sept 27, 2014 7:03:13 GMT -5
My "new treaty" screen. Trade sanctions doesn't say it ends conflicts either, which it does say in the tech tree. I guess just because all the entries on the new treaty screen are only two lines high. For most of my current game, my politics status had been two trade routes and a spy war, so I haven't been making any diplomatic effort because I thought I couldn't do anything until the spy war ended by itself. That's why I researched trade treaty, because it said it ended conflicts. Turns out, trade sanctions could have ended the spy war all along?
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Post by Officer Genious on Sept 27, 2014 7:26:47 GMT -5
The funny thing is, I don't believe it actually ends any other conflicts but the one listed. I have the one Trade Embargo that has a 45%-50% chance of shutting down the Trade War that claims to replace conflicts, but it doesn't.
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Post by Cory Trese on Sept 27, 2014 11:36:13 GMT -5
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Post by Cory Trese on Sept 27, 2014 20:20:22 GMT -5
My "new treaty" screen. Trade sanctions doesn't say it ends conflicts either, which it does say in the tech tree. I guess just because all the entries on the new treaty screen are only two lines high. For most of my current game, my politics status had been two trade routes and a spy war, so I haven't been making any diplomatic effort because I thought I couldn't do anything until the spy war ended by itself. That's why I researched trade treaty, because it said it ended conflicts. Turns out, trade sanctions could have ended the spy war all along? I looked and looked -- wish I could find something to fix. So far, it looks to be 100% correct on all screens. If there is something you're seeing that other players and I are not, please help me with maybe a screenshot or some 1-2-3 how to reproduce the issue steps. If there is a bug, I'll definitely fix it.
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Post by Officer Genious on Sept 27, 2014 20:35:49 GMT -5
My "new treaty" screen. Trade sanctions doesn't say it ends conflicts either, which it does say in the tech tree. I guess just because all the entries on the new treaty screen are only two lines high. For most of my current game, my politics status had been two trade routes and a spy war, so I haven't been making any diplomatic effort because I thought I couldn't do anything until the spy war ended by itself. That's why I researched trade treaty, because it said it ended conflicts. Turns out, trade sanctions could have ended the spy war all along? I looked and looked -- wish I could find something to fix. So far, it looks to be 100% correct on all screens. If there is something you're seeing that other players and I are not, please help me with maybe a screenshot or some 1-2-3 how to reproduce the issue steps. If there is a bug, I'll definitely fix it. I don't have screens, but I can try to guide you. 1: In the research tree, certain advanced political techs like Trade Ban II have a section in their description that claims to "Replace Conflicts". 2: Say that two nasty Conflicts arise-- a Trade War and a Solar War. 3: Research and get the Trade Ban II tech thinking it won't only take out the Trade War, but also the Solar War if it succeeds. 4: The Trade Ban II was a success, and the Trade War has ended... But you still have that Solar War. 5: Look at Trade Ban II to make sure you weren't seeing things-- but the Politics screen does not have "Replace Conflicts" in the treaty's description. 6: Checking the research tree DOES show that Trade Ban II should "Replace Conflicts", even if gameplay shows otherwise. Does that help?
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Post by ntsheep on Sept 27, 2014 20:44:00 GMT -5
" I say we take off and nuke the entire site from orbit. It's the only way to be sure. " That's how you deal with bugs
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