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Post by En1gma on Sept 15, 2014 22:52:47 GMT -5
You'll find that almost everyone plays differently on the forum, and I'm sure wherever the game is played. If it doesn't work for you, don't waste time on it. Some people prefer to use EA on melee attackers, and since you have a better chance of clumping them together, the cross shaped AoE can have its uses. One of Kyera's best roles is that of a buff/curser, and I've had success with EA 4, (when I chose to invest more into it) but since it's so inefficient, I try to have either Vincent or Selen as my everyday ap curser, and have Kyera take care of groups and curse stacking on bosses. There are thousands of group configurations and playstyles, and we all have our own, no good in arguing over which way is best to skin the cat (sorry slayernz)
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Post by slayernz on Sept 15, 2014 22:54:10 GMT -5
There is more than one way to skin this cat JUST for the record - I disapprove of this expression and will show claws to anyone who uses it again Rat is much more appropriate than Cat ... and if you can't find enough of a pelt on a Rat, then maybe a Ratkin ... or even better, a Steel Song. There are LOTS and LOTS of ways to skin a Steel Song captain ...
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Post by fallen on Sept 15, 2014 22:54:23 GMT -5
plunk - sounds like we play our positioning differently and that you retreat from combats to bring the monsters to you? My tactic is generally an all out charge, which causes a lot of cross shapes and super effective 9-boxing.
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Post by plunk on Sept 15, 2014 23:27:03 GMT -5
Which brings me back to the fundamental mistake in strategy I mentioned which Eternal Anguish 4 is doing patchwork work on.
Because let's be honest, what purpose other than personal preference does having multiple melee enemies in range when you have the opportunity to reduce the risk melee opponents pose to you? Early game talents don't really lend towards good AoE damage. So you're increasing the risk for minimal benefits. Vraes has no AoE talents period.
Suppose I were playing an RTS, and my "style" doesn't include scouting. And because I don't scout I need to mass produce a certain unit which is more or less equally effective against mostly everything. But since my enemy scouts and sees me building that unit, constructs his forces to counter mine effectively. And even if I try to one up that by building a counter to the potential counter, I'm still at the mercy of an opponent who knows exactly what I'm doing while I stubbornly refuse to scout. So while I think I'm being smart and countering the counter, my enemy already knows what I'm doing and can adjust their forces accordingly. They have up to date information while I'm just working off guesswork.
Does this mean the initial strategy and counter strategy are good? Sure, but only due to a fundemental problem of my refusal to scout.
So let me rephrase the question what advantages would a strategy of having an early game Eternal Anguish 4 fit in provide?
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Post by fallen on Sept 15, 2014 23:41:26 GMT -5
plunk - sounds like have some fundamental disagreements Let the leaderboards decide!
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Post by crimsonking on Sept 16, 2014 0:51:55 GMT -5
That really doesn't answer the question. Why is Eternal Anguish 4 good? Because it saves you AP, which won't ever be more than 7, and it debuffs more enemies early. More debuffed enemies on turn 1 means less attacks to defend against on turn 1 means you can invest less into survivability and more into offense, killing enemies faster, having less need for additional debuffs on subsequent turns. Once you finished E1 SP won't ever be the limiting resource
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Post by slayernz on Sept 16, 2014 1:14:45 GMT -5
I don't know - killing the Vxxxxx spider at the end of Ep2 made me drink more potions than I have ever drunk in the history of all my other game plays combined! Strongly encourage everyone to go to Gholla Outlook first, and find yourself a few dozen Tomes of Sustainment! You will not regret having those tomes in your hot little hands. Which reminds me ... fallen, we need more tomes of sustainment in other areas of the game I would have liked to be able to buy it in Brunehorn
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Post by plunk on Sept 16, 2014 1:42:20 GMT -5
In Episode 1, by exploiting the target the nearest AI you can reduce the number of enemies that can land attacks.
Suppose you can debuff 6 enemies with Eternal Anguish on turn one (and this is already in the realm of ridiculous assumptions if the party leader is a Thief) there's no assurance that all those 6 enemies would have been able to attack the next turn anyway.
And since 4 points are spent in Eternal Anguish that's less points spent on Kyera's own damage skills, since apparently the goal is for more people to deal damage.
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Post by xdesperado on Sept 16, 2014 1:45:37 GMT -5
plunk after you do the last 3 boss fights in Episode 1 tell us how useless EA4 was at helping you survive them. I'll lay odds that seeing the settings and situations your placed in you'll change your tune. No you don't have to have it but it sure makes those much easier to deal with in my opinion.
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Post by plunk on Sept 16, 2014 2:24:47 GMT -5
I'm already at the Officer's Barracks and the last time I used Eternal Anguish was in the Shaman fight. All I use Kyera for now is as a portable campsite to restore Vraes's HP and SP, but sure if that battle will change things I'll try to devote some extra time to try to get to the end.
Hopefully they're not as underwhelming as the major battles in the Ratkin areas, as I'm fairly certain now that just using Eternal Anguish in those areas was just wasting SP.
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Post by xdesperado on Sept 16, 2014 3:26:03 GMT -5
plunk you're in for a major shock to the system, Big V is great...but he won't get you through the last 3 boss fights by himself...not even close
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Post by CdrPlatypus on Sept 16, 2014 4:45:58 GMT -5
So much drama over one talent
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Post by xdesperado on Sept 16, 2014 6:04:18 GMT -5
So much drama over one talent Lmao agreed and sorry for engaging in the protracted debate. I'll try hard to curb my more aggressive debating and be more friendly.
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Post by crimsonking on Sept 16, 2014 13:51:19 GMT -5
I don't know - killing the Vxxxxx spider at the end of Ep2 made me drink more potions than I have ever drunk in the history of all my other game plays combined! Strongly encourage everyone to go to Gholla Outlook first, and find yourself a few dozen Tomes of Sustainment! You will not regret having those tomes in your hot little hands. Which reminds me ... fallen, we need more tomes of sustainment in other areas of the game I would have liked to be able to buy it in Brunehorn I think about 20 SP potions did it for me, and I had between 50 and 100, plus > 100k in cash to buy more of them.
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Post by crimsonking on Sept 16, 2014 14:05:56 GMT -5
In Episode 1, by exploiting the target the nearest AI you can reduce the number of enemies that can land attacks. Suppose you can debuff 6 enemies with Eternal Anguish on turn one (and this is already in the realm of ridiculous assumptions if the party leader is a Thief) there's no assurance that all those 6 enemies would have been able to attack the next turn anyway. And since 4 points are spent in Eternal Anguish that's less points spent on Kyera's own damage skills, since apparently the goal is for more people to deal damage. Kyera is the character that's least suitable to specialize on damage dealing. So why should I bother? Specialize your characters right, make her a healer/buffer/debuffer, let the others dish out the damage. And the question is not how many enemies I hit with EA. The question is how many I don't hit to allow them their maximum number of attacks. Denying enemies their attacks is the most efficient way of defending. mass AP debuffing only really shines in really big battles without useful choke points though. I don't even bother using EA on small encounters where I'm able to kill off the critical enemies before they can attack.
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