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Post by shakadeux on Aug 12, 2014 3:52:23 GMT -5
Edit: Definitely not quick. Gotta stop saying stuff like that. Quick one this time: Augments like nanomuscle, nanogears, and neural hardwire all say they 'set' a stat. Does this actually hurt you if your natural stat is higher? Or do they act as a bonus? Or do they just take up space once your "meat" exceeds them? If this is all in a help file already I apologize, and would appreciate being steered in the right direction. Thanks in advance, I'll be patiently waiting for the next IAP in the meantime Really, if the Mighty Trese Bros (or Fallen, he's coo) walked up to me on the street and asked for a dollar I wouldn't hesitate. Glad y'all are giving me games for dollars instead though. If your travels ever take you through the Oklahoma City Metro, I can at least ensure you won't go hungry. The fast food joint I run will always be open for you folks. And at the end of my off-topic rambling: Google Map the OKC Metro sometime... It's the Sprawl of the South. 5 or 6 cities covering like a quarter of the state, we'll never be able to dome it over
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mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
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Post by mataeus on Aug 12, 2014 8:43:00 GMT -5
I always stayed away from many of them for the same reason... Why would I want to set my HP to 5 when I have it at 7? So clarity here would be excellent!
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Post by fallen on Aug 12, 2014 11:04:30 GMT -5
shakadeux - "Set" indicates that it fixes your score at that value, regardless of other implants, and physical scores. So, these implants are great to immediately jump a green recruit up to a certain point, or allow you to get a passable score and spend 0 XP in that category, but you may want to consider uninstalling them eventually. Thanks for the encouragement and sharing your support! We're looking forward to the Drone Master, and the new female Knight that will come with the profession!
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