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Post by revjj on Aug 13, 2014 12:38:01 GMT -5
I have noticed when you target an opponent that a report comes up in the lower right hand corner: Crit ###% HP #
I have seen some where the Crit is at 100% and I hit - (HP drops) but the target has not been Crit-hit... This also happened when Crit is over 200%
So then How does the Crit work?
Next - what is the formula for the number of shots per phase?
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Post by Cory Trese on Aug 13, 2014 12:50:51 GMT -5
The formula for the number of shots per phase should be in the help file. If there is a specific question, I'd need more details to answer.
Critical hits will result in maximum damage hits, where instead of rolling the dice, the HP drop is just maxed out based on the weapon. Damage in TA is not very randomized, but a critical hit makes it non-random.
Monsters have Critical Defense values, which counter-acts the critical. If you are getting them, you will see something like "Critical Hit!" on the screen.
If you are not seeing that and you're on the Elite edition, I can look into your device to see if there is a bug.
I just need to know what kind of Android, Android OS and OS version you're using.
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Post by revjj on Oct 23, 2014 17:14:10 GMT -5
Sorry I had not read the Sticky... my bad. Samsung S III Chaplain, scout... any of them Easy Various places in combat.
One Character has over 1000% Crit hit. Once you explained it, I have never seen a critical hit notice...
But that explains the system very well. Thanks!
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Post by slayernz on Oct 23, 2014 20:12:49 GMT -5
Cory Trese, Hmm .... IF you have a squad member with very high Crit Hit chance (eg 300% or more), then even if the Xenos have 100% CH Defense, you should be able to have a 200%+ chance to hit the target with max damage. In that case - should you continue to invest in attack skills - or should you solely invest in defensive skills? After all, what benefit do you get comparing 300% CHC to 1000% CHC? Either way once you hit maximum chance, it's always going to do max damage. Also, for me, CHC should do MORE damage than max weapon damage. It's a Critical Hit - you've managed to shoot your slugs right into the left-eye of the Xeno. That's gonna hurt a LOT more than hitting the Xeno in the torso or arm(s). I didn't realize that in TA, CHC just changes it from random damage to max damage. Instead it should remain random damage with a multiplier. Maybe even Random Damage x (CHC - CHD) where CHC is your squad member crit hit chance, and the CHD is the Xeno crit hit defense. This would allow you to make it more worthwhile to keep investing in attacking skills. You could even weight it to be Random Damage x (1+(CHC - CHD)*weight) where weight = some sort of value from 0.1 to 1.0, and is determined by difficulty modifier, or other factors.
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