mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
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Post by mataeus on Aug 17, 2014 3:03:35 GMT -5
Can the new feature of buffs on the main screen be enhanced further, so the 'tap-a-buff-to-see-its-effect' feature works on enemy panels too?
For example, if I cast three choking ash at a Deathkin, I'd like to be able to tap the Deathkin and bring up his info panel that shows, among other things, the icon for the debuff (as we do now), but then I'd like to tap the debuff icon to see the total effect of that action on that enemy, the total stacked that is.
In fact scrap that! Even better - have each debuff / buff icon that an enemy is suffering from on a separate line, with a description in text to the right of each! That would be awesome.
So, for example you'd see the below info in addition to what's already on the enemy panel:
Lvl 2 [Choking Ash Icon] x3: -9 parry, -6 dodge, -27 armour Lvl 1 [Ethereal Anguish Icon] x2: -2 AP, -2 Dodge
Deathkin is reasonably crippled with a total of: -2 AP, -8 dodge, -9 parry, -27 Armour
(I don't know if both of those talents are stackable, but hopefully you get the example I'm trying to make).
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Post by fallen on Aug 17, 2014 10:27:38 GMT -5
mataeus - thanks for the suggestions. All curses stack. You can see the majority of curse impacts in the summary block for the monsters already (-Armor, -AP, etc are represented in their numbers). If you love Choking Ash, you'll see some "0 Armor" monsters at times. I've added an extension to this to our list.
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Post by John Robinson on Aug 17, 2014 15:49:15 GMT -5
Selen's Punishing Blades at the right level will also strip armor to zero. Love using Frenzied Blows when I see one.
I'm not pushing but any kind of dexterity number next to armor would be helpful. I suspect that is where Cultists and Deathkin excel making them so darn hard to hit.
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Post by CdrPlatypus on Aug 18, 2014 22:27:28 GMT -5
2nd'd I love seeing numbers to crunch
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Post by Cory Trese on Aug 19, 2014 0:59:58 GMT -5
I put a lot of work into crunching the numbers for you, based on feedback from players.
People said they wanted to see the finished stats and the icons of the curses that were active.
Maybe we'd add more, but I bet only a very, very few people would use it, since after the implementation of the features above we went from 10 weekly requests to 0 weekly.
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