Post by huckleberry on Aug 26, 2014 11:20:21 GMT -5
I have been enjoying the recent updates and can’t wait until we can mix and match syndicates and houses, but I have to admit I am a little confused by some of the faction specific technologies and upgrades. I would love to hear other’s opinions about them.
1) Political events: when you run these are they effective for all faction relations, or only the relations of the specific faction that has that technology? Based on the festivals and what not I would believe it would be across all factions, but if so some seem overpowered. The one I am curious about is rychert’s ability to end spy wars. We now have an event available to everyone that also does this, but costs more, has a lower success chance and requires significantly more research. I have wanted to test it, but so far haven’t had an opportunity where I have a spy war between the other two syndicates and the technology.
2) New structures balance: The De Valtos trade hall in particular seems like a useless building and is very expensive spice den, (5 ent,1RP). Are there hidden bonuses with palace type buildings that would justify the extra cost? (I seem to have less spy wars once I build palaces, but always assumed that was from the extra EP). The Thulun one also seems to add 7 defense at the loss of other palace bonuses. When I first looked at these I assumed they were enhancements of the current palace, but they seem to be standalone buildings.
Over all I love the faction techs allowing for more specialization and some unique structures at certain colonies. Also having some factions research tree better than other makes sense to providing some balance to the starting bonuses. But having expensive versions of common buildings in De valtos and Thulun in particular make me put those trees as low reasearch priorities.
1) Political events: when you run these are they effective for all faction relations, or only the relations of the specific faction that has that technology? Based on the festivals and what not I would believe it would be across all factions, but if so some seem overpowered. The one I am curious about is rychert’s ability to end spy wars. We now have an event available to everyone that also does this, but costs more, has a lower success chance and requires significantly more research. I have wanted to test it, but so far haven’t had an opportunity where I have a spy war between the other two syndicates and the technology.
2) New structures balance: The De Valtos trade hall in particular seems like a useless building and is very expensive spice den, (5 ent,1RP). Are there hidden bonuses with palace type buildings that would justify the extra cost? (I seem to have less spy wars once I build palaces, but always assumed that was from the extra EP). The Thulun one also seems to add 7 defense at the loss of other palace bonuses. When I first looked at these I assumed they were enhancements of the current palace, but they seem to be standalone buildings.
Over all I love the faction techs allowing for more specialization and some unique structures at certain colonies. Also having some factions research tree better than other makes sense to providing some balance to the starting bonuses. But having expensive versions of common buildings in De valtos and Thulun in particular make me put those trees as low reasearch priorities.