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Post by grzechol on Sept 9, 2014 8:12:25 GMT -5
When starting a new game, you can review parameters of the starting ship - Fluyt. However they are different than in-game parameters: The differences are: | Start screem | In game | Hull | 8 | 12 | Keel | 4 | (none) | Cannons | 3 | 7 | Long guns | 7 | 3 | Tacking | MEDIUM | GOOD | Running | MEDIUM | GOOD |
- In-game Hull seems to be sum of Hull and Keel
- Cannons and Long guns values are swapped
- Tacking and Running order is different
- "Cannons" in game (plural), "Cannon" on the start screen (singular)
I've created separate report for missing "Keel" parameter in the game. 1.1.39
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Post by fallen on Sept 9, 2014 10:38:43 GMT -5
Fixed the gun switch, and opened #AOP-2646 to figure out why the tacking / running are miscalculated.
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Post by grzechol on Sept 9, 2014 18:05:39 GMT -5
Amazing how fast you're fixing bugs By the way, there's no space between "TACKING" and the value ("TACKING:MEDIUM", should be: "TACKING: MEDIUM). The same thing with RUNNING.
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Post by fallen on Sept 9, 2014 20:25:35 GMT -5
Re-injected the space. Quick bug fixes, acting on community feedback? It is our way Stick around!
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Post by fallen on Nov 25, 2014 19:22:17 GMT -5
Thanks, this is now fixed for next -- all using Poor, Good, Great in both the Ship Status and the New Captain UIs.
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