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Post by plunk on Sept 18, 2014 21:37:43 GMT -5
Basically, when the party is Gloomed, the player should be able to set quick slots for skills from any party member.
Also skills with AoE, when cast while Gloomed should affect the entire party (or if the # of targets isn't at least 4 then the targets are chosen depending on the party order)
And for doors with encounters that were clearly designed to force the player to initiate combat with a Thief (unless they use ranged unlock) just have the Gloom temporarily switch to the party member using the skill then, if it resolves without anything triggering, switch back to whoever was leading the Gloom originally
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Post by slayernz on Sept 18, 2014 21:40:15 GMT -5
It would be great if you could do some trap/door unlocks while having Vraes as the lead in a glommed party. It's a bit of a pain having to flip through the 4 chars to get your stealth character up and ready for action
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Post by fallen on Sept 18, 2014 21:44:33 GMT -5
Thanks for the suggestions! We've got an item on our todo list to improve the speed of buffing with a buff all capability, which I think would address the issue nicely.
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Post by plunk on Sept 18, 2014 21:47:44 GMT -5
Actually, that's just half of the benefits, as mentioned it also provides the benefit of not having to switch to the Thief if the player is using someone else to lead normally for unlocking and trap disarming as well as Farsight.
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Post by CdrPlatypus on Sept 19, 2014 2:50:11 GMT -5
Re buffing. Burning blades/ thundering blades start at cross rather than lvl 3 pls. I cast it on everyone anyways.. It takes forever to pre buff until I hit three on each one and they are clearly ment as party buffs.
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