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Post by Cg on Sept 28, 2014 4:16:32 GMT -5
This may not be a bug? Often I visit a Spice Hall, check ALL the rumours, then go to the Palace, check ALL those rumours, go back to the Spice Hall, and...... There are more rumours, but not just more- there must be over 20-30+. I actually start to spam the rumours button, without reading, and thinking "hurry up, already!". A lot of the rumours are repeated, though NOT contiguously.
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Post by Cory Trese on Sept 28, 2014 11:05:06 GMT -5
You can use a Spy Officer to alert you when the Hall or Palace doesn't have anything useful left to tell you.
What version of the game are you playing? There was a bug like that but it was fixed over 2 years ago. You're not playing the old "Mini" edition by chance, are you?
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Post by Cory Trese on Sept 28, 2014 11:06:29 GMT -5
Logged a bug anyway just to check
Ticket #2695 (new defect) ST - Bug - Palace Rumors Reset Hall Rumors
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Post by Cg on Sept 28, 2014 13:31:28 GMT -5
You can use a Spy Officer to alert you when the Hall or Palace doesn't have anything useful left to tell you. What version of the game are you playing? There was a bug like that but it was fixed over 2 years ago. You're not playing the old "Mini" edition by chance, are you? No mini version. I'm always totally up to date with your releases. I have used spy officers, and they do give a warning. I don't know why swapping back from the Palace, should load more rumours in the Spice Hall though.
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Post by Cg on Sept 28, 2014 13:38:02 GMT -5
Cory Trese. I just thought. fallen mentioned the dev setting. Maybe it's low memory again. I don't know if the code size for ST has grown at all, but I do get black screen pauses occasionally, when playing. Always sorts itself out, but memory lack could maybe explain the failure to receive promotions AND the rumours in the Spice Hall resetting? Anyway. Enough of this. You've got a Kickstarter to watch.
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Post by ntsheep on Sept 29, 2014 1:00:38 GMT -5
Why worry about too many rumors when you have too many torps coming at you Cg
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