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Post by peely on Sept 29, 2014 6:10:30 GMT -5
I'm only just starting out in 4X, but one of the things that I would love to see is the ability to refit old ships to bring them up to modern standards. It seems a shame to have venerable old vessels, veterans of many battles, out-classed and obsolete, despite their elite crew. Back in Master of Orion 2 I took great pleasure in updating my ancient scouts and cruisers into modern killing machines and would love to be able to do the same in 4X.
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Post by Cory Trese on Sept 29, 2014 11:51:26 GMT -5
I'm still working on designing a solution to ship upgrades that I like, have tried a few things that didn't pan out very well.
As it stands, XP is so incredibly powerful that I'm finding some of my ancient ships, with 100 XP are terribly effective against the Xeno.
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Post by jayte on Sept 29, 2014 14:30:52 GMT -5
On the contrary, I really like the fact that you have to rebuild ships when you upgrade. The vulnerability of not having new upgrades immediately forces you into finding a good timing window when the xeno are passive or less aggressive to rebuild the fleet.
I feel that timing your warship upgrades and fleet maintenance is a big part of the game!
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Post by peely on Sept 30, 2014 6:21:14 GMT -5
You'd still have to time it, since the ships would be taken out of service while upgrading, it would just be more efficient than building a whole new ship and allow the veteran crew to stay together.
I'd see it working like this:
* You have an extra button on the colony scree - "Refit Ship" * When you click it you get a list of all ships in the green zone around that colony. * You select a ship and it gives you a list of existing designs for that class of ship. * Select a design and the cost of the upgrade is the difference between the CP cost of the old design and the CP cost of the new design. * The ship vanishes for the duration of the refit and appears all shiny and new once it's complete. * You could maybe have a small experience penalty for the crew (10% or so) to reflect the fact that they're not 100% familiar with the new systems.
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Post by tonkatsu on Oct 3, 2014 17:48:05 GMT -5
From my experience (sadly in real life) retrofits and upgrades of highly technical equipment are likely to cause problems in reliability and the performance often isn't quite the same. The cost is often higher than making a new one too in terms of time taken and the final bill. Finally there can be trouble with comparability between old boards/ connectors etc. and new ones.
If you are looking to make a retrofit quite punitive I'd recommend increasing the CP cost by 1.3 vs a new unit and reducing Max hull by 2 and damage (to a minimum of 0!) by 1 per retrofit. As Peely says lopping 10% of XP would be good too.
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vylox
Consul
Colonial Minister of Clan Javat.
Posts: 89
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Post by vylox on Oct 11, 2014 15:44:14 GMT -5
I could see this as a possibility for weapons and torpedoes. But beyond that I don't see how it would work out. Consider the time it would take to retrofit a whole bridge system, or a new reactor... It would invariably be faster to build a new ship entirely.
Double or even triple the CP cost with a 20% increase in financial cost might be the way to go. The way things are in the world we live in, it is more often cheaper and faster to buy new than to fix broken or upgrade old/antiquated things. (A neat example: I purchased a 29" mountain bike for $160, new wheels for he bike have a great cost..... $60 per wheel plus $20 per inner tube plus another $25 for the tire.... So that's $105 for 1 wheel replacement.... You can buy new bikes for less than that easily!! )
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Post by 4BIN4D3R on Jun 16, 2015 6:53:39 GMT -5
I have an idea about this. What if you can demolish a ship within a green zone of a planet and it automatically refunds a portion of the cp used for the completion of the ship to that respective planet. That way you can effectively retrofit the ship (you would lose the xp however you can also use the co for a colony upgrade). Thoughts?
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Post by Cory Trese on Jun 16, 2015 7:11:31 GMT -5
I have an idea about this. What if you can demolish a ship within a green zone of a planet and it automatically refunds a portion of the cp used for the completion of the ship to that respective planet. That way you can effectively retrofit the ship (you would lose the xp however you can also use the co for a colony upgrade). Thoughts? That's an interesting idea. It will take several weeks of work to update the engine for that kind of thing, but definitely worth a look. Added to my the list! This would replace the credits rebate.
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Post by anrdaemon on Jun 16, 2015 14:20:14 GMT -5
If we'll be able to "send CP over" in such a form, that'd be an interesting game changing factor.
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Post by Cory Trese on Jun 16, 2015 14:22:22 GMT -5
Would you rather have send CP or send XP? I think I'd rather have send XP.
I can see how both might be useful. Maybe that would be an upgrade you could add to a planet?
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Post by Brutus Aurelius on Jun 16, 2015 14:23:20 GMT -5
Would you rather have send CP or send XP? I think I'd rather have send XP. I can see how both might be useful. Maybe that would be an upgrade you could add to a planet? XP is too valuable to waste
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Post by anrdaemon on Jun 16, 2015 14:33:47 GMT -5
Would you rather have send CP or send XP? CP. If I can [relatively] quickly reinforce a newly colonized planet on the frontlines, I will be able to avoid population boom from parked ships and get an overall smoother gameplay.
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Post by Cory Trese on Jun 16, 2015 14:51:58 GMT -5
"population boom from parked ships"
What is that?
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Post by anrdaemon on Jun 16, 2015 16:49:16 GMT -5
Here we go again… Ships parked at the planet -> Planet is "well protecter" -> Major population attractor -> Population rise faster than you can build anything to support it -> Planet morale go below the ground floor.
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Post by En1gma on Jun 16, 2015 16:59:52 GMT -5
Is this a thing?
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