phaze
Exemplar
Posts: 368
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Post by phaze on Oct 2, 2014 17:45:47 GMT -5
Every time I see an enemy activate an ability, especially when in the fog, I often don't have a clear idea what it does to the enemy. This makes calibrating the level of danger a guess rather than making strategic decisions, and this seems counter to a turn-based strategy game. And also potentially deadly on the ironman leaders boards.
Vermin Shaman love to endow the ability of fire damage, but it is never stated how much fire damage as the enemy display damage remains the same. Wolf lords seem to increase armor class, but does it do more?
Krete archers and cultists love flinging attacks with elemental damage, but how much and in what proportion?
Perhaps I would actually value that ring of 16 fire resist from the Warm Caverns if I actually knew how much fire damage enemies were dealing.
Could there be a way to detail in game what enemy abilities are actually doing?
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Post by fallen on Oct 2, 2014 23:20:31 GMT -5
phaze - great idea, I will work on it. You should be able to check the gold text in the monster details, but I will look into making more clear (type of buff, etc) under #HoS-2707.
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phaze
Exemplar
Posts: 368
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Post by phaze on Oct 3, 2014 8:23:24 GMT -5
Fallen - are you saying the gold text is clickable for info?
To my knowledge it has never been clickable nor is currently.
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Post by Cory Trese on Oct 3, 2014 8:35:49 GMT -5
Fallen - are you saying the gold text is clickable for info? To my knowledge it has never been clickable nor is currently. No, it isn't clickable he was just pointing out that it gives you a lot of information.
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Post by abysmal on Oct 3, 2014 8:37:46 GMT -5
I think he meant specifics though. Fire damage isn't providing much insight.
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phaze
Exemplar
Posts: 368
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Post by phaze on Oct 3, 2014 8:49:54 GMT -5
More specific information would be great. With limited equipment and talent points, one can only prepare for so many situations.
As is, we have no way of assessing the value of magical damage stats compared to choices with equipment, talents, and attributes.
At least with physical damage, I can understand how choices of HP, armor, etc. interact with enemy attacks.
Increasing resistance through equipment, talents, or attributed is a leap of faith that your party is better off.
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Post by Cory Trese on Oct 3, 2014 9:06:42 GMT -5
I don't think it's quiet that bad, but my opinion isn't the one that matters.
I'll work with Andrew on #2707 and try to come up with a balance solution.
There are definitely users who will be angry if we add more data to those screens.
I've gotten 3 e-mails this week saying they'll upgrade from 4 stars (kills us) to 5 stars (we survive) ONLY if we remove the hit point estimation from the monster box.
So there are clearly two camps -- some people want more details so they can make numerical choices and other people want less details so they can make experimental and experience based choices.
We will try to balance everyone's desires without killing our average review rating too badly.
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phaze
Exemplar
Posts: 368
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Post by phaze on Oct 3, 2014 9:41:28 GMT -5
Interesting.
Playing on a smaller phone, I can appreciate the limited space difficulties.
Any chance on off loading that information, say like in a monster repository? As you have added the quest log and world map, maybe making information available to numbers people would be enough without overcrowding the screen?
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Post by crimsonshadow on Oct 3, 2014 10:35:52 GMT -5
Wow... Really... People are that demanding that you have to do something that specific and minute to get them to give a better rating... What a joke! Sorry you guys have to deal with that childishness. Personally, I like the added info, but love the game regardless.... You have my 5 stars!
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Post by Cory Trese on Oct 3, 2014 10:45:58 GMT -5
Well, I think many people who e-mail me think that we're a big company that doesn't real e-mails. They believe they're just shouting into the void -- I get occasional responses along the lines of "I didn't think you'd read my e-mail."
Users of Google Play realize how critical positive reviews are for developers, and they use that to their advantage. They know it carries weight, so they use it to push for what they want. I admit to giving much, much more energy to responding to, and dealing with, low reviews on Google Play.
However, I put a major priority on taking suggestions and input from five star reviews. I don't always reply to them, but I do make notes and read every one posted.
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Post by plunk on Oct 3, 2014 10:52:27 GMT -5
Just make it as detailed as possible but optional.
If people want to play blind then they can. If not then they should be able to see as much info needed to make fully informed decisions.
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Post by Cory Trese on Oct 3, 2014 11:05:27 GMT -5
We will do our best to incorporate this feedback into the game.
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Post by Cory Trese on Oct 3, 2014 14:07:55 GMT -5
I am testing a new, more detailed gold text generator!
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Post by Cory Trese on Oct 3, 2014 14:36:41 GMT -5
Thoughts on this?
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Post by crimsonshadow on Oct 3, 2014 15:04:53 GMT -5
Looks good to me. Thanks for the tireless work and listening to your community!
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