|
Post by fallen on Oct 3, 2014 16:11:49 GMT -5
We will also expand the gold-text-generator to handle other types of buffs that the shamans and other creatures are giving themselves.
|
|
|
Post by tenbsmith on Oct 3, 2014 16:29:30 GMT -5
Cory's example looks really great.
You could always create an in game option that decreased the info on the monster pop-ups, or turned off those pop-up altogether... Not sure if there are enough people who want that...
|
|
|
Post by fallen on Oct 3, 2014 16:43:26 GMT -5
Thanks for the feedback all.
|
|
|
Post by mushroom on Oct 4, 2014 15:39:24 GMT -5
Awesome! I'll upgrade my review from 5 stars to... umm... 5 stars if you implement this feature!
|
|
phaze
Exemplar
Posts: 368
|
Post by phaze on Oct 5, 2014 12:25:55 GMT -5
Thanks! Really appreciate the responsiveness. While the game has consumed enough of my hours to warrant a 5 star rating, it is really the interaction with the developers and their interactions that make the game and community shine.
|
|
|
Post by natboopsie on Oct 16, 2014 10:22:40 GMT -5
I vote for keeping/improving the richness of in-battle info on each enemy. The idea about making it an in-game option to remove the enriched info is a perfect compromise; hope it's doable in coding.
Don't see how it hurts the game to have the info, though. I mean, if you were actually there at that battle, you could probably look at the different foes and *see* how each is doing. Surely a foe with fewer than 30 or fewer than 10 HP remaining looks a lot different than one barely scratched! So I take it as helpful and even realistic in that sense and don't at all see it as a spoiler.
Because that shaman fire-damage icon has been used as an example here, I'd also like a way to know what it's actually doing to Vraes, for example, when he turns up with that same icon in his buffs/debuffs indicators after shaman attacks.
With that particular effect, I generally remove it with Kyera's Purifying Breeze (another great name), which makes me assume it takes the form of a curse. But...is it worth the SP, that turn, to remove it from him immediately? I always just assume it is, but I'd like to know more definitively. I know it stays a while if I don't take it off, but what is actually happening to him---is he less able to hit, less able to do damage, or losing a set/variable amount of HP every turn that he has the debuff? That sort of thing.
Somewhat OT: I'm sorry too about the GP ratings blackmail. I'm an author of a little Kindle book (a how-to, totally unrelated to gaming) that's been up on Amazon for a couple of years. It's got enough of a ratings cushion now that it's become hard for any few raters to change its high rating further. But it was especially stunning in the beginning to see how even four-star ratings, not to mention three or (horrors) fewer, can negatively impact sales. You pray for some five-star reviews to come quickly afterward and help you out!
I guess Google Players are more savvy about this impact and also see games as something the developer can easily change; reviewers on Amazon didn't necessarily seem to assume the latter about even an ebook. But I've also met a surprising number of people who will refuse to give a product more than four stars...just on principle. (Some actually write to volunteer that info to me, and others mention it in their review.) Just don't see how that odd principle helps anyone, including those reading through the reviews to make a buying decision. I wonder how many on GP practice similarly, compounding the blackmail issues.
|
|
|
Post by fallen on Oct 16, 2014 10:30:14 GMT -5
natboopsie - if you tap on the icon of the curse on Vraes, you will be taken to his effects list, where you can see the detail on all the effects currently affecting him (gear, his own buffs, enemy curses). Then you can decide with the facts, if you want to remove that curse.
|
|