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Post by Cory Trese on Jul 23, 2011 14:36:12 GMT -5
7/23/2011 - v0.1.41 - Fixed Back Bay Slums Maps - Fixed Small Quiet Apt, Nemo's, Devon's - Added New "List of Safehouses" - Adds 100 new descriptions - Improves 60 shop images - New Dialogs about Yakashima/Mars - Unique Shop Prompts for Gear/Ammo - Empty Building Display - Faction Files for Star, Knight and Yakuza - New Starting Character Stats - New XP Equation for Attributes - Changed Region Ownership of Old Bridge Some more details and a screenshot of the new safehouse list: tresebrothers.blogspot.com/2011/07/cyber-knights-rpg-v0141-released.html
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Post by raineman on Jul 23, 2011 16:00:26 GMT -5
Hellz Yeah! I'm so excited about this game. Cory and Andrew, you bros Rock! I've been waiting for a long time for a good SR type game to come around. (and I find it on my phone of all places )Thank you! Thank you!! Thank you!!! Loving the attention you guys are giving us; the frequent updates, the very active presence on the boards, and your efforts to understand others ideas and implement the best of them. KEEP IT UP !!!
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Post by iamvictor321 on Jul 23, 2011 17:41:46 GMT -5
ASWSOME! the safehouses work now:D
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Post by Cory Trese on Jul 23, 2011 17:51:51 GMT -5
iamvictor321 -- Victory in Safehouses Day (VSD) raineman -- as a long time shadowrun 3rd edition GM, I have wanted to make this game. Hundreds of pages of campaign notes and more epic memories of ShadowRun than I care to relate. We're on the same page here =)
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Post by Cory Trese on Jul 23, 2011 18:27:02 GMT -5
Whoops just released 0.1.41a to cover up a debugging flag that I left on.
Update to avoid annoying toasts.
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Post by nails on Jul 23, 2011 23:33:22 GMT -5
Just got force closed multiple times. Mission to pick up package for mare in KH. At KH clinic in old bridge. tried leaving the game and coming back, picking a fight, leaving the territory, but nothing keeps from foreclose.
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