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Post by johndramey on Oct 9, 2014 16:59:42 GMT -5
Similar to the maps thread, I thought it would be a good idea to separate out all of our techs and designed ships for the players to see. Please don't post in this thread, it's just for sharing info with the players.
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Post by johndramey on Oct 9, 2014 17:00:34 GMT -5
Hull Levels Level 1 Hull | Material Design 28 / Ship Systems 10 28 CP + $28 / $6 maintenance |
Level 2 Hull | Material Design 29 / Ship Systems 11 29 CP + $29 / $7 maintenance |
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Post by johndramey on Oct 13, 2014 21:23:28 GMT -5
ReactorsFast ReactorsFast Reactor 1 | 1 AP / 4 MP / 2 Refuel 2100 Mass 13 CP + $50 / $19 maintenance |
Fast Reactor 2 | 1 AP / 3 MP / 2 Refuel 3000 Mass 16 CP + $54 / $22 maintenance |
Fast Reactor 3 | 1 AP / 4 MP / 2 Refuel 3000 Mass 17 CP + $59 / $22 maintenance |
Standard ReactorsReactor 1 | 2 AP / 3 MP / 1 Refuel 2200 Mass 16 CP + $49 / $29 maintenance |
Reactor 2 | 2 AP / 2 MP / 2 Refuel 2800 Mass 19 CP + $52 / $32 maintenance |
Reactor 3 | 2 AP / 3 MP / 3 Refuel 3000 Mass 22 CP + $61 / $33 maintenance |
Reactor 4 | 2 AP / 3 MP / 3 Refuel 3100 Mass 23 CP + $62 / $34 maintenance |
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Post by johndramey on Oct 13, 2014 21:25:12 GMT -5
Offensive SystemsLight GunsImperator LB-X | +2 Attack / +1 Defense (1 AP / 1 Slot) 8-13 Damage 2 CP + $38 / $6 maintenance |
Rotary AX Autocannon | +2 Attack / +1 Defense (1 AP / 1 Slot) 8-15 Damage 4 CP + $50 / $8 maintenance |
Valiant Autocannon | +2 Defense (1 AP / 1 Slot) 8-17 Damage 2 CP + $21 / $4 maintenance |
CID SystemsPheonix Defense Pod | +1 Defense 0 CP + $2 / $2 maintenance |
RailgunsLight Railgun | +3 Attack / +1 Defense (2 AP / 1 Slot) 6-23 Damage 2 CP + $34 / $6 maintenance |
Valiant Railcannon | +3 Attack / +1 Defense (2 AP / 1 Slot) 7-27 Damage 6 CP + $74 / $10 maintenance |
Torpedo SystemsHellfire Torpedo | +2 Attack (2 AP / 1 Slot) 8-14 Damage 2 CP + $26 / $4 maintenance |
Trident Torpedo | +2 Attack (2 AP / 1 Slot) 10-17 Damage 4 CP + $57 / $8 maintenance |
Lance ArraysValiant Lance | +1 Attack / +1 Defense (2 AP / 1 Slot) 9-18 Damage 2 CP + $23 / $4 maintenance |
Light Lance | +2 Attack / +2 Defense (2 AP / 1 Slot) 10-21 Damage 2 CP + $32 / $6 maintenance |
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Post by johndramey on Oct 13, 2014 21:26:06 GMT -5
Defensive SystemsCladdingDuranium Cladding | 3 Armor / +1 Evade 14 CP + $153 / $20 maintenance |
Duranium Composite Cladding | 8 Armor / +1 Evade / +1 Stealth 28 CP + $288 / $36 maintenance |
BarriersDeflector Barriers | 2 Armor 12 CP + $121 / $16 maintenance |
PlatingCeramic Hybrid Plating | 6 Armor 8 CP + $96 / $12 maintenance |
Duranium Plating | 6 Armor 12 CP + $134 / $18 maintenance |
Ceramic Hybrid Plating II | 10 Armor 20 CP + $208 / $26 maintenance |
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Post by johndramey on Oct 13, 2014 21:27:20 GMT -5
Sparrow class fighter Ship Class | Reactor | Weapons | Fighter Hull (lvl 1) | Fast Reactor (lvl 1) | Imperator LB-X |
AP | 1 | MP | 4 | Weapon | 8-13 Damage +2 Attack +1 Defense 1 AP use |
Durability 9 Shielding 4 Evasion 5 Sensor 4 Refuel 2 Guns 4 Torpedoes 0 | Guns 3 Pilot 1 Torpedoes 0 Stealth 1 Repair 5 Warrior 0 Invasion 0 |
The Sparrow class fighter displays relatively limited offensive and defensive capabilities. However, considering its limited economic burden, it should be more than adequate for close system defense. Fleet researchers recommend further research into the military technologies in order to increase both offensive and defensive systems as the Sparrow will be simple targets for all but the mos
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