jiro
Honored Guest
Posts: 2
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Post by jiro on Jul 27, 2011 23:51:11 GMT -5
Today on board the Vae Victus the Crew and I have sword an oath of loyalty, for the good times and the bad. I am called Capt. Jack Sparrow and, like my parents before me, I am a pirate. Any suggestions? trainings skills, ships types, rumors, how to make a living, where to run, etc? I wonder if pirate = criminal? i used to play Neils Bauer's game - Smugglers 3&4. There was a way to play as a criminal. i dont think i can hide on a criminal starport of something, can I? or i can only hide on my factions? www.nielsbauergames.com/suggestions please. thank you
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Post by Cory Trese on Jul 27, 2011 23:56:34 GMT -5
Here is a great guide posted just today: startradersrpg.proboards.com/index.cgi?action=display&board=rules&thread=965&page=1In Smugglers 4 the Criminal Worlds act a lot like Independent Faction Worlds. Many experienced players will swear up and down that avoiding the Factions / Hiding at Criminal Worlds (Rinze Spiral is my favorite in Free) is the way to go. I'm sure other people will post as well to help. Welcome to the Forum, Captain, glad to have you with us.
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Tenebrous Pirate
Exemplar
[ Star Traders 2 Supporter ]
Why? Well, why not?
Posts: 482
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Post by Tenebrous Pirate on Jul 28, 2011 9:15:38 GMT -5
If you go pirate...try and maintain a skill ratio like this:
Explorer: 1 (no need to ever increase) Pilot: Primary Skill (increase 1st) Negotiate: 1/12 of pilot skill Tactics: 1/2 of pilot skill Stealth: Primary skill (increase 1st) Warrior: 1/3 of pilot skill Intimidate: 1/6 of pilot skill
Look for ships with Fast Speed and Quick Maneuverability. Spear Class and Royal Class are my favorites. Pick upgrades for bonuses to engines and or sails. Pick a few factions you like, and don't piss them off. Everyone else...aim for the engines!
Here is an example, using my level 50 Cadar Spy on Impossible Difficulty. His build is exactly how I build my pirates.
Captain Freeman Level 50 Spy Exp 12 (1993) 318.18AE
Stats Charisma 10 Wisdom 30 Quickness 60 Strength 20
Skills Explorer 1 Pilot 60 Negotiate 5 Tactics 30 Stealth 60 Warrior 20 Intimidate 10
Officers First Mate: Veteran (alien hunter) Second Officer: Pilot Third Officer: Military
Main Ships The Nemesis Royal Class Hull 20 Armor 10 Engines 51 Sails 48 Crew 70 Cargo 100 Guns 24 Torps 12 Upgrades: Ancient Reactors (+6), Escape Shuttle, Advanced Bridge System, Titan Components (+5), Sail Command Probe(+4)
The Gungnir Spear Class Hull 16 Armor 10 Engines 40 Sails 42 Crew 80 Cargo 60 Guns 30 Torps 12 Upgrades: Ancient Reactors (+6), Heavy Bulkheads (+2), Water-Fuel Tank (~25), Advanced Sail System (25%), Omni-Stealth Array
The Discord Royal Class Hull 20 Armor 10 Engines 46 Sails 59 Crew 70 Cargo 100 Guns 24 Torps 12 Upgrades: Ancient Reactors (+6), Escape Shuttle, Advanced Bridge System, Advanced Sail System (25%), Sail Command Probe(+4)
The Royal Tenebrous Royal Class Hull 20 Armor 10 Engines 40 Sails 44 Crew 70 Cargo 100 Guns 24 Torps 12 Upgrades: Databank (~25), Escape Shuttle, Water-Fuel Tank (~25), Spybank (~25), Omni-Stealth Array
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jiro
Honored Guest
Posts: 2
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Post by jiro on Jul 28, 2011 20:42:14 GMT -5
woot! nice... im having trouble deciding on what on the first 100 turns. how do you make money? military earns promotions and rewards bounty hunters get better rewards on assasinations explorers with treasure hunting smuglers and traders by trading and pirates by?
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Tenebrous Pirate
Exemplar
[ Star Traders 2 Supporter ]
Why? Well, why not?
Posts: 482
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Post by Tenebrous Pirate on Jul 29, 2011 7:40:11 GMT -5
The first few levels are tough, but delivery contracts are your friend. Be an opportunist, that is the essence of piracy. If you see a shortage or surplus nearby, jump on it. If you encounter a low-level smuggler in a crappy ship, it is your moral duty to relieve him of his expensive cargo.
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Post by absimiliard on Jul 29, 2011 8:09:08 GMT -5
As a pirate my opening game often revolves around patrolling Indep worlds and shooting down anything not flagged by a faction.
Or, if a faction gets hit with two (or more!) trade wars I'll try patrolling over one of their worlds and hitting merchants (and ONLY merchants) from that faction. My goal is to make enough creds to pay the fines for attacking and looting a merchant while gaining rep with the people in the trade war with the faction in question.
But the second tactic can be tricky to pull off, and requires at a minimum a trade war and I won't try it without two in place. So, practically, I recommend patrolling Indep worlds. (and looting the hell out of their ships)
-abs
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TANKtr0n
Initiate
I'm sorry, Dave. I'm afraid I can't do that.
Posts: 13
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Post by TANKtr0n on Jul 29, 2011 9:20:07 GMT -5
Yeah, I should take this advice. I keep trying to run as a Pirate and fail miserably. I guess I keep trying to do too much, too broad of a scope. I need to narrow my focus down to being a true Pirate - loot the weak, take any opportunity and make it an advantage, run away from factions that hate me... Right?
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Post by absimiliard on Jul 29, 2011 9:47:25 GMT -5
I need to narrow my focus down to being a true Pirate - loot the weak, take any opportunity and make it an advantage, run away from factions that hate me... Right? Sounds about right to me. Though I would try very hard to make sure that no faction hates you. (mild aside: I know Cory, and others, state that going w. two friends and 4 enemies is generally pretty good. I also know Cory has said that you probably shouldn't try to be friends with everyone. But I just can't go along with that advice, I disagree quite strongly with it. Playing on Impossible I find that keeping everyone friends with me, or at least not hating me enough to imprison me, is a real key to surviving. The ability to not get heavily targetted by faction warships/bounty-hunters/pirates combines quite strongly with the ability to re-fuel/repair without needing a long run to a safe port. This is why I prey almost exclusively on Indeps and faction-pirates when I play a pirate, and faction-pirates get a quick status check to be sure I'm not targetting a pirate of a faction in alliance with another faction because I don't want that rep hit either.) All this said, I find pirates are fairly easy captains for me to play. I lose less pirate captains in the climb upwards than any class other than merchants/smugglers. (merchants/smugglers are almost impossible for me to lose once I get past the first few levels with them) For a real challenge I like spies, and worst of all bounty-hunters. I haven't tried a military officer recently, but I'll bet they're up there with bounty-hunters for difficulty. Pirate captains just benefit so strongly from the combination of no-rep-loss-against-Indeps and "plays excellently as a Quickness (Pilot/Stealth) specialist". -abs
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Tenebrous Pirate
Exemplar
[ Star Traders 2 Supporter ]
Why? Well, why not?
Posts: 482
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Post by Tenebrous Pirate on Jul 29, 2011 9:53:28 GMT -5
Playing on Impossible I find that keeping everyone friends with me, or at least not hating me enough to imprison me, is a real key to surviving. I guess I am just a tad crazier than you are. I like having a target rich environment.
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Post by absimiliard on Jul 29, 2011 10:07:15 GMT -5
I would never dispute that you are crazier than I am TB. ;D
Seriously now, I won't even dispute that being friendly with everyone is a bad strategy. I just find that making enemies almost always kills me in the end. I should probably try working up my playstyle to be more aggressive and hostile, but it's not how I do things.
(I also have a sort of pro-human and anti-alien bias that makes fighting factions, who I view as the only organized resistance to the aliens, tough for me. Indeps on the other hand . . . unregulated scum, their lack of decent organization is just asking for aliens to breed on their planets, infest their ships, masquerade as them, etc. The only answer I offer is "Cleanse the world with FIRE. Nothing touched by the alien is to be left standing. The alien taint can not be removed, it Must Be Burned Out of those Indeps and other alien-loving scum." In other words, I take a very "Warhammer 40k Grey Knight Inquisitor" view of the whole thing, and if you're not worshipping the Emperor correctly I say "Go with the Biblical Cleanser, Fire!" But hey, in truth, that's just my mental justification for a style of whole-game strategy I typically pursue.)
-abs
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