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Post by rygar on Nov 8, 2014 10:40:16 GMT -5
From my gameplay experience just a nifty change that should not take too much to implement.
i often find myself accidentally casting the talent after I'd used it once, tap on another teammate , and re-selecting the first character, and wishing to check on enemy status, tap the enemy and because the talent button has not reset I inadvertently cast the talent at the enemy by mistake.
this is for IOS platform.
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Post by fallen on Nov 8, 2014 11:28:16 GMT -5
rygar - which talent specifically?
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Post by rygar on Nov 8, 2014 11:51:46 GMT -5
All talents. It's the active talent button in lower right of HUD after you select one talent for use off the column on right. It stays there for ease of repeated use of the selected talent but doesn't reset unless you manually tap the cancel button. Even after swopping characters.
The accidental use comes about mainly after switching character and in ios when u need to check enemy status you tap on an enemy as you would for firing off enemy-target talent. So I thought having auto reset of the active talent after the current character has been deselected will eliminate this issue.
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Post by fallen on Nov 8, 2014 12:07:25 GMT -5
rygar - "all Talents" doesn't seem like the right answer. Every time you use a Talent like Myshana's Tears, it immediately deselects. So do all self-buff Talents. I am not sure that I understand you when you say "all Talents."
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Post by rygar on Nov 8, 2014 12:21:04 GMT -5
Seems like all talents that require an enemy target will having the button staying at lower right. The buffs and heals that self target the party will go away the instant it is used.
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Post by fallen on Nov 8, 2014 12:28:47 GMT -5
rygar - yes, Attack and Curse talents stay selected. This enables rapid play, especially if you use a single attack Talent. I know it saves me many taps every turn to have this feature. We've recently added the same feature to the Disarm Trap Talents by overwhelming demand on the forum and by email.
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Post by rygar on Nov 8, 2014 12:40:42 GMT -5
Incidentally disarm trap is one where I'd fired off needless extra doses because unlike other rogue skill such as chest picking, it works on empty tiles. But I understand the ease of repeated use behind the decision to have the button sticking around.
Just that when you have unselected the toon I fail to see the need for the button to hang around as it means , at least for me, using the same talent on the same toon consecutively was obviously not the intent at that juncture. A reset of the active selected talent will do little in way of being a hassle because usually , again at least for me , reselecting the first toon I fully expect to have to click and select from the right side column of talents again. The reset of the active selected talent would however ease the frequent mistaken use of talent, like checking on enemy status having forgotten that the toon has an actively selected skill which is in range of the enemy you are checking on.
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Post by fallen on Nov 8, 2014 12:53:13 GMT -5
rygar - still not sure that I agree. In my current build I am playing, every turn Vincent throws 2 energy storms and moves 1-3 spaces. I never deselect or reselect his Talent. Changing this behavior would add a more clicks for me every time he takes an action. It would be great to hear some other voices on the conversation.
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Post by rygar on Nov 8, 2014 13:06:52 GMT -5
Yea would be great to have input from other players. And find out if I'm the weird one who relish tapping too many times hah
Anyway to give a case in point a common scenario of mistaken use is having Fyona do the artillery sighting by dropping HS on a group of critters. Selen will sweep the group with pinning shot to make the artillery unmissable. And Vincent will bring down the artillery lightning storm bomb. And will KIV the option on using the LS yet again , for the sp cost and over killing. If I select Selen again to clean up the remaining stragglers, for example, and wish to check on enemy status to see if it's worth the sp yet again, guess what , pinning shot is actively still on and I'd forgotten about it and tapping on critter will riddle it with ill-meaning arrows.
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Post by En1gma on Nov 8, 2014 14:05:40 GMT -5
I have had issues with this in the past. I mostly find that if I remember that the talent is equipped then I can handle canceling it out before I move, if I forget, then that means something gets re-cursed or whatever I was doing. What would work best for me personally is the canceling of an active ability both when I switch between them in battle, and once combat ends (I know that has been discussed before).
Another thing that (I think) would be useful along these lines is changing the enemy inspection to a long press, if there is a talent preselected on the character when you go to do the inspection. Trying to inspect a mob when you have a talent ready to use is a big issue for me at times.
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Post by fallen on Nov 8, 2014 14:14:14 GMT -5
Thanks for the feedback. It will be interesting to hear from others. Clearly, everyone has different interests in exactly how it works, so we can't go running after a single user or a few users who agree while angering everyone who is used to how it works. Thanks for the feedback, we're always looking to improve.
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Post by rygar on Nov 8, 2014 14:16:18 GMT -5
And just to add in, the actively selected talent stays so ,if not cancelled by user, even onto the next round of combat. I don't know how the rest will find it but ending my turn using a talent doesn't mean the next tap on enemy to check it will have to be unfortunately using that same talent on the critter.
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Post by fallen on Nov 8, 2014 14:23:43 GMT -5
rygar - I mentioned that above. For me, it saves about 4 clicks X turns in battle for my group. I'd hate to see this changed and have to click so much more.
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Post by tenbsmith on Nov 8, 2014 14:24:09 GMT -5
I too have had problems with persistent talents and like the idea of a talent being deselected when you switch heroes or a battle ends.
I'm sure some new players find it confusing that some talents persist while others don't. I know I found it confusing until I read about it on the boards here. It might be worth having it explicitly explained to the player early in the game.
Another option to consider would be allowing players to toggle between 2 or more options in terms of game behavior.
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Post by tenbsmith on Nov 8, 2014 14:29:56 GMT -5
fallen, I totally respect your need to balance our opinions with the opinions of others and your own experience. I think you need to be cautious NOT to put too much emphasis on your and Corey's experiences with game usability because you two have such deep expertise with the controls that you've developed and tested. Using them must be like second nature to you two. Think of the new player first picking up the game, they are likely less concerned about number of clicks as they try to learn this complex, deep game. At least at first.
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