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Post by anrdaemon on Nov 8, 2014 17:26:30 GMT -5
This is very simple, really. And would greatly improve the quality of life on touchscreen devices. Right now, I have to think hard, what I want to have in quickbar for certain characters. I.e. Tamilin's talents reach out into "unmanageable" level. However, if I can access all talents without clicking buttons all around the screen, it becomes a matter of answering a question "if i'm fine with one more finger move to reach it".
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Post by Cory Trese on Nov 8, 2014 18:40:04 GMT -5
Thanks for the feedback. Mobile games always contain compromises to screen, performance, etc. For Heroes of Steel, this was one of those.
It looks like you've seen that you can re-order your talents, and the upcoming release features an "Auto-Buff" button that will let you move buffs like Burning Blades and Pureflame Shield out of the list.
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Post by anrdaemon on Nov 8, 2014 18:48:13 GMT -5
That sounds dangerous. It already endorse resting after each battle, with autobuffs uncontrollable spending SP, it may even make resting after each battle mandatory.
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Post by Cory Trese on Nov 8, 2014 18:51:20 GMT -5
That sounds dangerous. It already endorse resting after each battle, with autobuffs uncontrollable spending SP, it may even make resting after each battle mandatory. Our most requested feature, we listen to our users! Dangerous? Maybe...? There are lots of different play styles, and it isn't mandatory to use it. Thanks for the feedback.
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Post by anrdaemon on Nov 8, 2014 18:55:41 GMT -5
I know, how it sounds to the users ears. But listening to each request without a thoughtful consideration rarely lead to consistent product. Though, you already know it. Else you won't be able to make such amasing games. Glad to hear it'll be optional. And I'm not losing hope to see my wish implemented one day, too. I know that compromises have to be made on initial release, but when you run out of bugs to fix, your only option is to start making enhancements
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Post by Cory Trese on Nov 8, 2014 18:59:53 GMT -5
Yeah -- we ran out of bugs in ST RPG a few years ago and have still managed to produce over 160 updates to that game.
As it stands, the talents menu is very screen adaptive and makes intelligent layout decisions based on the CPU and GPU capabilities.
Maybe someday the idea for a scrolling talent menu will get enough support in the engine that we can bring it to life.
Thanks for the input!
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Zhivago
Hero
[ Patreon ]
Posts: 224
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Post by Zhivago on Nov 8, 2014 19:00:18 GMT -5
If you're not buffing every battle, you haven't played the game on higher difficulty levels. I apply ten buffs after every battle on Nightmare.
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Post by Cory Trese on Nov 8, 2014 19:01:59 GMT -5
If you're not buffing every battle, you haven't played the game on higher difficulty levels. I apply ten buffs after every battle on Nightmare. Yeah -- and now you can do it all with one click. You will be among the people who love the new feature -- maybe even someone who asked, posted or e-mailed about it =)
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Zhivago
Hero
[ Patreon ]
Posts: 224
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Post by Zhivago on Nov 8, 2014 19:06:26 GMT -5
I can't wait!
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Post by fallen on Nov 8, 2014 22:23:02 GMT -5
If you're not buffing every battle, you haven't played the game on higher difficulty levels. I apply ten buffs after every battle on Nightmare. Then you're going to be one hell of a happy user next update!
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Zhivago
Hero
[ Patreon ]
Posts: 224
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Post by Zhivago on Nov 8, 2014 22:33:48 GMT -5
fallen - Oh, I'm almost looking forward to it as much as the new content haha!
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