Zhivago
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Posts: 224
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Post by Zhivago on Nov 11, 2014 14:15:38 GMT -5
I'm not sure if this has been requested yet, but I wish there was a bestiary!
It can update as you have encounters with an enemy (more kills, more info: ie abilities, range, etc.).
Also, would it be possible to get max attack range information added to enemy descriptions in the case of those who can make ranged attacks?
I know my first Nightmare Ironman run ended at the Baron because I didn't account for his massive, never before seen range. There was no warning there or anything.
Thanks!
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Post by Trasd on Nov 11, 2014 15:14:40 GMT -5
I'm not sure if this has been requested yet, but I wish there was a bestiary! It can update as you have encounters with an enemy (more kills, more info: ie abilities, range, etc.). Believe it or not, I was just thinking the same thing.
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Post by nyaminathorn on Feb 3, 2020 3:43:35 GMT -5
I update the topic as I find it pretty useful.
I was wondering if there was a bestiary with monster's stats and scaling somewhere. I only found a small bestiary on Episode 1, but that's already available IG while fighting. I mean, Kjartan and Fyona seem to have deep knowledge of Steel's monsters, and it'll be quite useful to choose our way to progress. For example, at the moment, I had no problems with killing undeads. Now, I'm wondering how blade skeletons avoid most of my attacks with only two-three levels more while I increased my accuracy at the same time (especially Kjartan's). They were as easy as others before. They are not threat as Vraes and Fyona avoid most attacks, but it makes fights last longer and I like them short. And it's even more frustrating with the Ratkins I've been meeting in the storerage rooms... They killed my Fyona. Poor Fyona. Maybe better prepared it'd still have happened, but if I go on Ironman that's a useful knowledge indeed. To summarize, I know HP/Armor/Resistance stats from IG, but I wonder if we could have an extended knowledge on their parry/dodge/knowledge/dext/... maybe through books/library/basic character's knowledge (to make it RP friendly => meaning story bosses are not concerned, which is fine by me). Maybe not for this game, but for the sequel as I've been reading something which makes me think you're working on it.
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