|
Post by drdave on Jun 28, 2013 13:14:00 GMT -5
Would it be possible to introduce the facility to copy a knight/save game so I create a backup, before making a major decision, which I can revert to after realising it was the wrong decision?
|
|
|
Post by drdave on Jun 27, 2013 3:43:08 GMT -5
Not sure if this is a bug in the last update or a correction to game balance. Playing as a cybersword, so I don't have any use for all those ammo packs I pick up. I've got a high negotiation skill, so I was able to sell them on for around 16-18nY, which would be enough to pay for the stimpacks and clinic visits I needed to patch myself up for the next fight. All of a sudden no matter where I try to sell them, I can only get 2nY. Same for cybercatalogues etc which I could sell for 40nY and now I only get 5nY. If this is just to discourage people from playing CK as a trading game (Star Traders is what you're looking for folks, the clue is in the name), that's great. I just don't want sell all my ill gotten gains at a low price, only to find it's fixed in the next update.
On a similar note, how high does negotiation have to be before you get offered anything for "Persona Fixers..." or "Yakuza Family Document"?
|
|
|
Post by drdave on Jun 20, 2013 1:28:07 GMT -5
I should have mentioned in the first post, it was definitely physical damage that killed me. I was stim-packed up to my eyeballs.
UPDATE
Mr Bay's finest Nano-ready med-kits work perfectly. The also cost me 1200nY,between 300 & 400 nY more than the ones that didn't work. Does your reputation in an area affect prices (KH really hate me and I'm fairly sure I bought the others in an area I had a good rep), or could the lower price actually be an indicator that someone is selling counterfeit med-kits, "if it looks to good to be true then it probably is!".
I'll still try to track down the dodgy kits.
UPDATE ON THE UPDATE
The price differential was actually due to me not being able to negotiate when exhausted. The dodgy kits are from Mars Corp Importers in Charlesbank and they cost 1300nY when I was exhausted, dropping to just over 900nY once I had rested.
|
|
|
Post by drdave on Jun 20, 2013 1:25:28 GMT -5
I'm afraid I can't remember where I bought them, but they were all from one place. I'll use them as ordinary medkits and try getting one from Back Bay to make sure it works for me. I'll also try to keep a note of where I buy themin ffuture and let you know if there is a problem.
|
|
|
Post by drdave on Jun 19, 2013 12:08:15 GMT -5
It first happened using G-Mech armour (Yakashima), but I've just bought a Kraken Suit (Mars Inc.) and picked a fight with some AzTech goons and the same thing has happened. The medkits are "Nano-Ready Medkit" no manufacturer. They do work if I use them like any other medkit, but don't work automatically. Is it an issue that I have normal medkits higher up in my inventory?
|
|
|
Post by drdave on Jun 19, 2013 4:40:32 GMT -5
Is there a problem with the nano-ready med kits. I'm fairly new to the game and, after a couple of abandoned games where I ended up being hated by everyone, I've finally managed to get myself some nice shiny nano-ready armour. I stocked up on nano-ready med kits and proceeded to my next job, fully confident that I wouldn't need to worry about healing during combat because my nice new armour would take care of it. I died with a message that I had no nano-ready med kit available. On recovering from dying (I'm still playing on "easy") I checked my inventory and still had the 4 kits I'd bought. Am I doing something wrong?
|
|