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Post by Fourth Horseman on Nov 6, 2019 9:56:25 GMT -5
Ty, how are those allocated. Example: I have a starting soldier (crew) level 1 job with gives 3 rifle, that's all she has in her stat sheet. On character creation I did 4 evasion and she has 1 (3 if I promote her).
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Post by Fourth Horseman on Nov 6, 2019 8:53:21 GMT -5
I am confused by I spent points in pistols, rifles, and evasion for my boarding pirate. Imho a pirate will not destroy the vessel, I'm there for the cargo. After I loot I will destroy it and salvage. No quarter, no mercy. However, most of my crew don't have those stats, even my pistol and soldier. Who gets those stats. I see them on my captain, but I usually will not send my captain into battle.
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Post by Fourth Horseman on Sept 22, 2019 11:31:13 GMT -5
Btw any good map seeds for smugglers and pirates?
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Post by Fourth Horseman on Sept 22, 2019 11:30:38 GMT -5
Ok that helps some. Running goods I don't have permits for is what I envision a smuggler class. I started a new game and used a smuggler and the spice trader. I upgraded my GF and took 3 smugglers and 3 merchants. I used the merchants for the low level permits to help subsidize my income, mainly. I will try visiting the contacts that give me access to the black markets and see if I can set up trade routes.
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Post by Fourth Horseman on Sept 16, 2019 8:44:19 GMT -5
^ the indie trade planets don't demand artifacts. Sorry, half occupied elsewhere.
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Post by Fourth Horseman on Sept 16, 2019 8:42:08 GMT -5
I have succeeded in getting 2/3 of the Brethren of the Dark Messiah trade organization viable on hard. I have a pirate and a merchant. I am having issues with the smuggler. My vision is a "catch me if you can" non ship combat. Tis better to live than to die. I have an issue subsidizing his income. I already have a merchant to run legal goods, and besides, a smuggler Carrie's illegal cargo. I run skills at A, attributes B, ship C (Galtak Freighter), contacts D (smuggler and G. Explorer), and experience last. I tried using scavenging, but that seems to be grabbing rare trade goods and better suited for a merchant. I use a map seed that is have a refinery and a trade way at legality 3, they don't demand. So any advice and map seeds with access to trade laws 1 or 2 would be great.
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Post by Fourth Horseman on Aug 27, 2019 16:59:42 GMT -5
Thank you. Was simple that way. Simple thing escaped me. Off to be a terror of DV shipping lanes
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Post by Fourth Horseman on Aug 27, 2019 11:58:47 GMT -5
No, I just want the unlock. So you thinking going on a spice bender and trying to take an expensive and armored ship on a suicide mission. I typically choose pirate for my officers so I can take the the talent that replaces risk cards with merchant cards. I also wait about a year before i start blockades. Is there enough time to do 50 blocks in a year?
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Post by Fourth Horseman on Aug 27, 2019 11:32:48 GMT -5
Back after a long furlough and am trying, and failing, to unlock the Blackheart sprint. It requires survive 50 blockades under 2 years (Hard). My problem is can survive about 20 and one of two things happens:
1) I have angered a faction to far and I meet one of their BH or MO and am outclassed by them and can't escape even while stacking fast escape
2) I run out of money because I don't have time to run missions.
Please help, Forth Horseman and Dark Messiah are pirates from the original ST and I want to play the build but need Blackheart to recruit pirates into my crew.
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Post by Fourth Horseman on Dec 23, 2016 15:54:13 GMT -5
ntsheep I played another online game that involved PvP style play. I named my character Pinkfluffybunny. You explain to the rest of your guild that you keep getting resources stolen by a person named that.
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Post by Fourth Horseman on Dec 21, 2016 16:57:56 GMT -5
Happy Holidays
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Post by Fourth Horseman on Dec 21, 2016 16:03:06 GMT -5
I think the title is self explanatory. I'll start. First mission I get to choose is plating quadrant postman to Indy space. Red Zorga level 5 Only choice is to try and run. Xeno closed and boarded and result was an epic bloodbath. I got to play for a whole 12 turns. Lol
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Post by Fourth Horseman on Dec 20, 2016 21:31:38 GMT -5
I think it's a great idea. The experiance players will know what fits their Captain. I do think 1k turns is quite heavy... unless you are building the Death Star. I also like the idea to speed it up somehow... more of a down payment (creds talk), get goods (maybe randomize it like electronics, spice, etc. Something relevant). No IAP to speed, my view is TB is above that. If a player wants to use the canned ships, I think they have great options, too.
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Post by Fourth Horseman on Dec 20, 2016 17:41:15 GMT -5
Firstly, my question is : Did TB change the missions offered in ST RPG. Meaning I never noticed that suddenly the missions are sending me way out mostly into SE quadrant where a newbie rips through the fuel. I don't have any TP yet with any of the factions.
That leads me to my damning of TB (kidding), I have never had a starting captain not be able to get TP with any nations as I'm jumping around to the other factions like this. Damn you !!!
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Post by Fourth Horseman on Dec 20, 2016 6:52:40 GMT -5
Cory Trese I'm glad it's a pain for you. Why? Should make it a kick ass game.
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