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Post by MintDragon on Jul 6, 2016 13:15:52 GMT -5
Consider the Thief Bracers from Wyatt for SP drain. 12% on a single item is about as good as it gets for a while even if the racc is unused (used to be straight 12% SP drain and 6 NORMAL accuracy, I bought 4, used them a bit and TBs dialled it back cause let's face it, it was too OP). can't remember all that I bought, but I put together a good combination for each hero based on what I had + Wyatt offering. Spent about 80K to help his retirement
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Post by MintDragon on Jul 6, 2016 11:06:18 GMT -5
MintDragon What did you get from Wyatt's hoard? The bow is amazing, I am still using it at the end of current content! Yes! I got the bow, and it is amazing. A few other items were nice, but didn't fit my needs. I was able to get a few things from Wyatt's shop tho. Kyera is using 1AP knives, and 2AP bow, so it's harder to find things for her, but the bow is perfect. Also, Vraes was using the amulet, so I needed to patch together some things to improve his SP and SP drain after giving it back. I was initially fighting the same way as before, and my SP was dropping like a rock!
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Post by MintDragon on Jul 5, 2016 14:06:25 GMT -5
I saved Wyatt!!
I love the decision points idea to drive the story. Honestly tho, they really weigh on me. I had to think about each one (so far) for a bit before deciding. But I'm glad Wyatt and his daughter are safe :-)
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Post by MintDragon on Jul 3, 2016 20:48:04 GMT -5
Woohoo! Huge +1. Nice to have it all in one place (and behind a link). Great idea.
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Post by MintDragon on Jul 3, 2016 14:14:33 GMT -5
fully jumped into Episode 3 now... I now see the Granthorn Mines on this map :-) I made it to the City of the Dead (Southwest Road), then decided to backtrack and use my really cool log to get through Bone Pass. Currently fighting my way up the ridge, can't wait to discover what's in the caves ahead! Wyatt, is that where you are hiding? contributor thank you for these wonderful maps! Ever since playing Zork/Dungeon back in the 70's, I've been a map kind of person to progress through this type of game, and glad I don't have to build one from scratch...
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Post by MintDragon on Jul 2, 2016 17:23:21 GMT -5
adding one more similar, still in prospector's path. It feels like the proximity logic calculates that certain points on the map are closer than un-glomming them single file. Definitely not a game breaker in the below example, but another unexpected outcome.
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Post by MintDragon on Jul 2, 2016 16:35:41 GMT -5
On the prospector's path, my team unglommed, but one of them ended up in an adjacent area. Original team, Vraes leading. iPad Air 2, iOS 9.3.2, HoS 4.2.39
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Post by MintDragon on Jun 28, 2016 21:03:36 GMT -5
MintDragon - thank you very much. You stopped at the Granthorn Mines ... ? Seems like you might have let him get away after all Yep, have a feeling I'll run into him again in Episode 3...
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Post by MintDragon on Jun 28, 2016 20:47:30 GMT -5
Woohoo! 4.2.39 just dropped in Apple Land, StarTraders 4X 2.6.13 is available now as well :-)
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Post by MintDragon on Jun 28, 2016 20:12:41 GMT -5
MintDragon - agreeing to go to the City of the Dead is the official entry point to Episode 3. I know the boundary isn't clear during play Glad you liked the dialog with the werewolf. Did you hunt him down at last? yah, hunted him down in Granthorn mines, I really enjoyed the dialog between the characters after he was defeated... I am totally engrossed in the story with this game. Currently cleaning up the Sea Road/Crag Peak to kill off any stragglers and collect chest goodies (I kinda of made a bee-line down the right hand side of the Sea Road when I was chasing the White Wolf), then onto the Brellim Pass or maybe head to the Koda basecamp. Per the Episode 2 Road Map, I have the whole upper half to battle before I'm done with the episode. Absolutely amazing game, thank you thank you thank you for all the hard work and effort in making this.
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Post by MintDragon on Jun 28, 2016 13:58:37 GMT -5
That is part of the white wolf quest which is episode 3. It will not be part of an episode 2 route map. Btw there is an amazing chest in there, I've gotten a killer mace for Fyona. Hmmm.. Well I'm still in Episode 2, and somehow stumbled on it. I did get some Episode 3 level quests afterwards. Was some amazing dialog after defeating the white wolf. Or maybe I entered Ep 3 due to defeating the cult in Brunehorn? Oh well, off to Vrenhaulm!
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Post by MintDragon on Jun 28, 2016 4:15:01 GMT -5
Don't know if it's a recent addition or not, but after Granthorn, I went east all the way to the Bone Pass, then circled back to Brunehorn through Granthorn docks, agreeing to going to the zombie city. After putzing around in Brunehorn, I was told about a crazy wolf leader attacking Crag Peak, chased him through the Sea Road, and am now chasing him up the Granthorn mines. It became an option on the stairs going to Bone Pass from Granthorn.
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Post by MintDragon on Jun 27, 2016 15:25:26 GMT -5
Just hit the AppStore for iDevices... Going to start a new team tonight, can't wait! (Also just downloaded to my android tablet, happy to support your ongoing awesomeness)
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Sold!!
Jun 25, 2016 1:29:36 GMT -5
Post by MintDragon on Jun 25, 2016 1:29:36 GMT -5
I just finished kicking Vernuk's butt under Brunehorn, and realized that I have a bunch of 'low benefit' potions that I'd love to sell to the merchants, and use the gold to purchase 'higher benefit' potions...
And it took me a while to sell 30 of them off. I know that it is an infrequent occurrence/activity, but. If there were a SELL ALL button that appeared for items that were > QTY1 (or some other implementation), it would reduce a lot of mouse clicks / finger taps / time in that instance.
Just an idea. I was busy thinking about how to use my upgrade points, so it was mindless clicking...
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Post by MintDragon on Jun 25, 2016 1:19:43 GMT -5
Awesome! Going to tinker around on my android tablet tomorrow to check out the improvements. Can you believe that the AppStore is still on 4.2.35? *Rolls eyes* Yet Templar BF has had 2 updates in the past week or so...
I don't even mind the AppStore being slow to test/release, but it was better when we could count on a consistent number of days behind dev release (in most cases), so we could look forward to a specific day +/- to get the update.
Btw, I just finished the battle against Vernuk, and basking in the glow of the afterbattle in Brunehorn before hopping on a fast boat to some mystic or something... :-)
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