|
Post by MintDragon on Aug 13, 2018 15:22:22 GMT -5
From discord: 3two1letsjamToday at 2:20 PM ok Craig Rittenhouse j4j ok so I've tried a few more landings, seems the usual is between 3-5 days, it's been 8 days once, so you may be right that it depends on planet size because in my last game I didn't take screens but there were several places where it took 15 days - still, even if it's 3-5 days on average that really adds up and takes away from any kind of game logic, especially compared to travel times between planets, I just don't understand the idea of taking days to land a ship
|
|
|
Post by MintDragon on Aug 11, 2018 4:46:47 GMT -5
from discord:
ventriculeToday at 3:09 AM I think I encountered a bug in the Erik faen mission where you're supposed to succeed no matter whether you lose the crew combat fight or win it I lost and now the game wants me to do it again Is there a place to report bugs, or do the de s read this discord?
|
|
|
Post by MintDragon on Aug 8, 2018 16:35:15 GMT -5
|
|
|
Post by MintDragon on Aug 8, 2018 15:33:28 GMT -5
from discord:
PandaToday at 2:32 PM It would be great if there was some way to leverage smuggler talents to get access to the BM when you don't have an "in". Maybe a % chance of meeting black market contacts or a % chance of events to get one-off BM access in new space
|
|
|
Post by MintDragon on Aug 8, 2018 12:11:34 GMT -5
from discord:
CerebrawlToday at 11:09 AM Sidenote: The latest patch seems to have broken skill impacts on exploring, seems like high explore and tactics no longer has any effect on card choice, before the patch it was very noticable that having high explore and tactics gave you a greater chance at the better cards in the mini game, now it seems like it's pure chance
Mint: probably a perception, but data to look at...
EDIT: player was referring to the card selected from the 5 drawn cards... explained that it is random
|
|
|
Post by MintDragon on Aug 5, 2018 15:11:53 GMT -5
From discord: GunnarRoxenToday at 2:09 PM andrew so watching my wife play I realised I have a UI tweak suggestion: in the info bar at the top when it pops up you have crew that need levelling up she keeps pressing that icon thinking it will take her to the crew page then finds that it doesn't and has to go to the bottom of the screen and click on the crew helmet. Would be cool if clicking on the update in the info bar took you directly to the screen
|
|
|
Post by MintDragon on Aug 4, 2018 0:05:45 GMT -5
and thanks for using the forum, the discord scrolls up and goes away SO quickly... this is the best way to share ideas for improvements, bugs etc..
:-)
|
|
|
Post by MintDragon on Aug 3, 2018 18:16:02 GMT -5
From Discord: Klokinator - Today at 3:13 PM so I do it, it says I'll get $300 this is an indie btw which is why I even bothered anyway it says I'll get $300 but then I click it and get this message instead i.imgur.com/HAlfty3.png
|
|
|
Post by MintDragon on Aug 3, 2018 10:56:15 GMT -5
Craig Rittenhouse - maybe the hover could simply include this data.. I am a bit leery of adding more elements to the HUD as it stands. gotcha, yah a hover would work... just was brainstorming of a way that you didn't have to open the ship summary and look for a teenie weenie number.
|
|
|
Post by MintDragon on Aug 3, 2018 3:24:20 GMT -5
For Prisoner or Passenger on board, have to open SHIP summary to determine whether someone is one board or if there still is room.
0/1 or 1/3 is the current UI.
Just a thought, but might be useful to have 2 more slots in the HUD UI (at the top) to indicate Prison Cell and Passenger capacity and current load that shows the same in a more visual format (at capacity would be in red, room for more would be green).
Reallllly late, but will post a mock up tomorrow if my thoughts aren't understood.
:-)
|
|
|
Post by MintDragon on Jul 22, 2018 21:55:17 GMT -5
Fron discord:
Azereki - Today at 8:49 PM Anyone had issues with the mission: A Promise Given, when Prince Aiden Cavanaugh wants you to return to Arbiter Estelle Brokstrom after Kober Volpane dies? I am stuck on the final turn in step, can't complete it. Estelle has nothing for me.
Having him send in the saved game
|
|
|
Post by MintDragon on Jul 21, 2018 20:15:11 GMT -5
from discord: MintDragon - Today at 7:03 PM sniper rifle cannot do AOE talents, and is called out in game and wiki (ie. attack multiple enemies) because... it's a sniper rifle not a machine or shotgun everything else tho, yes talentless - Today at 7:08 PM Craig Rittenhouse hmm I dont see it properly called out in game, but it good to know nontheless! MintDragon - Today at 7:09 PM "no valid weapon" if you are using a single shot sniper rifle, the talents that can hit multiple targets will show 'no valid weapon' (or future weapons that are single hit) but it makes sense, right? :smiley: talentless - Today at 7:12 PM I t does, I see it now, I kinda expected a red cross on all positions as it happens when it crosses away the first possition on some other talentsMintDragon - Today at 7:12 PM good idea not sure if they have a 'greyed out' or X to indicate talent is unusable either based on weapon or position just a pop up saying can't use will throw on forum for you
|
|
|
Post by MintDragon on Jul 19, 2018 19:43:30 GMT -5
|
|
|
Post by MintDragon on Jul 17, 2018 15:57:56 GMT -5
from discord:
XiRiith - Today at 2:47 PM I'm cursed ! It took me ages to have a doctor as contact from who I can recruit medic, I was doing my first mission to level up my Rep with her and she was killed just before I'll come back :sob: There is no warning, I have to find that she was kill in my log captain Perhaps you should add something when that sort of thing occurs during a mission for the contact who's killed
I wish there was a warning when I came back on the planet of my contact to obtain my reward : "sorry, she was killed by xxx from clan zzz" or "oh, Ms yyy, sorry she has died of..." something like that. Or better : an offer to investigate ^^
|
|
|
Post by MintDragon on Jul 10, 2018 15:57:36 GMT -5
|
|