Post by resistor on Aug 9, 2016 15:45:32 GMT -5
By the request of Warlord Cosvick,
A lecture to a bounty hunter academy on Corelloth,
I am Hautreq of Steel, a bounty hunter with many triumphs to my name. My hope is that by imparting my wisdom to you, you might also bring much glory to our Clan.
A lone wolf, or some similar predator, may catch its prey with ease, but if just one if its legs is broken, it will starve. Like a wolf, we can catch our prey, so long as keep these four principles: know yourself, know your opponent, honor, and logistics.
When looking for a new ship, the most important factors in order of greatest to least are: agility rating, engine-to-hull ratio, amount of guns, distance traversable before requiring more water-fuel, torpedo count, and speed rating.
It is essential to master the Pilot Skill, as we need it to dodge enemy torpedoes, barrage guns, and boarding attempts. The Tactics Skill is useful for increasing our accuracy with torpedoes and barrage guns. Having some Skill in Negotiation will cut back weeks of waiting for water-fuel purchases to process in the Exchange, but I do not recommend training Negotiation higher than 3, as it would be a distraction from more important Skills. Stealth could only be useful early in your career, when you need to dodge Syndicate patrols instead of crushing them into shrapnel. In the long run, it is better to not invest in Stealth, as you would be sacrificing Pilot and Tactics. Although Intimidate improves fuel efficiency, it isn't worth sacrificing combat skills to invest in. Exploration training couldn't be less relevant, so Pilot, Tactics, and a little Negotiation are the only training investments you should make.
You ought to hire officers for Pilot, Mechanic, and Fire Commander positions aboard your ship.
The effectiveness of officers is not affected by the planet they came from.
Chapter Two — Know Your Opponent
It is said that if two warriors understand themselves, but do not understand each other, they will be about evenly matched, but if one understands both himself and his enemy, then he will win one-hundred battles out of one-hundred.
Occasionally, you might be up against a ship that is too quick to hit with guns, even after several hundred attempted barrages. Such ships are still vulnerable to ramming and torpedoes.
Striking a ship with a torpedo will temporarily disorient them, causing your next action to be more likely to succeed. This is why I recommend that if you encounter a hostile combat ship while you are not very experienced, or if you do not have a fully upgraded ship, I recommend launching a torpedo at them before trying to flee. If that doesn't work, and they do not consider you a terrorist or worse (rep -35), consider that Syndicate ships will not kill you if you surrender. Warships and bounty hunters may arrest you, but pirates will not attempt to arrest you, preferring to steal from your cargo hold.
If you intend to capture an opponents ship rather then destroy it, it is generally best to start by targeting their engines with your guns. If, after your barrage, their armor is severely damaged or destroyed, do not risk destroying the hull by attacking with barrage guns again. Instead, retreat to a distant point, and finish off their engines with torpedoes.
If you are attempting to capture a particularly squishy ship, it may be better to not use guns at all, but attack only with torpedoes.
Torpedoes have a much lower chance of destroying the enemies hull, while being very destructive to their engines.