Post by John Robinson on Mar 4, 2017 23:03:27 GMT -5
ST2 Talents Table
wiki table of contents
Players Guide & Tables
ST2 Captain's skills:
ST2 Character Talent Table:
ST2 Contact Services
ST2 Planetary Exchanges: Shopping cart
ST2 Captain & Officers Checklist:
+
Attack Talents v1.3.23
Range x = can't fire, can't hit. 0 = can fire, can hit.
+
Note: 9/1/17 v1.3.21 many talents have changed this table has not been updated to reflect it.
Note: Check range dots on crew combat attacks
Set Font
N/I = Not Implemented. ( R = Range for Crew Combat. X = Can't fire / Can't Hit. 0 = Can Fire, Can Hit.)
xx
End Font
wiki table of contents
Players Guide & Tables
ST2 Captain's skills:
ST2 Character Talent Table:
ST2 Contact Services
ST2 Planetary Exchanges: Shopping cart
ST2 Captain & Officers Checklist:
+
Attack Talents v1.3.23
Range x = can't fire, can't hit. 0 = can fire, can hit.
BOUNTY HUNTER | R | (Rifle) | Range |
Steadfast Aim | 1 | Hit enemy, buff self +25% Acc/Dmg +2 ArmrP 2T | 0 0 0 X | X 0 0 0 |
Lethal Trap | 1 | Curse Pins, -2 deflect, -10% arm 3T | 0 0 X X | 0 0 0 X |
Hunter's Challenge | 5 | Curse attk -Morale = (20 + Intim) pull fwd 1 | 0 0 0 X | X 0 0 X |
Unfaltering Ire | 5 | 2 Targ attk removes buffs, -25% Acc/Dmg 3T | 0 0 0 X | 0 0 X X |
Sustained Fire | 8 | Curse +10 Bleed, -2 Deflect, -25% Arm 3T | 0 0 X X | 0 0 0 X |
Frag Grenade | 11 | 2 targ Pin, -10 init,-1 deflect, -10% arm 3T | X X 0 0 | 0 0 X X |
Shredding Shots | 11 | attk +16 bleed, -2 deflect 2T | 0 0 0 X | X 0 0 X |
SOLDIER | (Rifle) | ||
Ferocity | 1 | Make Init, buff +30% Dmg, +15% Crit, Curse self -10% Acc -25%Dod 2T | on init |
Burst Fire | 1 | 2 Targ, -25% Dmg, +1 ArmP, +10% Crit | 0 0 0 X | 0 0 X X |
Suppressing Fire | 1 | attk 25% Acc, curse -25% Acc 2T. Knock back 1 | 0 0 X X | 0 0 X X |
Roaring Barrels | 1 | attk +25% dmg, +2 ArmP, curse remove buffs targ | X X 0 0 | 0 0 X X |
Covering Fire | 5 | Curse attk, Pin, 25% Stun 2T, Retreat 1 slot | X 0 0 0 | 0 0 X X |
Full Auto | 8 | 2 Targ, +35% Dmg, +20% Crit. Curse self -25% Acc/Dmg -10% D 2T | 0 0 X X | 0 0 X X |
Concussion Grenade | 8 | 2 Targ Curse -20 Morale, 25% Stun, -10 Initt, -25% Dod 2T | X X X 0 | 0 0 X X |
Fearsome Charge | 11 | Purge Buff/debuff add +25% Dmg/Crit 2T +Mor = 10+Rif Advance 1 | 0 0 0 X | 0 0 0 X |
EXO-SCOUT | (Rifle) | ||
Bio-Agent Flechette | 1 | Curse attk +18 Poison, -10 Par/Dod 3T | 0 0 X X | 0 0 0 X |
Aggressive Advance | 1 | Hit +10 Init, +2 ArmP 3T Advance 1 slot | 0 0 0 X | X 0 0 0 |
Steady Mobility | 1 | Hit buff +2 ArmP, +25% Dodge 3T Retreat 1 | X 0 0 X | 0 0 0 X |
Plas-Grenade | 8 | 2 Targ, 25% Stun, -10% Dod 2T 30 to 62 Dmg | |
Plas-Charge Slugs | 11 | attk +12 Plasma dmg, hit -10% Arm 3T | |
PISTOLEER | (Pistol) | ||
Close-Range Barrage | 1 | +25% Dmg, Curse -25% B-Acc/Dmg add +10% Crit 3T | X X X 0 | 0 0 X X |
Pinning Shot | 1 | Curse attk Pin, -10% Par/Dod/Arm 2T | X 0 0 X | 0 0 0 X |
Fading Shot | 1 | +25% R-Acc, Arm 3T Retreat 1 | X X 0 0 | 0 0 X X |
Tricky Gunplay | 5 | Curse attk -20 Init, -2 Deflect 2T | |
Terrifying Accuracy | 8 | +10% Dmg, +25% Crit, Advance 1 | |
Rapid Fire | 11 | 2 Targ -25% Acc, +25% Dmg, +10% Crit | |
COMBAT MEDIC | (Pistol) | ||
Bio-Poison Slugs | 1 | curse attk +18 Poison, -10% Par/Dod 3T | |
Bio-Poison Grenade | 5 | 2 Targ -10 Init, -25% Dmg, +12 Poison Dmg 3T | |
Snakebite | 11 | Curse attk -25% Dodge 3T | |
MILITARY OFFICER | (Pistol) | ||
Tactical Precaution | 1 | Buff +10 Init, +25% Dmg +10% Arm 2T Knock back targ 1 | |
Damning Aim | 5 | Curse attk -10 Init, -1 Deflect, -25% Arm 3T | |
SPY | (Pistol) | ||
Disappearing Act | 1 | Buff +5 Init, +35% Par/Dod, turn on Stealth mode + (10% + Stl) Crit 3T | Buff |
Shadowed Fire | 1 | +25% R-Acc/Dmg, +2 ArmP | 0 0 0 X | 0 0 0 0 |
Distracting Shots | 5 | +10% Dmg, +1 ArmP, activate S Mode (10% +Stl) crit Retreat 1 slot | X 0 0 X | 0 0 0 X |
Sneak Attack | 8 | curse attk +10% Dmg/Crit +50% Stun, -5 Init 3T | |
Killer's Aim | 11 | When S mode active buff +1 ArmP, +25% Crit 2T | |
SWORDSMAN | (Blade) | ||
Rash Courage | 1 | Buff +30% Acc/Dmg, +1 ArmP, -10% Arm 2T. Advance 1 | Buff |
Balanced Blade | 1 | On Hit buff +25% Acc, +10% Dmg, +1 ArmP, +25% Parry 2T | X X 0 0 | 0 0 X X |
Slashing Retreat | 1 | On Hit buff +1 ArmP, +25% P/D +10% Arm 2T. Retreat 1 | X X 0 0 | 0 X X X |
Skewering Thrust | 1 | 2 Targ +25% Acc/Dmg, +1 ArmP Advance 1. | |
Devastating Charge | 8 | On hit crip 75% Stun, -10 Init, -25% Par 2T Advance 1 | |
Blade and Hilt | 11 | 2 Targ, pull targ forward 1. On hit buff +25% Dmg/Crit, +1 ArmP 3T | |
ZEALOT | |||
Bloodletting Blow | 5 | Attack causes +15 Bleeding, -2 Deflect 3T |
Note: 9/1/17 v1.3.21 many talents have changed this table has not been updated to reflect it.
Note: Check range dots on crew combat attacks
Set Font
N/I = Not Implemented. ( R = Range for Crew Combat. X = Can't fire / Can't Hit. 0 = Can Fire, Can Hit.)
Job | R | Talent | Effects | xxxx | xxxx |
Bounty Hunter | 1 | Unwavering Attention | autopass failed Navigation test | |
1 | Steadfast Aim | Rifle +25% Acc, on hit Self-Buff +25% Acc/Dmg, +10% Critical, +2 Armor Pierce 3 T | ||
1 | Abiding Death | 10% + Rifle = Discount on Edicts | ||
1 | Lethal Trap | Rifle +25% Critical, Cripple targ -25% Acc, +10 Bleed, Pin Target 3 Turns | ||
5 | Hunter Challenge | In combat cripple -24 Morale, pull target forward 1 | ||
5 | Tireless Pursuit | N/I | ||
5 | Unfaltering Ire | Intimidating command, hits 2 targets cripple -15% Accuracy/Dodge 3 Turns | ||
5 | Blood Game | N/I | ||
8 | Sustained Fire | Rifle attk 2 Targets +10% Accuracy, -15% Damage, +2 Armor Pierce | ||
8 | Resolute Stance | Purge self Cripple & Buffs. Buffs +3 Deflect, +15% Dodge/Armor 3 turns, | ||
Heal(25 + Tactics) HP | ||||
11 | Ringing Shot | Rifle cripple -25% Parry/Dodge, Stuns 2 turns | ||
11 | Frag Grenade | Range 1, hits 3 targets, cripple -6 Initiative 3 turns | ||
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Combat Medic | 1 | First Aid | autopass failed Doctor Test | |
1 | Bio-Agent Dart | Pistol cripple +16 poison, -25% Parry/Dodge 3 turns | ||
R | X X 0 0 | 0 0 0 X | |||
1 | E-Suture | Heal Team (6 + Doctor) HP | ||
1 | Cleansing Purge | Purge self crippling effects, restore (10 + Doctor) Morale | ||
5 | Vaccination Watch | Buff +15% Armor, +26 Bio-Poison resist 3 turns | ||
5 | Bio-Poison Grenade | Range 1. Hit 2 targets, cripple -2 Initiative, -20% Damage, +12 Bio-Poison damage 3 turns | ||
8 | Lifeline | Self-Buff +50% resist de-buffs, 3 turns, Heals (32 + Doctor) HP | ||
8 | Restoration | Purge self cripple/buffs restore team (10 + Doctor) Morale | ||
11 | Choking Vapor | Pistol attack cripples -15% Accuracy and Damage 3 turns | ||
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Commander | 1 | Aura of Command | autopass failed Command test | |
1 | Steady Hands | Ship +20% Defense, +5% Shields, Purge Crew Cripple, +10 Crew (Commd = Morale boost) | ||
1 | Discerning Glance | Discover +1 trait, (50% + Command) hire recruit with stronger attributes | ||
1 | Loyalty Rousing | Ship Capture: 10 Crew bonus morale = Command | ||
5 | Rallying Aura | Crew cmbt. Purges cripple/buffs, buffs Team +4 Initiative, | ||
10% Parry 3 t, Team morale boost = (10 + Commnd) | ||||
5 | Damning Aim | Pistol cripple attk. -1 Deflect, -10% Par/Dodge -25% Armor 3 Turns | ||
5 | Quell Mutiny | Fires on Crew Mutiny | ||
5 | Oversee | Team buff+25% Accuracy, +25% Damage, +25% Debuff resist | ||
5 | Ultimatum | Command cripple attk. -25% Accuracy/Parry/Dodge pull forward 1 | ||
8 | Shrewd Dealing | Accept mission (Charisma + Command%) chance to discover 1 contact hidden trait | ||
8 | Precision Action | Ship & Crew purge cripple effects | ||
11 | Scorn | Cripple attack. -25% Acc/Damage pull forward 1 | ||
11 | Coordinated Fire | Ship +35% Damage, +25% Critical 3 Turns | ||
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Crew dog | 1 | Safety Protocols | autopass failed Ship Ops test, includes quad travel, landing and Hyper jumps | |
1 | Talk in Halls | Chance of new rumor while spicing | ||
1 | Failsafe Protocols | Purges ship of all crippling effects | ||
1 | Methodical Sweep | remove 1 risk card when Patrolling | ||
5 | Relaxing Leave | +2 Morale to other crew members when spicing | ||
5 | Streamlined Launch | N/I | ||
8 | Methodical Maintent | N/I | ||
8 | Battle Damage Repair | After battle repair Component = 10% + Crew dog repair skill | ||
11 | Second Shadow | N/I | ||
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Diplomat | 1 | Settlement | autopass failed Negotiation test | |
1 | Win Compromise | Pay bonus (10% + Negotiate) per mission step | ||
1 | Silver Tongue | Discount Military rank = (10% + Negotiate)) | ||
1 | Expose Quality | N/I | ||
5 | Hand that Feeds | N/I | ||
5 | Upstaged Success | Contact Rep & Influence bonus = Charisma% upon mission completion | ||
8 | Mag Victory | Ship Victory reduce -Rep = Negotiate | ||
8 | Legal Representation | N/I | ||
11 | Illustrious Benefits | N/I | ||
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Doctor | 1 | Medical Staff | autopass failed Doctor test | |
1 | Treat Wounded | Heal (20 + Doctor) HP to crew = (Ship Med Rating x 3). Minimum 4 crew | ||
1 | Field Surgery | Combat Purge cripple, Heal (20 + Doctor) HP | ||
1 | Assisted Care | Discount Healing (10% + Doctor) | ||
5 | Life Saver | autopass 1 crew Death test, Restore (Doctor + Med rating x 3) HP | ||
5 | Medical Ward | Ship Victory heal #crew = 3x Med rating, HP = (10 + Doctor). Minimum 2 crew | ||
8 | Generous in Service | If ship Med rating = or > Planet economy, Rep bonus = Doctor skill | ||
8 | Voice of Reason | Fires on crew mutiny | ||
11 | Solace in Battle | Purge ship % Crew cripple, restore morale for 20 crew = Doctor skill | ||
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Engineer | 1 | Attentive Repair | autopass failed Repair test, including landing in Wilderness zones | |
1 | Unrivaled Patch | Ship purge cripple, Repair +20 damage to ship components | ||
1 | Brace for Impact | Ship buffs +15% Shields, +35% Armor 3 Turns | ||
1 | Port Maintenance | automatically repairs 1 ship component on landing = 10% + Repair skill | ||
5 | Avert Disaster | N/I | ||
5 | Assisted Installation | Ship Upgrade > $5K discount = (10% + Repair skill) | ||
5 | Overclocked Reactor | Ship buff +2 reactor points, +10 Range Change. Damages Crew +10 per turn. 2 Turns | ||
5 | Warfare Patch | Ship after battle repair multiple components = (10% + Repair skill) | ||
8 | Safety Protocols | N/I | ||
8 | Safety Protocols | N/I (looks like duplicate place holder) | ||
11 | Safety Protocols | N/I | ||
11 | Safety Protocols | N/I | ||
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Mechanic | 1 | Careful Testing | autopass failed Repair test in any situation | |
1 | Expedited Repairs | Discount Star Port repairs = (10% + Repair skill) | ||
1 | Engine Precision | Ship buff +2 reactor points, +20% Defense. +10 Damages components/turn 2 Turns | ||
1 | Expert Scavenger | Bonus $ (10% + Repair) when enemy ship destroyed. Repairs hull = %of Hull | ||
5 | System Flush | Ship purge all cripple | ||
5 | Well-oiled Fighter | N/I | ||
8 | Rushed Patches | Purge Ship, repair +10 to components | ||
8 | Helpful Hands | Upgrade >$5K discount = 10% + Repair skill | ||
11 | Reactor Surge | Ship buff +3 Reactor point, +20% Accuracy. Damage Ship & Crew +10 per turn. 2 Turns | ||
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E-Tech | 1 | Hotwire | autopass failed Electronics test | |
1 | Alert Scanner | Chance of learning rumor when entering orbit | ||
1 | Signature Jammer | blocks ship negative rep after encounter | ||
1 | Storm Shielding | autopass ship & crew damage from radiation storm | ||
5 | Wide Sweep | Reroll risk card when Spying | ||
5 | Static Talks | Learn rumor when successfully Spying | ||
8 | Vigilant Scanners | Ship buff +25% Accuracy & Defense 3 Turns | ||
8 | Listening Post | Landing in Urban zone. 10% + Electronics = new contact | ||
11 | Boosted Shields | Ship buff +10% Shields. +50% Radiation & Void damage resist 3 Turns | ||
11 | Clink of Credits | Spying replace risk card with bonus card | ||
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Exo Scout 1 | 1 | Scouts Instinct | autopass failed Explore test | |
1 | Hardened Soul | N/I | ||
1 | Persistent Search | Bonus reward (10% + Explore) wilderness zone | ||
1 | Bio Flechette | Pistol/Rifle cripple +16 poison damage, -25% Parry/Dodge 3 Turns | ||
R | X X 0 0 | 0 0 0 X | |||
5 | Keen Senses | Reroll explore risk card | ||
5 | Plas-Grenade | 2 targets +36 plasma damage | ||
R | X X X 0 | 0 0 X X | |||
8 | Rapid Fire | Pistol +10% Accuracy & Damage | ||
8 | Coordinated Shots | Pistol +10% Damage & Critical, move forward 1 | ||
11 | Rally Shock | Purge self buff/cripple, restore (2 + Explore) Morale | ||
11 | Exploiting Xeno biology | N/I | ||
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Explorer | 1 | Gut Instinct | autopass failed Explore test (including mission) | |
1 | Vigilant Search | Re-roll risk card | ||
1 | Plentiful Reward | Bonus explore rewards = 10% + Explore | ||
1 | Far Voyager | Reduce fuel cost Hyper Warp (2 + Explore) | ||
5 | Unseen Traces | (10% + Explore) = new contact when exploring | ||
5 | Reduced Exposure | Remove risk card | ||
5 | Artifact Hunter | N/I | ||
5 | Makeshift Repairs | Landing auto repair ship components = wild zone richness, max= Explorer skill | ||
8 | Face the other | N/I | ||
8 | Exploit Xeno Biology | N/I | ||
8 | Dredge Artifacts | Exploring wrecked ship bonus alien artifacts up to explore skill | ||
8 | Legacy Seeker | replace risk card with bonus card | ||
11 | Digging Deeper | Double wilderness rewards | ||
11 | Mark of the Beast | N/I | ||
11 | Replace Risk with Reward | |||
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Gunner | 1 | Meteor Defense | Reduce damage from Meteor storm | |
1 | Raking Fire | Short range +20% Accuracy & Damage 3 Turns | ||
1 | Targeting Lock | +30% Accuracy, +15% Critical 3 Turns | ||
1 | Loot Armory | After ship battle repair components = 10% + Gunnery Skill | ||
5 | Supremacy of Firepower | Remove Patrol risk card | ||
5 | Twitch Finger | Remove Blockade risk card | ||
8 | Covering Fire | N/I | ||
8 | Scatter Shot | Ship Cripple attack = -15 Range change, -20 Escape 4 Turns | ||
11 | Firing Orders | Ship buff 35% Accuracy & Damage 3 Turns | ||
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Military Officer | 1 | Expert Planning | autopass failed Tactics test | |
1 | Power Play | +Faction Rep = Charisma% per mission step | ||
1 | Leader in Ranks | Team Combat Purge buffs/cripple, buff team +10% Accuracy, +15% Parry & Dod 3 turns | ||
1 | Militant Patrol | When Patrolling bonus rewards = 10% + Command | ||
1 | Stiff Salute | autopass failed military ship encounter | ||
1 | Strict Search | Bonus loot when searching Smugglers | ||
5 | Perfect Aim | Pistol +40% Accuracy, +10% Critical | ||
5 | Deserving Rank | Rank discount = 10% + Command | ||
5 | Commanding Sweep | replace Patrol risk with bonus card | ||
8 | Overriding Discipline | +10% Boarding,/Accuracy/ Damage/Defense 3 Turns. P-Ship. 10 crew morale = Command | ||
8 | Crush Uprising | Fires on Crew Mutiny | ||
11 | Incite Victory | Ship +20% Board, 25% Accuracy/Damage/Critical. Restore morale 10 crew = Command | ||
11 | Boarding Rush | Self buff Make Init, buff +6 Initiative, +10% Accuracy & Damage 2 turns | ||
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Merchant | 1 | Wise Council | autopass failed Negotiation test | |
1 | Known Trader | Permit discount = 10% + Negotiate. Contact spends Charisma% less influence | ||
1 | Market Confident | Sell/buy >$5K (10% + Charisma) = new contact | ||
1 | Friendly Banter | When crew member spices 10% + Charisma = new contact | ||
5 | Garner Favor | buy/sell > $5K +Bonus Rep local faction = negotiation skill | ||
5 | Friendly Bribe | N/I | ||
5 | Jettison Cargo | Avoid Pirate combat must be carrying cargo to work | ||
8 | Righteous Profits | buy/sell >$5K bonus $ = 10% + Negotiate | ||
11 | Safety Protocols | N/I | ||
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Navigator | 1 | Read Charts | autopass failed Navigation test | |
1 | Fast Getaway | Ship +20 escape 2 turns | ||
1 | Efficient Route | Use 4 + Navigate less fuel when Hyper jumping | ||
1 | Storm Navigator | autopass Ship & Crew damage radiation storm | ||
5 | Orderly Drop | Half operation time, reduce fuel to 1 when landing | ||
5 | Perfected Approach | +1 Reactor points, +5% Shield, +25 range change no crew or component dmg 2 Turns | ||
8 | Distant Commison | Mission > 4 Jumps 3% $ bonus | ||
8 | Talk of Far Worlds | When Spicing 10% + Navigate = new contact | ||
11 | Skip off the Void | autopass Ship Combat. causes 10 to 40% dmg to Hyper drive minus ship navill | ||
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Pilot | 1 | Expert Maneuver | autopass failed Pilot test | |
1 | Guided Fire | Ship +20% Accuracy, +10% Critical 3 turns | ||
1 | Sure Landing | half time, reduce fuel cost to 1 when landing | ||
1 | Evasive Maneuver | +25% Defense, 5% Shield, +10% Armor 3 turns | ||
1 | Sharp Steering | +15 range change/Escape 3 turns | ||
5 | Swift Route | Hyper warp less fuel = 2 + Navigate skill | ||
5 | Broadside Angle | Very short range, +25% Accuracy, +50% Damage, ship penalty -25% Defense 3 turns | ||
5 | Twitch Surge | 10% + Charisma chance to advance 2 positions | ||
8 | Swift Sweep | remove Spy risk card | ||
8 | Devastating Approach | Hit enemy cripple +20 Morale damage, +20 Crew damage 4 Turns | ||
11 | Safety Protocols | N/I | ||
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Pirate | 1 | Icy Stare | autopass failed Intimidation test | |
1 | Rigorous Search | Bonus loot searching Smuggler | ||
1 | Corsair's Eye | replace Blockade risk card with Merchant card | ||
1 | Furious Prodding | Purge crew cripple, restore Intimidate Morale to 10 crew | ||
1 | Unlawful Loot | Re-roll Black-market risk card | ||
5 | Infamous Presence | Blockade Reward bonus = 10% + Intimidate | ||
5 | Terrifying Extortion | Merchant turns over cargo without a fight | ||
5 | Barrel Roll | Ship buff -25% Damage, +50% Defense, +10% Shield 3 turns | ||
5 | Acrobatic Dive | +25% Accuracy, +15 range change 3 turns | ||
8 | Menacing Demeanor | Reduce -Rep per mission step = Intimidate skill | ||
8 | Deadly Threats | Fires on crew mutiny | ||
8 | Faked Signature | autopass Bounty Hunter | ||
11 | Disabling Shot | Ship attack -25% Defense -25 range change 4 turrns | ||
11 | Burner Skid | Ship buff +25% Critical, +100 Rad damage. Dmas +20 Comp | ||
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Pistoleer | 1 | Unloading fire | +10 damage, +2 Armor piercing | |
R | X 0 0 0 | 0 0 0 X | |||
1 | Pinning shot | cripple -25% Parry/dodge pin 2 turns | ||
R | X 0 0 X | 0 0 0 X | |||
1 | Flashing Steel | Make init buff 10% Accuracy, +20% Critical 3 turns | ||
1 | Fading Shot | +10% Accuracy, +20% Critical retreat 1 | ||
R | X X 0 0 | 0 0 X X | |||
1 | Aimed Focus | Buff first 3, +30% Ranged Accuracy/Damage/Critical 3 turns | ||
5 | Tricky Gun play | 2 targets cripple -6 Initiative, -2 deflection, -25% Parry/Dodge 2 turns | ||
5 | Dueler's Stance | Self buff +2 deflect, 25% Parry, +10% Dodge, +20% Armor 3 turns | ||
8 | Swift Retort | 2 targets +10% Accuracy, +20% Critical (attacks first 2) | ||
8 | Advancing Front | attack at -20% Accuracy, +25% Damage, +3 Armor Pierce advance 1 | ||
11 | Terrifying Accuracy | Buff Team +40% Ranged Accuracy, +20% Damage 3 turns, restore morale =20 + Tactics | ||
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Smuggler | 1 | Resolute Navigation | autopass failed Navigation test | |
1 | Word in Market | Access to B-market = 1 rumor | ||
1 | Hideout | autopass loss of packages and passengers | ||
1 | Backroom Deal | replace BM risk with market access card | ||
5 | Insider Trading | buy/sell >$5K BM = +Rep Contact = Negotiate skill | ||
5 | Bootleg Profits | buy/sell > $5K BM = (10% + Negotiate) bonus profits | ||
5 | Forged Permits | autopass Military ship search | ||
5 | Jammed Signals | Reduce ship encounter -rep = navigation skills | ||
5 | Faked Signature | autopass bounty hunter | ||
8 | Underworld Merchant | remove risk card accessing BM | ||
8 | Illicit Notoriety | Access BM +1 higher access | ||
11 | Criminal Connections | trade > $5K 30% + Charisma = new contact | ||
11 | Safety Protocols | N/I | ||
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Soldier | 1 | Called Shot | Rifle +20% Accuracy & Damage | |
R | 0 0 0 0 | 0 0 0 0 | |||
1 | Burst Fire | 2 front targets, at -20% damage, +20% Critical | ||
R | 0 0 0 X | 0 0 X X | |||
1 | Discipline | Purge cripple/buffs. +25% Dodge, +10% Armor 3 Turns | ||
1 | Suppressing Fire | +20% Accuracy, cripple -20% Accuracy & Damage 2 turns. knock back 1 | ||
R | 0 0 0 X | 0 0 X X | |||
5 | Back line leader | Team buff +20% damage & armor 3 turns | ||
R | 0 X X X | 0 0 0 0 | |||
5 | Covering Fire | 2 target -20% damage, +20% Accuracy, retreat 1 | ||
R | 0 0 0 0 | 0 0 X X | |||
8 | Full Auto | +50% damage, +20% Critical | ||
8 | Concussion Grenade | 3 targets cripple Stuns, -10 initiative, -20% Parry/Dodge 1 turn | ||
11 | Leader's Charge | Purge buffs, self-buff +10 Initiative, +20% Arm 2 turns. restore 10 + Rifles morale fwd 1 | ||
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Spy | 1 | Deft Control | autopass failed Electronics test | |
1 | Sly Move | autopass failed Stealth test | ||
1 | Bolt | Ship buff +30 escape 3 turns | ||
1 | Espionage Sweep | remove Spy risk card | ||
5 | Retreating Fire | Pistol/Rifle +10% Accuracy/Damage +1 Armor pierce retreat 1 | ||
5 | Scouring Search | Replace risk card with Intel records | ||
5 | Disappearing Act | Combat Buff 30% Critical counter attack first 2 rows, 50% chance to end for 3 turns | ||
5 | Character Insight | Chance to reveal crew trait when landing | ||
5 | Faked Signature | autopass failed Bounty Hunter test | ||
5 | Furtive Trader | access BM remove risk card | ||
8 | Sneak Attack | Pistol/Rifle +25% Accuracy/Damage | ||
8 | Data Haul | Bonus $ = (10% + Electronics), +Contact Rep = Charisma% when selling | ||
11 | High Stakes | Double records when spying | ||
11 | Secrets Unbound | (10% + Electronics) = Records on Local faction when entering orbit | ||
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Star Trader | 1 | Watchful Eye | autopass failed Ops test | |
1 | Stern Leader | autopass failed Command test including mutiny | ||
1 | Perceptive Boss | Chance to discover hidden crew trait when paid | ||
1 | Lucrative Trader | N/I | ||
5 | Rallying Cry | Protect 20 Crew from morale dmg, Ship Component Dmg for 2 turns, | ||
Purge ship, 20 crew boost morale = Pilot | ||||
5 | Contract Bargain | Landing prevent crew member desertion but pay increases to $2 per level | ||
5 | Reliable Hand | Bonus $ = (10% + Pilot) per mission step | ||
8 | Calm Judgement | N/I | ||
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Swordsman | 1 | Rash Courage | +25% Accuracy/Damage 3 turns advance 1 | |
1 | Bravery Line | Make Init buff +6 Init, +15% Critical 3 turns | ||
1 | Sharp Counter | Buff +25% Parry/Armor counter attack first 2, 50% end 6 turns | ||
1 | Blade Strike | +10% Accuracy, +30% Damage | ||
1 | Slashing Retreat | +15% Damage/Critical retreat 1 | ||
5 | Skewering Thrust | attack 2 targets 10% Accuracy, +2 Armor Pierce, 25% Critical | ||
5 | Strength of Steel | Purge buff/cripple, Buff +25% Parry/Armor | ||
8 | Devastating Blow | Cripple -25% Accuracy/Parry 2 turns, Knockback 1 | ||
8 | Bladesman Rally | Buff front 2 targets, +25% Critical 3 turns, Restore (10 + Blades) Morale | ||
11 | Rain of Steel | Cripple 2 target -20% armor, Stun 2 turns | ||
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Zealot | 1 | Famous Rage | autopass failed Intimidate test | |
1 | Righteous Rank | Rank discount = (10% + Command skill) | ||
1 | Rough Interrogation | Ship Victory bonus records = Intimidation, increases -Rep | ||
1 | Unbending Law | Prevents crew desertion but increases pay $2 per level | ||
1 | Devoted Service | +Faction Rep = (10% +Command) per mission step | ||
5 | Fanatic Siege | replace Blockade risk with tithe or influence reward card | ||
5 | Obsessive Defense | replace Patrol risk with Pirate reward card |
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