|
Post by grävling on Apr 16, 2017 5:47:39 GMT -5
In the 'scrape by for the few first levels department' --if you make skills A you can be lavish with your allotment to Doctor. And that you need. But your first priority with levelling officers is not to get professions that give you doctor saving talents (That's the second). Your first priority is to get 2 helpings of commander on your team so you don't fail any command saves, due to Aura of Command. 'Cause if you do, it is all over. You should usually save your starting captain talent for the Doctor/Combat Med save -- since you allocated a lot of doctor points to your captain, you are probably going to want to make him or her a medical professional anyway. And you need that talent very, very urgently. Just not as urgently as Aura of Command, so if your starting captain is a zealot, feel free to take the Aura of Command. D level officers and crew are no better than E level officers and crew, so you might as well take the extra contact in D. And if your starting contact is a significant distance away from your starting planet, starting over may be all for the best. If not, limp across the quadrant and planet hop to your contact. You cannot handle a long trip without multiple trips to the doctor, and you need your officers to level commander asap.
In this situation it is even more adventageous than usual to make officers out of sharp-witted and brilliant people. Merchants seem to get more sharp witted ones -- I don't know how to increase the likelihood of getting brilliant ones. They seem terribly rare, as makes sense.
|
|
athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
|
Post by athios on Apr 16, 2017 16:59:16 GMT -5
Yeah, I don't think I've seen a Brilliant one before.
|
|
|
Post by Officer Genious on Apr 16, 2017 18:37:15 GMT -5
Yeah, I don't think I've seen a Brilliant one before. are they the ones with bonus exp gain? Because I've gotten a handful of those and mostly on smuggler or merchant builds.
|
|
|
Post by fallen on Apr 16, 2017 18:45:44 GMT -5
|
|
|
Post by Officer Genious on Apr 16, 2017 18:56:10 GMT -5
Gamepedia doesnt load well on my cell phone. I was reading traits on a white screen when the background image popped in and it started to reload the traits list. Then it just doesn't show up.
|
|
|
Post by fallen on Apr 16, 2017 19:20:10 GMT -5
Gamepedia doesnt load well on my cell phone. I was reading traits on a white screen when the background image popped in and it started to reload the traits list. Then it just doesn't show up. Sorry to hear that. Here is a cut-n-paste -- Brilliant Expansive and lightning fast mind leaps to conclusions and solutions, gain +50% chance of gaining double XP, Group: Educated Score: +2
|
|
|
Post by MintDragon on Apr 16, 2017 19:53:33 GMT -5
In the 'scrape by for the few first levels department' --if you make skills A you can be lavish with your allotment to Doctor. And that you need. But your first priority with levelling officers is not to get professions that give you doctor saving talents (That's the second). Your first priority is to get 2 helpings of commander on your team so you don't fail any command saves, due to Aura of Command. 'Cause if you do, it is all over. You should usually save your starting captain talent for the Doctor/Combat Med save -- since you allocated a lot of doctor points to your captain, you are probably going to want to make him or her a medical professional anyway. And you need that talent very, very urgently. Just not as urgently as Aura of Command, so if your starting captain is a zealot, feel free to take the Aura of Command. D level officers and crew are no better than E level officers and crew, so you might as well take the extra contact in D. And if your starting contact is a significant distance away from your starting planet, starting over may be all for the best. If not, limp across the quadrant and planet hop to your contact. You cannot handle a long trip without multiple trips to the doctor, and you need your officers to level commander asap. In this situation it is even more adventageous than usual to make officers out of sharp-witted and brilliant people. Merchants seem to get more sharp witted ones -- I don't know how to increase the likelihood of getting brilliant ones. They seem terribly rare, as makes sense. The commander has a talent that improves/gets you better recruits too. Forget what it's called, but it's available in the first wave of talents...
|
|
|
Post by Officer Genious on Apr 16, 2017 21:01:47 GMT -5
Gamepedia doesnt load well on my cell phone. I was reading traits on a white screen when the background image popped in and it started to reload the traits list. Then it just doesn't show up. Sorry to hear that. Here is a cut-n-paste -- Brilliant Expansive and lightning fast mind leaps to conclusions and solutions, gain +50% chance of gaining double XP, Group: Educated Score: +2 very cool, thank you!
|
|
|
Post by grävling on Apr 16, 2017 21:09:29 GMT -5
Officer Genious But the ones I am getting with merchant builds aren't brilliant. They are sharp-witted: Astute and clever, gain +25% chance of gaining double XP Curious +2 These are great to have, but not as great as brilliant ones.
|
|
athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
|
Post by athios on Apr 16, 2017 23:08:51 GMT -5
The commander has a talent that improves/gets you better recruits too. Forget what it's called, but it's available in the first wave of talents... I've had this Talent in the past, but didn't find it useful. It's not a guaranteed increase in attributes, and has a 3-week cooldown. With the RNG involved, you are mostly likely better off with hiring a few candidates and picking the best. By the way, Military Officer also has the same Talent by a different name.
|
|
|
Post by MintDragon on Apr 16, 2017 23:34:54 GMT -5
The commander has a talent that improves/gets you better recruits too. Forget what it's called, but it's available in the first wave of talents... I've had this Talent in the past, but didn't find it useful. It's not a guaranteed increase in attributes, and has a 3-week cooldown. With the RNG involved, you are mostly likely better off with hiring a few candidates and picking the best. By the way, Military Officer also has the same Talent by a different name. Ah, didn't know about the Military Officer, thx. What I'm also 'hopeful' for, is a few higher-level prerequisite talents that are more powerful in a variety of areas, including recruiting (perhaps even needing the lower talent to 'build on'). Definitely not needed prior to 1.0 launch, but would be an interesting way to enhance/balance the game through these kind of buffs for different play styles (ex. Explorer would definitely want 'Explorer Test Save Level 3' which has only a 5 day cool down vs Level 1 at 3 weeks)
|
|
|
Post by Cory Trese on Apr 17, 2017 9:01:57 GMT -5
That additional, lower cooldown Talent is an interesting suggestion.
|
|
|
Post by Officer Genious on Apr 17, 2017 9:04:01 GMT -5
It would require balancing though, wouldn't it? Otherwise there are no challenges at high levels but combat (which isn't a bad thing, especially given that Xenos are always a problem).
|
|
|
Post by Cory Trese on Apr 17, 2017 9:10:52 GMT -5
No doubt we'd have to offer compelling alternate choices. But you're right, the biggest issues will be balance and player balance perception
|
|
|
Post by fallen on Apr 17, 2017 10:01:10 GMT -5
I don't really like the idea of Talents that completely OP another Talent. If you add a low cool-down version, the original becomes completely pointless. I dislike this design and we've avoided it in all of our Talent-based games
|
|