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Post by John Robinson on Apr 22, 2017 0:13:03 GMT -5
Question: Could you guys say a few words about why a Military Officer should board another ship? I'm confused he's one of the good guys, not a Pirate. *Note why I think Zeno isn't the right answer.
Question: The Military Officer is the perfect design for boarding. He is fighting the good fight for King and Country. How can he make boarding pay enough cold hard cash to offset the large negative reputation that will be generated?
* Observation while playing v1.0.33 Military officer. When a ship surrenders, and I look at the cargo to loot, there really hasn't been anything I could make allot of money with. When destroying a Zeno expert salvage will do a great job repairing the hull, I make an average of $27,800 not enough to pay the bills.
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Post by grävling on Apr 22, 2017 0:27:28 GMT -5
My crack boarding team used to capture ships with less damage to us than if we slug things out with ship weapons. Now that I know about barrel roll, this is no longer true.
And I keep ransoming the crews/ships and this makes money for me.
The real problem is that we have to destroy a ship to salvage it. I'd rather tow the thing intact -- or have some other monkeys from my house who specialise in such duties fly it and sell it to the starport there. Or keep it in drydocks, in case I ever need a different ship. At this point being able to capture a ship without damaging it much --just wipe the blood off the corridor floors -- ought to mean increased income. It will also be a nice way to move up in the world -- instead of purchasing a better ship, why don't we just capture one?
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Post by John Robinson on Apr 22, 2017 0:48:25 GMT -5
My crack boarding team used to capture ships with less damage to us than if we slug things out with ship weapons. Now that I know about barrel roll, this is no longer true. And I keep ransoming the crews/ships and this makes money for me. The real problem is that we have to destroy a ship to salvage it. I'd rather tow the thing intact -- or have some other monkeys from my house who specialise in such duties fly it and sell it to the starport there. Or keep it in drydocks, in case I ever need a different ship. At this point being able to capture a ship without damaging it much --just wipe the blood off the corridor floors -- ought to mean increased income. It will also be a nice way to move up in the world -- instead of purchasing a better ship, why don't we just capture one? Absolutely! Barrel Roll is in my top 3 favorite talents. I certainly agree with your thinking and I'll bet they do it sometime in the future. I was also thinking about the 17th century age of sail. "Prize Crews" Part of a Captain's crew would sail a captured ship back to their government's port, and be payed the value of the ship. The government didn't have to build a new one, and it weakened their enemies at the same time.
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Post by grävling on Apr 22, 2017 1:07:44 GMT -5
My crack boarding team used to capture ships with less damage to us than if we slug things out with ship weapons. Now that I know about barrel roll, this is no longer true. And I keep ransoming the crews/ships and this makes money for me. The real problem is that we have to destroy a ship to salvage it. I'd rather tow the thing intact -- or have some other monkeys from my house who specialise in such duties fly it and sell it to the starport there. Or keep it in drydocks, in case I ever need a different ship. At this point being able to capture a ship without damaging it much --just wipe the blood off the corridor floors -- ought to mean increased income. It will also be a nice way to move up in the world -- instead of purchasing a better ship, why don't we just capture one? Absolutely! Barrel Roll is in my top 3 favorite talents. I certainly agree with your thinking and I'll bet they do it sometime in the future. I was also thinking about the 17th century age of sail. "Prize Crews" Part of a Captain's crew would sail a captured ship back to their government's port, and be payed the value of the ship. The government didn't have to build a new one, and it weakened their enemies at the same time. And the French were much, much better at building ships than the English were. So if you look at the history of famous English warships, especially frigates, you will find that most of them began their lives in a French shipyard ....
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athios
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Post by athios on Apr 24, 2017 15:04:44 GMT -5
John Robinson I'm a bit confused by your questions. Q1: Are you asking about "story-wise" why an MO would board? To check for contraband, illegal passengers, wanted criminals. If you are referring to Crew Combat specifically, the MO has many support Talents that are helpful during an up-close fight. Q2: I'm confused again. Crew Combat doesn't by itself give you negative Rep, does it? You lose Rep from loot/enslave/ransom/destroy. Grävling's suggestion to ransom is a good money maker. You can also loot without -Rep if you have a Diplomat with Magnanimous Victory.
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Post by John Robinson on Apr 24, 2017 16:02:17 GMT -5
athiosYeah morals, professional conduct. I originally was asking myself, how can the good guy go around acting like a pirate? Yep definitely feel like there was allot less money in the job. That sure has changed with 1.2.3 adding new missions for him! Way cool jobs, and the moola stacking up.
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athios
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Post by athios on Apr 24, 2017 16:10:52 GMT -5
Well, if it helps, you can consider it as "A sanctioned officer of the Faction Military who confiscates illicit cargo from lawbreakers and Faction enemies." Plus, nobody said you have to attack and loot them. You are free to escape from any ship encounter, or just give them a beating and leave.
Yeah, the MO is great at Patrolling too, so the "protect a system" type of missions will be a moneymaker.
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Post by grävling on Apr 24, 2017 16:28:17 GMT -5
John Robinson -- you are a cop. 'Pull over. I think you are carrying contraband.' Of course you want to board the ships of resisters if you can. You want the corrupt captain in jail, but his crew? They were just following orders. It's not nice to irradiate them for their loyalty to their captain. Does that help with the image of you as MO/Commander? Maybe we need a shiny new combat preamble for paladin type captains who are inspecting those who identify as pirates, smugglers and merchants?
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athios
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Post by athios on Apr 24, 2017 16:34:33 GMT -5
Yeah, those criminals are not going to volunteer and confess their crimes. You have to catch them in the act. And how else are you supposed to know which ones are good and which bad unless you board and search them?
Plus, I'm assuming that you're doing this within Faction space, where you actually have authority to search/confiscate/arrest/execute on behalf of the Faction.
--- Does anyone know what exactly Edicts do in ST2?
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Post by fallen on Apr 24, 2017 16:41:42 GMT -5
I was also thinking about the 17th century age of sail. "Prize Crews" Part of a Captain's crew would sail a captured ship back to their government's port, and be payed the value of the ship. The government didn't have to build a new one, and it weakened their enemies at the same time. That is Ransom exactly, except they come to you and we make it quick and painless from a game standpoint.
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Post by fallen on Apr 24, 2017 16:43:07 GMT -5
P.s. sounds like a great new Preamble Talent for Military Officers - Search and Seize
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Post by grävling on Apr 24, 2017 17:01:08 GMT -5
P.s. sounds like a great new Preamble Talent for Military Officers - Search and Seize Zealots want it too ... Bounty Hunters want a slightly different one.
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Post by grävling on Apr 24, 2017 17:10:16 GMT -5
Does anyone know what exactly Edicts do in ST2? Well, we know who _knows_ ... but bigger edict, bigger cash payout when you capture a target, at least for me. These are all rough matters, of course.
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athios
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Post by athios on Apr 24, 2017 17:28:30 GMT -5
P.s. sounds like a great new Preamble Talent for Military Officers - Search and Seize A parallel to the Pirate's Terrifying Extortion... this could be an MO Talent that's Intimidate-based, but only works against Smugglers/Spies (maybe Star Traders/Explorers/Merchants too?) targets to make them 'fess up and give up their contraband. Customs & Border Agents in the US seem to all have this Talent.
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Post by grävling on Apr 24, 2017 17:36:21 GMT -5
P.s. sounds like a great new Preamble Talent for Military Officers - Search and Seize A parallel to the Pirate's Terrifying Extortion... this could be an MO Talent that's Intimidate-based, but only works against Smugglers/Spies (maybe Star Traders/Explorers/Merchants too?) targets to make them 'fess up and give up their contraband. Customs & Border Agents in the US seem to all have this Talent. Not to mention the us airplane security people TSA or whatever they are called. Better make this proposed talent work against pirates, too. Maybe not against those you share a faction with, if that is not too hard.
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