athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Apr 24, 2017 17:44:18 GMT -5
I don't know... Pirates are outlaws anyway, why would they give up without a fight?
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Post by grävling on Apr 24, 2017 17:54:58 GMT -5
I don't know... Pirates are outlaws anyway, why would they give up without a fight? I do not think they are outlaws. They really aren't pirates, they are licensed privateers.
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Post by Brutus Aurelius on Apr 24, 2017 17:57:51 GMT -5
I don't know... Pirates are outlaws anyway, why would they give up without a fight? I do not think they are outlaws. They really aren't pirates, they are licensed privateers. IIRC Independent Pirates are the only "true" pirates.
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Post by grävling on Apr 24, 2017 18:02:19 GMT -5
Actually, I think it would be neat if 'pirates' in ST2 could, (as could others) buy a license to attack a given faction.
So if you have a House Thulun License to raid Steal Song, and are captured with a cargo hold full of SS loot, all fine and legal, we let you go. If instead your hold is full of looted things from a faction you do not have a license to raid against, then you are a pirate, not a privateer, and we can execute you --- same as spies are not prisoners of war, we just kill them in modern war.
Privateering licenses might expire. If you are not doing your job bringing down SS, maybe House Thulun doesn't want to extend your license.
You can have different licenses from different houses. (This is historically accurate, as many had the right to raid england (given by Spain) and to raid spain (given by england).
I think this would be a lot of fun.
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Post by grävling on Apr 24, 2017 18:03:35 GMT -5
And, yes, the 'Hates Steel Song' contacts would be the place to get privateering licenses against SS, etc.
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Post by grävling on Apr 24, 2017 18:08:43 GMT -5
On the 'pirates are outlaws' -- well that was the difference, historically between a pirate and a privateer. If you captured a pirate, you hanged him. If he could show a valid privateering license from a nation -- you shrugged, and stuck him in prison as a prisoner of war, and then exchanged or ransomed him.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Apr 24, 2017 18:33:26 GMT -5
Oh yeah, I remember the big discussion on this topic from the AoP beta. I just assumed that these ones are pirates because they are literally named Pirates. But putting the distinction aside, the reason I didn't include the Privateer/Pirate in my original suggestion is same reasoning as for not including Merchants. If they are carrying cargo obtained legally, why would they give it up?
I doubt the Talent will be able to tell which cargo is "legal" and which isn't, because Legality depends on the Settlement you're trying to sell in. Basically, if the Talent can fire against a suitable target, you'd be able to loot everything they had. Hence the reason to limit targets based on Profession.
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Post by John Robinson on Apr 24, 2017 19:23:01 GMT -5
John Robinson -- you are a cop. 'Pull over. I think you are carrying contraband.' Of course you want to board the ships of resisters if you can. You want the corrupt captain in jail, but his crew? They were just following orders. It's not nice to irradiate them for their loyalty to their captain. Does that help with the image of you as MO/Commander? Maybe we need a shiny new combat preamble for paladin type captains who are inspecting those who identify as pirates, smugglers and merchants? You're right. This whole thread is brimming with great ideas. I noticed that some contacts are rich/smugglers. Maybe the cop is on the "take" to look the other way when his smugglers come through, but leans hard on his competition.
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Post by grävling on Apr 25, 2017 0:50:02 GMT -5
Oh yeah, I remember the big discussion on this topic from the AoP beta. I just assumed that these ones are pirates because they are literally named Pirates. But putting the distinction aside, the reason I didn't include the Privateer/Pirate in my original suggestion is same reasoning as for not including Merchants. If they are carrying cargo obtained legally, why would they give it up? I doubt the Talent will be able to tell which cargo is "legal" and which isn't, because Legality depends on the Settlement you're trying to sell in. Basically, if the Talent can fire against a suitable target, you'd be able to loot everything they had. Hence the reason to limit targets based on Profession. It's trade permit based. I have been surrendering as a merchant to military officer types and the legal goods in my hold have been fine. But if I am carrying something that demands a higher trade permit than I have with the faction that the military officer belongs to, it is confiscated. This is different from surrendering to Pirates, which I have also been known to do. Then everything goes away. (And if they met me with a hold nearly full of biowaste and scrap on that leg of my merchant run, well, they can have it.) I don't know what happens in you surrender to a smuggler. You don't end up in jail, at any rate ....
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Post by resistor on Apr 25, 2017 3:11:11 GMT -5
John Robinson -- you are a cop. 'Pull over. I think you are carrying contraband.' Of course you want to board the ships of resisters if you can. You want the corrupt captain in jail... Wait, what did I do?
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Post by grävling on Apr 25, 2017 3:14:21 GMT -5
... fires a celebratory torp at resistor for being a very silly man ...
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Post by John Robinson on Apr 25, 2017 4:06:24 GMT -5
grävling Thanks! Very helpful advise, I've been very confused about this. Not in a million years would I guess the military would confiscate goods higher than the trade permit you carry with their faction. Don't know how you figured it out.. Brilliant It would be nice to see it work for us. If there was some way to see what trade permits a ship is carrying we could loot the cargo without -rep. Has anyone tried the Pirate talent: Terrifying Extortion ===> Merchant Turns over cargo without ship combat. Do you still get -rep if they give up the cargo without a fight?
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Post by grävling on Apr 25, 2017 4:11:44 GMT -5
Well, watch Cory Trese and fallen come by and say that it doesn't quite work like that .... But this is what I think is happening.
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Post by John Robinson on Apr 25, 2017 4:15:01 GMT -5
grävling got me lauging with that one I was editing, while you were posting. So I think you might have the answer and will repost: Has anyone tried the Pirate talent: Terrifying Extortion ===> Merchant Turns over cargo without ship combat. Do you still get -rep if they give up the cargo without a fight?
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Post by grävling on Apr 25, 2017 4:17:03 GMT -5
ask athios about it. I think yes, you still lose rep.
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