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Post by slayernz on Apr 18, 2012 21:25:12 GMT -5
You've spent the last 3 months giving blood, sweat and a few tears into your captain. Getting him to level 49 meant missing no less than three business (or university) related deadlines, but it was all worth it! Despite the seemingly insurmountable odds, you've nurtured this captain through battles, mutinies, loss of limbs (multiple times), to the point where he is feared throughout the galaxy.
Unfortunately, as you were heading to a friendly planet, you encountered no less than 3 Narvidian hive ships. You survived the first encounter, escaped in a shuttle in the second, but got shredded in the third!
After howling, cursing, and lashing out both physically and verbally (much to the dismay of the commuters sitting with you on the train), you wonder if there was any sacrifice worth making in order to be able to bring this captain back from the dead?
Thus, I pose the poll to you. What would you give to be able to restore a perma-dead captain? Should you even be able to have this option?
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Post by whitegauntlet on Apr 18, 2012 22:38:06 GMT -5
Even though that was most likely a joke, 2 bucks to the devs. It would probably look like a scam, but once you buy all the games, it could be used as another way to donate.
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Post by slayernz on Apr 18, 2012 23:10:40 GMT -5
What? Kill off a character so that you get the option to donate to TB's I was actually partially serious when I wrote this. I've got my favorite (but dead) Impossible captain still kept in the rosters because I like him too much to delete him. I'd give quite a bit to get him up and alive again, but I know Cory'll say "if you can bring them back, then that defeats the permanent death thing". I hear you Cory. I do ... but I can wish can't I?
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Post by whitegauntlet on Apr 18, 2012 23:15:19 GMT -5
Did you do the xp one?
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Post by Feuerleitsystem on Apr 19, 2012 2:51:04 GMT -5
2 bucks for either a cup of coffee, a magazine or a deceased captain. Bringing back the dead should not become routine and therefore cost a real sacrifice. Loosing ingame credits, rep or xp isn't.
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Post by Lesleyr on Apr 19, 2012 11:39:41 GMT -5
Resurrecting a captain shouldn't be made too easy. How about a credit hit, a stockpile hit and $2 to Cory.
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Post by somerandom92 on Apr 19, 2012 17:31:37 GMT -5
Gentlemen, we can rebuild him. We have the technology. We have the capability to build the world's first bionic man. This Captain will be that man. Better than he was before. Better, stronger, faster.
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Post by Cory Trese on Apr 20, 2012 10:45:31 GMT -5
Right now the code in ST RPG *deletes* all of the data about the Captain when it dies.
I did this to keep myself from cheating early on. Death is permanent in ST.
So, the Captain that you're talking about is dead for reals, I can't help you.
However, I'm definitely listening to this feedback. Games like Cyber Knights and other future releases take to heart what you are say and honor it, with new types of difficulty and death settings to provide a range of experiences.
I realize and expect that my personal preferences will differ from some -- and I intend to offer a variety of play options.
ST RPG is limited, somewhat, by the sophistication of it's internals. A year and a half ago when I started planning it I did not under Android SDK as well as I do now.
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Post by slayernz on Apr 20, 2012 17:43:39 GMT -5
I didn't realize the data itself is purged ... and yes, if I were developing the game at the beginning, I would have done exactly the same. Actually no, I probably would have had a moment of weakness, and left in a flag that would allow me to purge (or not to purge) <grin>. It's cool that dead means dead. I know that over the time that I've been in this forum, it's come up as a contentious issue, but the rationale behind permadeath is completely valid. If you can't handle permadeath ... play at a more simple level. Another approach would be to allow x number of deaths by difficulty. At Impossible, death is permanent. At Crazy, you can have 3 "escapes" in life ... but after the 3rd, you are dead. At Demanding, you can have 4 escapes ... I'm away from my phone right now so I can't remember the exact order - I only have three captains going right now - Impossible, Crazy, and Basic (my first captain)
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Post by whitegauntlet on Apr 20, 2012 19:52:33 GMT -5
Actually, that sounds good, but he will almost definitely say no.
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Post by Cory Trese on Apr 21, 2012 14:42:15 GMT -5
Actually, that sounds good, but he will almost definitely say no. You make it sound like I'm passing judgement on these suggestions which is false. More than anything, I provide feedback on the viability of the suggestion within the database and object schema that I established in August of 2010.
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Post by whitegauntlet on Apr 21, 2012 21:57:41 GMT -5
I didn't mean for it to seem that way, merely that you were a firm believer in permanent death. That is the only thing I have seen you stick behind no matter what. You are extremely open minded besides that, unlike any other dev. I have spoken to.
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Post by Cory Trese on Apr 22, 2012 14:16:32 GMT -5
And in Cyber Knights and the Story Teller Engine, we have made a "DeathMode" setting which is used to control the permanence of death.
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Post by whitegauntlet on Apr 22, 2012 14:48:09 GMT -5
I meant in ST.
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jadraki
Curator
[ Heroes of Steel Supporter ]
Posts: 32
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Post by jadraki on Apr 24, 2012 17:51:39 GMT -5
I am against resurrect. However!!!, here is the option I want:
1) We all know that we will inevitably be killed--the game difficulty never asymptotes and any flying through space always has a nonzero probability of something bad.
2) We love our Capts who have finally "made it".
3) Problem is we want 2 inconsistent things: to keep playing that captain on his next adventure and also to imagine that after his amazing success that he lived happily ever after.
4) What I want is the option to "retire" a captain, to add him to my pantheon of great captains, and to have him immortalized ever after. In this captain museum, I could revisit him occasionally, admire his stats etc. Mechanically, this is no different from dead captains, but the point is the roleplaying.
But to have cake and eat... I can also continue to play this captain past the moment of his retirement, in an alternate universe, whatever, to see how his future would play out if he never stopped adventuring.
Rules: 1) You can only retire a given captain once. Choose this point wisely! 2) The alternate universe captain who continues is then treated as a regular captain and when he dies, he is DEAD. 3) This is not a saved game. You cannot go get your retired captain and play him.
Besides just the roleplaying satisfaction, I also like the competition around who can have the oldest retired captain. How long will you keep risking death to get a few more XP and kill a few more Thulunians? Will you lose your nerve at the 2 century mark??
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