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Post by rabidbite on Dec 9, 2013 17:13:48 GMT -5
Samsung Galaxy S4 Hos: 1.1.11 Where: Kredding Deeps (spelling)
Description: At the beginning of a new combat turn, when the monsters are moving but your characters are not allowed to move yet, if I press the S-Gal S4 white button the HoS game is paused. If I then CANCEL the HoS program from the "cancel all" option that appears and subsequently re-activate HoS, two things happen:
1. Your team is teleported to your last Camp site. 2. You're stuck in combat.
Since the monsters are still active somewhere, you will have to move from the camp site (however far that is) to where you got teleported from, and kill them, before leaving combat. This can, and did, force me to walk across the entire map using the 7AP movements for each individual character.
So ... if you cancel HoS at such a critical mob movement time (for phone, text or whatever) .... You'll have a hike.
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Post by fallen on Dec 9, 2013 17:19:22 GMT -5
rabidbite - interesting issue with the white button. We will look into this under #HOS-2255.
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Post by Cory Trese on Dec 9, 2013 17:56:45 GMT -5
Can you be specific about which combat and where? Tried it 20+ times on a dozen devices here -- didn't happen any times even on that device
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Post by rabidbite on Dec 9, 2013 18:36:02 GMT -5
Krelling Deeps.
On the road east of the spider caverns with the (SPOILER WARNING) armor (SPOILER WARNING). The encounter with those ratkin triggered it for me.
rabid
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Post by rabidbite on Dec 9, 2013 20:57:13 GMT -5
Can you be specific about which combat and where? Tried it 20+ times on a dozen devices here -- didn't happen any times even on that device I get the weird bugs. I haven't been able to re-create it either. Ugh. rabid
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Post by Cory Trese on Dec 10, 2013 0:03:30 GMT -5
Did you use a Restore Point before the encounter?
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Post by rabidbite on Dec 10, 2013 7:24:48 GMT -5
Did you use a Restore Point before the encounter? I did not. I had used a camp site, not sure if that's the same thing. Also, if it matters, even though I had explored pass the 2nd camp site, I used the 1st one. Thus, when the odd event occurred, got ported to that 1st camp. Actually, now that I think about it, this teleport thing has happened before in different circumstances. I can't remember exactly when. I do remember my characters spawning at the camp site after a load, maybe twice in hundreds of loads, but only before version 1.1.11. rabid
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Post by fallen on Dec 10, 2013 9:01:33 GMT -5
Ok - let us know if this appears in v1.1.13! Thanks!
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Post by drdave on Dec 11, 2013 10:15:48 GMT -5
I'm having a similar problem, which developed in an earlier version, but I've just re-loaded that game in v 1.1.13 and it is still an issue. I was fairly deep into the maze in Krellin Deeps, I had got round the other side of the ancient pillars and stumbles across a large encampment (at least 5 huts), when one of my characters got cornered and killed, I initially used the repeat turn option, but I'd already let things go too far and used all my potions, so I couldn't win. After dying again I selected the restore option which took me back to the campsite near the entrance to the maze, with HP still low (as they were before I camped there). However I was stuck in combat mode and could not rest even after ending my turn repeatedly. If I move the map to focus on where I got killed, I can see the enemies from my last battle are still active, but it will take forever to get there stuck in combat mode and I would need to use all my potions (which have been restored to the pre-camping numbers, just to get fit enough to start fighting, so I'll probably just die again. I think this problem might be linked to the one in this thread: startradersrpg.proboards.com/thread/6007/perpetual-combat-mode
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Post by Cory Trese on Dec 11, 2013 13:18:59 GMT -5
Working on making safe places for the restore points to work, and helping by removing the monsters that killed you.
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Post by rabidbite on Dec 21, 2013 15:47:51 GMT -5
I got this bug again in the Vermin Warrens when 3 Giant Rats appeared. Before they got to me, I decided that I didn't want to get auto-killed like that and pressed white button. Shut down the application. Restarted.
Boom, entire team at camp (like a restore), and in combat.
I did not use restore.
If the damage for the round is already decided before the toons even attack, then what is left is for the toons TO attack and do the damage. Thus, if your character is going to die (maybe a script check for the amount of damage the character is going to receive vs hps?) and the application cancels,the game acts like a restore and bugs the way I'm describing.
Complete speculation, but trying to figure this one out.
rabid
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Post by fallen on Dec 22, 2013 15:53:21 GMT -5
rabidbite - there is no pre-calculation on damage for a turn, and the game isn't really restoring you. It sounds like the "white button" is killing the application and the transnational commit to the database is not working as intended. We will take a look.
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