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Post by morten on Dec 13, 2013 8:00:31 GMT -5
Hi all,
I am a bit into the game now, I am level 5 and I think my Thief and Sorcerer do pitiful damage compared to the Outlander. Even Storm Strike 2 is worse off than the Outlander's base attack. What gives?
Difficulty is brutal.
Sent from my Galaxy Nexus using proboards
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Post by contributor on Dec 13, 2013 8:34:31 GMT -5
That's interesting. I can't seem to get my outlander to deliver big hits. My thief regularly delivers more damage than him and that from a distance. I did get her a nice bow (from the farm hall), but haven't been able to find anything great for my Outlander so maybe that's the difference.
More personally, Vraes has become quite self-conscious about the fact that Kyera (spelling?) regularly dishes out more damage than him, and she hits like a girl (seriously great work on the animation Andrew)! Sometimes he actually just lets ratkin warriors smash his face in to prove that he's more a man than her.
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bobsoup
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Posts: 453
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Post by bobsoup on Dec 13, 2013 8:34:49 GMT -5
Hi all, I am a bit into the game now, I am level 5 and I think my Thief and Sorcerer do pitiful damage compared to the Outlander. Even Storm Strike 2 is worse off than the Outlander's base attack. What gives? Difficulty is brutal. Sent from my Galaxy Nexus using proboards My thief was pretty wimpy to start with... but at level 10... I keep training up her precision strike... got her the best bow, etc... she's pretty good now. Couldn't survive without my out lander forming a shield... but with her range attack she probably has more kills than anyone. Even my out lander. I'm stingy about using my potions... so when everyone has run out of spirit points she is my best fighting force. That said... I'm on normal difficulty first time through. Normal is a little easy. Who I find useless (except for healing/buffing) is the cleric... I've trained her up several times in hammer usage... bought her the best hammer I could find... ... she couldn't hit a barn door if she was standing in front of it... latex balloons would laugh at her attempts to pop them with her war hammer... ... I've given up trying to make a fighter out of my cleric.
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Slide87
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Post by Slide87 on Dec 13, 2013 8:34:51 GMT -5
I'm on normal so my game experience could be different, anyway good advices about a combat-effective thief: A good bow Aimed shot at lv3+(first two level aren't too effective) Good movement strategy (behind the lines) Use the dagger wisely, u risk a following enemy attack that can kill sometimes (thief has few hp)
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Post by morten on Dec 13, 2013 8:48:16 GMT -5
My Outlander dual wields, and I'm not sure how that works, and he probably has the best Weapons. I have not arrived at any settlement yet. Anyway, my sorcerer and thief very often miss, but I suspect they hit and do not penetrate toughness. They often do around 6 damage. Outlander does above 20. And he can do that without augmented attacks.
Anyone got any feedback on the sorcerer? I feel Flash Freeze is his best ability, but I want him to be a magical fighter and to distinguish himself from the wizard.
Sent from my Galaxy Nexus using proboards
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Post by Karjus on Dec 13, 2013 9:05:14 GMT -5
Opposite myself. Thief is likely my most reliable damage dealer, with the wizard being disgusting but drains spirit quicker. Vraes is near enough just there to get hit in the face. Nightmare difficulty.
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Slide87
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Post by Slide87 on Dec 13, 2013 9:23:03 GMT -5
Yeah surely u have more problems at higher difficulties, 'cause i think enemy toughness is higher...do u use aimed shot, anyway? It raises both damage and accuracy
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Post by fallen on Dec 13, 2013 12:18:19 GMT -5
Great to see so many people reporting their character builds. Your individual character's success will vary widely based on the build (attributes, skills, Talents), so if you are having an issue with damage and killing, then work on your Talents and skills to increase that. Also, it is critical to upgrade your weapons and armor as much as possible. Finally, especially on Nightmare, your characters will be most effective when helped by others, so look at ways to combine curses and buffs to insure full efficiency. morten - you might post your Talent levels.
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Post by morten on Dec 13, 2013 14:59:17 GMT -5
My sorcerer has 6 dexterity, 6 blades, the starting blade, and with Storm Strike 2 feels insufficient in melee.
The thief has 8 dex, 5 bows and Flatbow (I think). Around 12 dmg with aimed shot, negligible damage with Loose.
Maybe I should focus the sorcerer more, but most of his advancement has been towards melee damage.
I feel the thief has focused mostly on that bow, and is just not on par with the Outlander.
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Post by fallen on Dec 13, 2013 17:10:51 GMT -5
morten - at the outset, its an equipment problem. The Flatblow is rated to be used against level 3 monsters roughly. If you arrived in Oskahold, upgrade. The starting blade is very weak as well, so you really need to get him a 1-H Sword if you plan to focus on melee. Also, get Thundering Blades and stack it on him before he goes into combat if you want more solid damage. He could stand next to the Thief and cast it so that they both get the bonuses. As pointed out on the thread, Sorc / Thief can be some of the most effective characters in the group. Definitely start with a full EQ upgrade.
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Post by slayernz on Dec 13, 2013 21:30:11 GMT -5
My Wizard and Thief work very closely together, targeting the same creature with a combination of Firebolt, Aimed Shot, and standard non-SP bow. If there is only one creature in range, the thief shoots first with the non-SP bow attack. She's got a good bow, and her bow skill is up to around 8 or 9 right now, so she can take out a Ratkin without SP in a single round.
If there are two or more targets, then the Wizard hits the first two with a single FireBolt each. That should hopefully take their HP down to 10 or 20 max. Then the Thief takes out the first target, then the second. It usually only takes one shot for each. That leaves the Wizard with 1 Firebolt and the thief with 1 Arrow left. If one of the two targets doesn't fall, the thief goes first and hits, followed by the Wizard. If the first two targets are down, then the duo hunt for more targets in range.
The strategy here is to eliminate as many creatures per round as possible - spreading pain out to multiple creatures (without kiling them) makes them easier to kill in subsequent rounds, but in the meantime, they all have the potential to dish out max damage, which adds up quickly if you find you get half a dozen Ratkin archers close by
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Post by Cory Trese on Dec 13, 2013 21:50:36 GMT -5
So many builds. You guys are all crazy, but if it works!
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Post by morten on Dec 14, 2013 2:14:45 GMT -5
fallen Thanks a lot for the advice. I don't understand why I am pitted against level 6 monsters with my best weapon being aimed for level 3 monsters. Did I get myself into too much in the prologue? Is that what the brutal difficulty entails? Anyway, I suspect it will be a bit more in my own power, now that a blacksmith is available. Regarding the sorcerer, I'm aiming towards a dextrous build so he can get some dodge. 1-H swords are strength based, no? Is he meant for focusing strength for his melee combat part? Last question, can he employ the offhand in any way? Again, thanks :-) Sent from my Galaxy Nexus using proboards
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Post by Cory Trese on Dec 14, 2013 2:17:05 GMT -5
fallen Thanks a lot for the advice. I don't understand why I am pitted against level 6 monsters with my best weapon being aimed for level 3 monsters. Did I get myself into too much in the prologue? Is that what the brutal difficulty entails? Anyway, I suspect it will be a bit more in my own power, now that a blacksmith is available. Regarding the sorcerer, I'm aiming towards a dextrous build so he can get some dodge. 1-H swords are strength based, no? Is he meant for focusing strength for his melee combat part? Last question, can he employ the offhand in any way? Again, thanks :-) Sent from my Galaxy Nexus using proboards If you are building Dex-Sorc consider light blades over 1-H swords. Brutal difficulty puts you behind the monsters in level, yes, that is what it does -- that is an even way to make the game more difficult (which is one of our specialties at TB Games!)
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Post by contributor on Dec 14, 2013 8:36:41 GMT -5
Cory Trese, is there a reason why the light blade would be better than a 1-H sword if the stats were about the same? Is there something we're not seeing?
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