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Post by CdrPlatypus on Feb 12, 2015 21:56:55 GMT -5
THX. I've been working on writing up battlefield tactics for HOS in my "spare time"...gf is gonna kill me. Supposed to be packing. And I couldn't remember.
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Post by CdrPlatypus on Mar 6, 2015 0:32:56 GMT -5
fallen for KJ do any of his attributes increase the accuracy of polearms for him?
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Post by fallen on Mar 6, 2015 0:44:38 GMT -5
The staff should say if it relies on dex or str.
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Post by CdrPlatypus on Mar 6, 2015 0:57:40 GMT -5
Ah sweet its dex. that is helpful Might want to add that to his attribute description
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Post by fallen on Mar 6, 2015 10:34:36 GMT -5
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Post by Blitz on Mar 7, 2015 13:03:24 GMT -5
...using a Baronblade that does 35-71 damage, has Berserk Rage 4 active on him for an extra +11 Damage, along with Burning Blades 7 for +22 Fire Damage.
The damage from the Baronblade is worked out as 36+D35.. Shouldn't this be 34+D37?
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Post by fallen on Mar 7, 2015 15:07:15 GMT -5
Blitz - depends on how you represent your dice. We are using "physical dice" meaning they have a 1-X value. E
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Post by Blitz on Mar 7, 2015 15:27:59 GMT -5
Blitz - depends on how you represent your dice. We are using "physical dice" meaning they have a 1-X value. I don't know what the actual Baronblade's stats are, but we've updated the display to take into account the "guaranteed 1" on the dice. So, if the game reads 35-71 then it really means you're going to do between 35 and 71 damage with the dice roll. 36+D35 gives you a damage range of 37-71, doesn't it? or have I completely forgotten math? Especially since earlier in the OP ...A sword that does 10-21 damage would cause 9+D12 damage...
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Post by fallen on Mar 7, 2015 16:00:28 GMT -5
My bad. Yep, 35+36D.
Simple math lol.
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Post by carthaginians on Mar 30, 2015 22:48:17 GMT -5
what is the math on surprise?
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Post by fallen on Mar 30, 2015 23:25:20 GMT -5
carthaginians - your Stealth score is rolled as standard dice, their spot score is rolled as standard dice. Whoever gets more successes wins.
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Post by carthaginians on Mar 31, 2015 22:50:50 GMT -5
What is the the crit math? Is it just 2x dam pre soak?
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Post by fallen on Apr 1, 2015 8:06:57 GMT -5
What is the the crit math? Is it just 2x dam pre soak? To quote the original post: "Critical Hits If an attacker has a Critical Hit percentage, a D100 is rolled against that percentage to generate a Critial for every single attack made. Therefore, in a single target attack a single D100 is rolled, where in a multi-target Area of Effect attack, one D100 is rolled for each target. If the D100 rolls less than or equal to the critical %, a Critical Hit is scored. Whenever a Critical is scored, that individual Critical Hit is assigned a damage multiplier, either 2X, 2.5X or 3X. This is decided by rolling a D3. The damage multiplier is applied before the Soak step. For example, if Selen has 12% Critical, when she attacks a target she will roll a D100 against her Critical %. If she rolls a 12 or less, she scores a Critical Hit! At this point, a D3 is rolled to decide the damage multiplier. If a 2 were rolled on the D3, then the damage is multiplied by 2.5 before Soak." Read more: startradersrpg.proboards.com/thread/6711/combat-mechanics?page=19#ixzz3W3wKH4ho
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Post by samopop on Apr 1, 2015 12:01:23 GMT -5
Continuing the questions about critical hits . . . do all types of damage (Physical, Fire, Lightning, Ice, Earth, Holy) get multiplied by the critical damage multiplier? I figure the answer is yes, but it wasn't *explicitly* spelled out.
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Post by fallen on Apr 1, 2015 12:24:25 GMT -5
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