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Post by johndramey on Mar 19, 2017 19:56:27 GMT -5
fallen, awesome! Glad I picked up that engineer then, since my latest merchant is a more piraty kind of merchant. I'm absolutely loving the missile pods, by the way. I currently have 2 level 4 missiles and 1 level 3 torpedo on my merchant. I will generally avoid combat, but if a pirate or a xeno comes up... I pounce! Pop evasive maneuvers and a combat talent, and just let loose with all my weapons. Easily deal over 400 damage a round, usually enough to knock out fighters in 2-4 rounds. My overabundance of pilots and navigators also allows me to always stay at extreme range *and* avoid a good solid 50% of incoming attacks. On hard! Loving combat merchant. I just need to get her a few smuggling contacts, and I'll be golden. Getting $20k a pop for each xeno has been a nice incentive, as well.
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Hull
Mar 19, 2017 19:53:02 GMT -5
Post by johndramey on Mar 19, 2017 19:53:02 GMT -5
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Hull
Mar 19, 2017 19:36:55 GMT -5
Post by johndramey on Mar 19, 2017 19:36:55 GMT -5
On that note, I may be thick, but what exactly does the "Shield" stat do? How is it different from armor?
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Post by johndramey on Mar 19, 2017 19:35:18 GMT -5
I haven't been doing too much crew combat, having mostly focused on trading, but I've really like suppressing fire whenever I do get into combat. Putting debuffs on the enemy and pushing melee/pistol wielding enemies out of the first two rows has become my favorite strategy. I'll usually skip called shot for suppressing fire.
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Post by johndramey on Mar 19, 2017 19:33:35 GMT -5
I'm not sure if I'm late to the game due to my vacation/being busy at work or if the rebalance of job skills happened in this version, but I gotta say that I like it regardless of when it happened. Before, I felt like I was overloaded with low level skills, usually having 5 or 6 repeats of the same low level crewdog/navigator/pilot skills. Now, I actually have to consider what I'm choosing.
I have an engineer officer as well, interesting to see the new class. Might I ask what sets the engineer apart from, say, the mechanic/electronics tech?
All in all, each version of ST2 exceeds my expectations and makes me even more excited for the final version. I honestly cannot imagine what phase 2 will bring us.
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Post by johndramey on Mar 16, 2017 15:12:15 GMT -5
Oh my, smuggling! Very excited to try this one out.
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Post by johndramey on Mar 15, 2017 22:48:12 GMT -5
Figured as such, just wanted to post my thoughts while I had 'em.
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Post by johndramey on Mar 15, 2017 22:00:11 GMT -5
A small suggestion, would it be possible to group (or maybe get a filter for grouping) the components by size on the upgrade screen? I am terribly forgetful and always forget just how many large/medium slots my ship has, which makes me have to scroll through the whole list to find out.
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Post by johndramey on Mar 15, 2017 21:57:33 GMT -5
I'm going to bring this thread back to life to talk about a book I just finished reading. Before I do that, I should leave a bit of a disclaimer; I've never been a literary dude. By that I mean, I read for pleasure and have never really enjoyed thinking about my books too much. As such, Stephen King is one of my favorite authors, and I love pulpy sci-fi. That being said, I recently read Peter Bien's translation of Zorba the Greek and... it was amazing. I got it as a bit of a challenge, my wife's boss recommended it to her as a book in which we can learn about life, and my wife initially turned it down cause she doesn't really read. I told her that, if she would read it, I'd read it along with her. Fast forward to her reading about 14 chapters of it while I'm reading a different book (Peter Straub's Floating Dragon, a so/so horror novel). She got upset at me cause I was kind of welshing on my bet, so I powered through Floating Dragon and started Zorba on March 7th. By March 15th, my wife was still on chapter 14 and I had devoured the whole book. I can sum up the main plot quite nicely for you folks, our narrator (who never is named) is getting ready to move to Crete to reopen a coal (lignite, to be exact) mine. While sitting in a cafe, an old guy (Zorba) walks up to him and offers to come along. Initially, our narrator refuses, but when Zorba tells him that he makes a mean soup and is a hard worker, the narrator agrees to hire him on as a mine foreman. The two move to Crete, open the mine, and sit around and drink and talk about life. That's the whole book. It. Was. Amazing. Such a good book. Seriously. Think about picking it up. Here is a link to the Kindle edition
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Post by johndramey on Mar 15, 2017 21:09:24 GMT -5
Added The Independent Trader to the op (thanks grävling for suggesting it). I think the main reason why I've been putting my experience up so high is that I've been starting out with the bigger ships. I should think about going back down to C, as that is where I had the most success. Smaller crews and smaller ships are definitely easier to handle in the early game.
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Post by johndramey on Mar 9, 2017 21:28:14 GMT -5
Ah, well then I stand corrected, I *was* with cottie83. Was, because grävling made a point that changed my mind. Regardless of the fact that it is a black market, the people who take part in it would probably not call it the black market. I'd imagine they'd have a more slangy term for it, so why don't we think of that? After all, we might be partaking in a black market, but I seriously doubt some captain is going to fly into port and start asking around for the black market. (S)he might ask around for a local contact into "The Bazaar," "The Interchange," or something like that.
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Post by johndramey on Mar 9, 2017 19:43:43 GMT -5
I have no problems with Black Market, but if you really wanted to change it I'm with grävling and think "underground" would be good. So, Underground market, underground exchange, or underground economy.
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Post by johndramey on Mar 8, 2017 1:17:04 GMT -5
I've noticed this as well. I believe the same holds true for fighter weapons components as well.
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Post by johndramey on Mar 8, 2017 0:01:18 GMT -5
Oh my, just found this thread. I'm going to have to start a new merchant captain and start snappin pictures!
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Post by johndramey on Mar 7, 2017 23:59:03 GMT -5
Early, I look for indie planets and see if there are any great indie-to-indie and 'we don't need a trade permit thank you very much' trades to be made. Selling Indie Capital Ship Weapon Components to an Indie Tradeway has been the best trade I have made so far, period. Yeah, I've been doing that as well. Indie worlds are just good trade ports in general since you can buy and sell anything that is legal. My recent run, which sadly just ended due to some kind of space accident that killed my captain , had me hitting up all of the indie and Zenrin high-tech worlds I could find in a 3 quadrant radius, buying up all of the power generators I could lay my hands on, and then off loading the suckers for huge money. I was up to well over $500k and had my ship totally upgraded. athios, your also right on that! Polymer ingots are nice to build up, and the spice is always a good trade commodity. Another question! What are your templates looking like for your captains, and what difficulty level have you been playing on? I've been doing mostly impossible and hard, and as such have been keeping profession relatively highly ranked. I've found that having a high level crew makes the early game so much easier. I'm thinking that once we get the ability to change ships, it might be ok to sacrifice profession for more skills or attributes and taking a small ship in the early game. Sure, you'll have a longer build up, but that just means you can focus on building a really awesome late game captain.
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