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Post by Crimson on Jun 29, 2014 5:20:45 GMT -5
I like these . I usually get most excited about + rp. One thing iwould like to see any extra cp, rp etc be used on future project and not be lost. Ie i gain 100 rp or 1000 rp. My current research only requires less than half. I should get a boost to the next research project or if its cp building project.
Crimson
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Post by Crimson on Jun 29, 2014 4:44:32 GMT -5
Cory TreseI would like to see some high density maps added. Doubles or tripple the current planets for resources and worlds. Still thinking 25 spaces per planet. And 50 spaces per resource. This would give average of 16 - 17 spaces between an "item" as one extreme would like to see this on all sizes. Would like to see larger maps to the extent possible i know you said 1000 x1000 was not possible. Would like to see this aproach taken to the other extreme as well where you have a planet density of 100 and resource of 200. This would only work on really large maps. My feeling is the higher density ones will be more fun especially when on large maps with multiple xenos. Will create challenges on building and then major war.
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Post by Crimson on Jun 24, 2014 4:49:53 GMT -5
I would prefer not to have this long term. Normal should be challenging. I could see this on easy. The higher you go in diff challenge should increase.
Thanks crimson
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Post by Crimson on Jun 15, 2014 4:55:44 GMT -5
I think the balance has been good. Will need more time to truly evaluate though. With all the difficulty levels.
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Post by Crimson on Jun 14, 2014 19:34:49 GMT -5
Hos is on steam btw...
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Post by Crimson on Jun 14, 2014 5:04:02 GMT -5
As i have progressed learning the game mechanics. I would like to have the option to turn them off. Its now just extra button clicks:) they are great for the beginner.
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Post by Crimson on Jun 14, 2014 5:00:34 GMT -5
Would like to have maps with a planet density of 25 or so
So for a 32x64 aproximately 82 planets
1 enemy and 2 enemy options is for this size would be good.
I would also like to see this on larger maps.
If the geration goes auto can we pick large medium small for map size planet denistity and number of enemies in the input?
I would still like to see a 1000 x1000 map with like 5 enemies and a planet density of 25.
This would be a massive game achievement to win on such a map.
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Post by Crimson on Jun 12, 2014 20:19:17 GMT -5
En1gmaAs soon as you colonize the planet you can see it in the planet stats. See pic below with 17 quality.
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Post by Crimson on Jun 12, 2014 19:38:27 GMT -5
En1gmaAre you talking about the profit/-maintenance cost? The quality is the amount of upgrades you can have without penalty. So 3 upgrades out of 17. Where 17 is the quality. If you upgrade your mine from mine 1 to mine 3 it still counts as 1 upgrade. The minerals on the planet is the max you can get out if minerals so if you have 16 minerals. You would be better to have 4 mine 4s than 16 mine 1s. Same goes with the other types of upgrades. Hope this helps. Crimson
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Post by Crimson on Jun 12, 2014 16:14:03 GMT -5
Done
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Post by Crimson on Jun 12, 2014 12:16:21 GMT -5
Lol yes please :-)~
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Post by Crimson on Jun 12, 2014 12:11:33 GMT -5
I thought it was supposed to be steel prime. The other 2 are named prime.
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Post by Crimson on Jun 12, 2014 12:06:35 GMT -5
Not that it matters Prima is female cousin in spanish.
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Post by Crimson on Jun 12, 2014 5:00:56 GMT -5
Link doesn't work yet.
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Post by Crimson on Jun 11, 2014 10:26:23 GMT -5
fallenI see the text there now. I see advantages and disadvantages to this rule but mainly think this one is kind of silly unless there is a coding issue. You can make all the moves with the ships prior the colony effort. Maybe the change in colony flag change is due to coding necessity. In reality you have 3 seperate parties working in tandem. Also each colony ship is only involved in colonization. Not the other ships worlds or fleet. To take best advantage of the situation all other movement activities and/ or improvements should be done before making a colony would make the least effect in a negative sense.
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