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Post by pendell on Nov 8, 2019 9:05:41 GMT -5
With respect, gentles, I DID find Commander Gai Cluvere and she offered the exact same missions as the Cadar commander did -- spore hunts, haunting the void, wilderness snatch (to arrest a smuggler), lurking carrier. There was no difference between her mission list and the Cadar list in version 3.0.5.
Respectfully,
Brian P.
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Post by pendell on Nov 7, 2019 21:29:21 GMT -5
Subject line says it all. Selecting "Dredge artifacts" doesn't give us any artifacts when salvaging a Jyeeta craft. Thanks for your attention!
Respectfully,
Brian P.
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Post by pendell on Nov 7, 2019 7:20:42 GMT -5
Interdictors don't yet fight other small craft; they're only good against torpedoes. If you check in the bug reports you'll see fallen and I discussing the issue at length.
I had originally intended to have a single interdictor for anti-craft defense, but it's simply not working; it isn't , in my view, providing enough value for the expenditure of personnel and slots. So I have waved goodbye to my wing leader and wing tech, who were given an honorable discharge onto a world with starport and military 10. I gave them glowing recommendations, they should have no problem finding other work. In their place I hired a gunboss.
I have two autocannons, a railgun, a torpedo, and a gravity launcher. The first three all work in small craft defense, but I haven't been able to do more to enemy small craft than harass them; It appears that every weapon I authorize to fire will take two shots: One at the mother craft, one at the drone craft.
So currently my best defense is simply to max out my defense pool, apparently strike craft need to make a roll against my defense to strike just as the mother craft does. So the cheapest strategy is simply to max out defense and have a big enough ship to take any hits that do land.
If that doesn't work, the next step is to invest in more autocannons and anti-craft talents. I may also need a warhammer engine that gives 10RP rather than only 8 to allow the use of more guns. It might be feasible to build a "flak ship" which can fire up to 5 autocannons per turn. Backed up by accuracy modules and talents, it might be possible to start destroying some of the small craft -- but will I then have any modules left over for anything else?
One problem is that I think I can only fire autocannons at range 1 or 2. Railguns could possibly be made to serve at ranges 2-4, but I don't know of any viable anti-craft weapons at range 5 at this time.
Those are my experiences so far. Good luck!
ETA: Discord reports : 1) Higher-level gundeck boss has talents that will lock down enemy craft or outright destroy them. 2) A common approach seems to be to use twitch surge to close to range 1 ASAP, ignoring the craft altogether and start boarding. 3) Wing Commando and Wing Lead both have talents to shut down craft launch for turns. I don't find this useful, however, because by the time this happens the enemy has already deployed their initial craft.
Respectfully,
Brian P.
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Post by pendell on Nov 7, 2019 5:56:08 GMT -5
If I may add to what fallen said, the higher ranks of permit, rank, and edict are all susceptible to being downgraded if you take more than about 5 points of faction reputation loss. That's why my character has a rank 6 edict rather than a rank-9.
My character is on good terms with all human factions, which is hard enough. It's even harder if you want to maintain high-level permit, rank, or edict with more than one faction. Because you can't simply take the hit and then make it up with patrolling, for those high-level goodies you've got to not do anything to anger the faction beyond a 1 rep loss at all.
Respectfully,
Brian P.
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Post by pendell on Nov 7, 2019 5:50:05 GMT -5
When fighting Jyeeta and executing assassin talent or sniper's parting gift:
"With a single slash, an ERROR was killed outright". "With a single parting shout, an ERROR was killed outright".
You might say our boarding team is ... bug-hunting.
:Drum riff:
Respectfully,
Brian P.
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Post by pendell on Nov 6, 2019 18:26:25 GMT -5
Okay, looks like we're good. I stayed at range 5 and my interdictor did indeed intercept one of the torpedoes. It's working as expected at this time. .
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Post by pendell on Nov 6, 2019 15:51:31 GMT -5
All right. I almost always dash in to range as quickly as I can, which gives a negative modifier to torpedo hits. And my own defense is high enough that a human opponent isn't going to hit often. SO next time -- shudder -- I'll stay at range 5 a second turn to give my interdictor a chance to intercept a torpedo. Vae Victis!
Respectfully,
Brian P.
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Post by pendell on Nov 6, 2019 15:12:50 GMT -5
fallen, on the same turn that it is launched, or does that only come into play on turn 2 of the flight plan? Respectfully, Brian P.
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Post by pendell on Nov 6, 2019 14:40:42 GMT -5
Well, fallen, I've been hit by torpedoes and my interdictor has not intercepted them. However, I see the Jyeeta able to intercept MY torpedoes. So clearly it's working somehow. is there a die roll to intercept weapons?
Respectfully,
Brian P.
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Post by pendell on Nov 6, 2019 14:38:13 GMT -5
Something else that would be nice if we get some cinematic PYROTECHNICS to accompany the destruction of an enemy vessel, if the battle was not won via hull collapse.
Destroy -> "The guns blaze with righteous fury; vengeance is ours". That's all very well, but some fireworks would not go amiss.
Respectfully,
Brian P.
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Post by pendell on Nov 6, 2019 14:27:24 GMT -5
Okay, Root Checker tells me my tablet is not rooted . Doing some reading, I see that rooting can have unwanted side effects such as lost files. I'm sorry, I'm not willing to risk rooting my tablet to get at that saved game. Please accept my apologies . Respectfully, Brian P.
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Post by pendell on Nov 6, 2019 13:40:22 GMT -5
fallen, I'll try tonight. Remember this is a tablet and it may prove somewhat difficult, but I'll do what I can. ETA: If you can tell me in PM exactly where to look in the droid framework for the games, that would help immeasurably. Respectfully, Brian P.
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Post by pendell on Nov 6, 2019 12:57:44 GMT -5
"MOTHER'S MERCY to Cadar Command; Scratch one Flattop!"
I've been waiting quite a long time for that; thank you, Trese brothers!
Respectfully,
Brian P.
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Post by pendell on Nov 6, 2019 12:55:22 GMT -5
This might NOT be a bug but I'll report it anyway. Also I'll throw in an RFE at the end.
Captain Ohgi of the MOTHER'S MERCY (Alta Mesa) had taken a mission to the Alzean Core to destroy a Lurking Terror in orbit. After patrolling, mission success occurs and click on "To Battle!"
The game immediately crashes to desktop. Restart, am in combat with a Jyeeta ship at range 5.
After a dramatic battle (Jyeeta are MUCH tougher than Terrox), the vile Snakes are consigned to the void from whence they came. Mission is confirmed complete. The good captain takes $25K in orchestrated salvage and presses "depart".
Instead of returning to the navigation screen, we find ourselves in ANOTHER battle at range 5 with an identical Jyeeta ship. Captain Ohgi looks at the battle damage and decides discretion is the better part of valor. We apply bolt and get out of there.
And find ourselves back in combat again with a third Jyeeta ship, this one a carrier.
Bolt a second time , and now we finally reach the navigation screen.
Is this intended behavior? I don't recall seeing back-to-back battles before the Jyeeta appeared, and as you know this Captain has a four hundred year history.
Respectfully,
Brian P.
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Post by pendell on Nov 5, 2019 21:52:34 GMT -5
Okay, encountered a xeno carrier. Launched my single interdictor, used both interdiction and tip of the spear. It did absolutely nothing to the enemy craft. Not even once.
Respectfully,
Brian P.
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