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Post by baxterr on Apr 26, 2016 11:02:43 GMT -5
I do the same thing with my Templars. Bio-poison scouts wear Red Armor, buffing Engineers are always in blue. Regarding a testing version of the game, no that's not something we can offer right now. We've only got 2 people so the time it takes to build and ship a demo-test is just not available. Thanks for your honest answer! Good to know that I am not the only one who tries to give the colours a specific meaning
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Post by baxterr on Apr 26, 2016 0:36:06 GMT -5
Greetings! Currently I am heavily thinking about the colours you may choose for you templars in the design menu. I would like them to have a special meaning, so I can differ templars of the same class. Is someone of you doing that aswell? For example I've got an attack engineer (leveled up capture and heat sink) and a defense engineer (repair tp, sentries), with the attack engi being red, the defense one blue. Maybe you have some ideas for the other colours? What could be a green engineer? Or a blue berserker?
Ah btw one OT question: Is it possible to get hands on some kind of developer's or tester's version of the game, where you can try things out and cheat? Not that I would really like to cheat, but I am curious about many things in the game which I would like to experience.
Greetings, BaxterR
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Post by baxterr on Mar 3, 2016 3:54:17 GMT -5
I like the dedication that you will have to invest into the game to get ahang of it. It's cool to know, that if your friends asks you what this game is about and you just know that you cannot explain it in 5 minutes and even if you try, his mind will be fucked up Are you going to include the clans (Zenrin, Alta Mesa, Moklumnue) into ST2? That'd be awesome.
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Post by baxterr on Mar 2, 2016 2:15:23 GMT -5
Due to real life issues I missed some of the updates and now read them up to the current one. You did a great job there! I especially liked it that you can now swap classes internally at the start of a mission. baxterr - thank you! That was a big request from inside the community, and feature we had overlooked. It has made training up a second Engineer or Hydra really doable now. Thanks for your encouragement and support! fallen I've got one question though, why did you swap some of the faces. I noticed that you changed the bearded guy (he is not scarred anymore) and the lady with the white eye to a blonde women. I do not dislike the new ones, but why you changed them and not made these additional ones? I really liked the white-eyed lady
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Post by baxterr on Mar 2, 2016 2:09:53 GMT -5
At this time, publishing an OST for Battleforce is not high on our "make it happen" list. The first game we will do this for is Star Traders 2. Alright, sounds great!
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Post by baxterr on Feb 29, 2016 7:24:00 GMT -5
Thank you very much for leaving a review! We will speak with the composer about an OST. So what did Stefan Persson said about an OST? Looking at his license model, I doubt that it would be possible. Greetings
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Post by baxterr on Feb 29, 2016 6:29:03 GMT -5
It is one of the core mechanics of ST 4X. The most likely solution will be giving the player a way to convert a Planet to Independent, which will halt refugee Population growth. Turn colonies to independent at will? That would be freaking awesome! It could come with a penalty though. Turning a Cadar world into independent with politics? Other Cadar worlds will loose morale because you basically "sold them off" or something similar.
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Post by baxterr on Feb 29, 2016 6:20:44 GMT -5
Due to real life issues I missed some of the updates and now read them up to the current one. You did a great job there! I especially liked it that you can now swap classes internally at the start of a mission.
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Post by baxterr on Nov 11, 2015 23:10:52 GMT -5
Level 32 is the maximum Level at this time. Thanks for the answer, Mr. Trese!
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Post by baxterr on Nov 11, 2015 23:09:25 GMT -5
you mean like a skirmish squad? Sounds interesting.
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Post by baxterr on Nov 7, 2015 7:00:58 GMT -5
This is one of my favorite changes. No more spending ap to turn. Dear gods did that drive me insane. I'd miss calculate a plan by one and screw myself yeah me too hahaha
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Post by baxterr on Nov 5, 2015 18:06:15 GMT -5
Is there a level cap for the knights? Or do they level up infinitely? What's the theoretical level cap then, where knights may gain levels in number, but can't be upgraded any further (all stats maxed, all talents learned).
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Post by baxterr on Nov 5, 2015 17:47:22 GMT -5
Why you cant do it like this: Every ordnance you find via secondary objectives will carry over to the next mission, while bought ones via tact point will disappear when the mission ends.
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Post by baxterr on Nov 5, 2015 17:45:35 GMT -5
trololo I am thinking about some kind of "untouchable" medic/Paladin with 2 Shields
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Post by baxterr on Nov 5, 2015 17:44:04 GMT -5
I bought the game yesterday but I couldnt play more than 2 levels since I got ill. But about the things I have seen so far: I am already loving you for this game. It looks awesome and I like the storytelling while on a mission. Looking forward to get my first sentry into action Thanks for the high words of praise! We hope you'll leave a review and consider joining us on Patreon or other platforms Hey fallen ! I left you a 5-star rating on Google Play Btw you should publish an OST, since the music of this game is quite astonishing.
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