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Post by baxterr on Feb 25, 2015 11:22:22 GMT -5
Hey fallen,
thanks for the quick respond! About 1: Moons of Na hot-Ugo is listed as an easy campaign. As 'Templar Battleforce' is a skirmish squad, where else shall I begin? Regarding 2: I am playing on Normal, using a Samsung Galaxy SII with Cyanogenmod 10, which runs Android 4.2.2 if that helps in any way. If you want I can try to test around that issue, I will Backup the save and let a soldier die and then I will see if I can get him back to life somehow.
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Post by baxterr on Feb 25, 2015 9:46:55 GMT -5
I've got some ideas too Sorry if these have been mentioned already, I didnt read all pages. 1. Templar should be able to strafe (move sideways). Just like moving backwards it could cost 2AP. 2. Bigger variety of armors. For example Soldier armor: cheapest you can buy provides 1 shielding compared to the standard and requires 75 prestige. Next one for soldier is Leviathan Powerarmor which requires 300 prestige and provide 5 plating, 2 shielding and no AP penalty. There should be an armor between those 2, for example: 3 plating, 2 shielding, -1 AP, 175 prestige required. 3. Huge battles/shootouts with FDF for example, where you can control up to 8 or even 12 units 4. Stances, f.e. kneeling which makes your knight less likely to be hit by ranged weapons. Could cost 1AP to change stance. While kneeling, moving is not possible or requires double AP.
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Post by baxterr on Feb 25, 2015 9:23:30 GMT -5
Hello there! I've played Star Traders RPG and most recently Templar Assault RPG for about 4 weeks, especially when I got ill last Monday I played it quite often xD I did the tutorial several times to try different approaches on the maps and the squad constellation. I also mastered the Moons of Nachot-Ugo with them. Then I started a new squad (Templar Battleforce) and my aim is to master every campaign with them on Normal Difficulty with a minimum of casualties. Now for my questions: 1. I started with Moons of Nachot-Ugo again. At the Gatecrasher-mission I am getting swarmed by Xenos which all have 4 HP. As all my soldiers are quite new, I am struggling to even leave the first area before running out of ammo or losing my first knight (usually each Xeno needs about 3-4 shots to be killed, if there are more than 3 at once, well you know). Tried it with Scouts to rush for the exits (they are getting encircled). Tried it with Neptune (who ran out of ammo before leaving the area, I even tried to avoid using him when I could so he could move faster, but to no avail). I tried it with Hydra, but the Hydra is too unreliable in such open space as some Xenos kept going around the fire). Is the mission supposed to be that hard? Or is it wanted that there are only Xenos with 4 HP around? Back with my Tutorial Squad it was a piece of cake. 2. When I once lost a soldier, I aborted the mission to start over. He stayed dead (even if it says I will lose ALL progress). Is it supposed to be that way? 3. Once when I fired my Hydra Special it backfired back into my squad even though there was enough space in front. I recognized that I pressed on the 2nd tile away from the knight where he fired. Is it a difference which tile I press when using the Hydra? Thats about it for now, thanks for your time BaxterR
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