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zerod
Jan 4, 2020 10:42:13 GMT -5
via mobile
Post by Fourth Horseman on Jan 4, 2020 10:42:13 GMT -5
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zerod
Jan 4, 2020 9:04:14 GMT -5
via mobile
Post by Fourth Horseman on Jan 4, 2020 9:04:14 GMT -5
"Dark Messiah" here. While fighting Zerod the first time I boarded and he was in slot 2 using a pistol.
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Post by Fourth Horseman on Dec 16, 2019 23:53:36 GMT -5
Ty, I had to copy and paste it. When I click thr link you posted, I can click accept invite and it does nothing. I'm in now though and I'm known as Dark Messiah.
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Post by Fourth Horseman on Dec 16, 2019 22:14:05 GMT -5
Do you still use discord? If so, the link does not seem to work.
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Post by Fourth Horseman on Nov 25, 2019 11:24:08 GMT -5
I can't blame my screen size. I have a Samsung S8. It's all me not paying attention.
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Post by Fourth Horseman on Nov 22, 2019 22:26:54 GMT -5
Btw. I've never seen that button there. I feel kind of dumb now. Lol
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Post by Fourth Horseman on Nov 22, 2019 14:47:39 GMT -5
I tend to close to 4 range and pop perfected approach, use 2 2rp torps, a missle, and a plasma gun, so I can see the value.
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Post by Fourth Horseman on Nov 22, 2019 12:37:27 GMT -5
Can you explain to me if a nav and pilot assist are necessary? For the Nav assist, I only see the benefit of the lower fuel to jump.
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Post by Fourth Horseman on Nov 22, 2019 12:35:57 GMT -5
I have read your pirate guide and base my build from yours. Differences are I have skills-A Ship-B I play around with attributes and Contacts at c or d (I seem to like contacts at D and use talents for more contacts. I choose pirate and smuggler for starting contacts as the map I like let's the smuggler provide RTG which I sell at a TL1 Idie world 2 jumps away)
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Post by Fourth Horseman on Nov 22, 2019 12:22:53 GMT -5
I do both loot and salvage. We're pirates, no quarter, no mercy. I stay back and use high cripple weapons to see if I can avoid boarding. Once i have captured the ship I conscript any replacements I may need, loot, take fuel, destroy, salvage. I won't make the Hunna upset though.
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Post by Fourth Horseman on Nov 22, 2019 11:20:29 GMT -5
I tend to have a few copies of getaway early on and then skip off the void for military ang BH
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Post by Fourth Horseman on Nov 22, 2019 10:40:57 GMT -5
I am very slowly figuring out this fantastic game. Still working my pirate mainly but I do have questions about thev3 standard orbital ops.
Obviously, a pirate tends to blockade looking for merchants, smugglers, and explorers. I seem to have better luck blockading systems that have high star port and low military.
My questions are what are the better stats to look for in each of the orbital ops and what is tested in each.
Side question, merchants seem to carry around low TP garbage that isn't worth fighting over. Is there a way while blockading to get a better chance at finding smugglers or explorers?
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Post by Fourth Horseman on Nov 7, 2019 21:23:09 GMT -5
That makes more sense to me. I don't send my Captain into combat so those can be allocated elsewhere. Thank you. Unfortunate that this go around I managed an easy TP4 from Faen and on my map I can run a lot of power converters and capital ship components. You can delete this thread if you like.
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Post by Fourth Horseman on Nov 7, 2019 20:51:28 GMT -5
So, when I chose pistols, blades, etc., thatis only for my captain?
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Post by Fourth Horseman on Nov 6, 2019 11:37:09 GMT -5
Let me explain better.
Upon character creation I chose 2 pistol, 2 rifle, 2 blade, 4 evasion.
Character I'm referencing is a regular crew soldier I began the game with. She us a character level of 2 with a soldier skill of 1. The skill gives her 3 rifle and 1 evasion Her stat sheet lists 0 (2) repair, 1 (3) evasion, and 3 rifle. Her traits are classically trained for a 10% all accuracy and highbrow which increase her pay $2 every level and morale penalty since she is paid as a crew member vs. an officer.
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