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Post by Fourth Horseman on Sept 8, 2015 20:19:57 GMT -5
I had a pilot, not sure exactly why I encountered an alien. I know I was not hauling artifacts. Oh well, life of a void runner.
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Post by Fourth Horseman on Sept 8, 2015 16:46:51 GMT -5
Epic rueage lol. Sure, I understand the cost thing. I'll look into that, Thank you. Off to bring another Thulun captain to the void.
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Post by Fourth Horseman on Sept 8, 2015 15:25:20 GMT -5
Now I'm determined to make a viable pirate/privateer to 20 or beyond. Every Rychart douche bag captain will mess himself thinking at the sheer thought of the Dark Messiah closing in. His crew will mutiny if told they are going to resist me.
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Post by Fourth Horseman on Sept 8, 2015 14:57:15 GMT -5
Ok, I'll focus on keeping stealth = to my level. Last captain was doing well until the alien found him. 100 crew moved right in to board me. *sigh* lol. I had pilot at 13 , tactics at 11, stealth was at 4. He was level 3. I took screen shots , but cannot figure out how to post them. Thought he was going to make it as I captured a syn jammer and upgraded it's sails. Time to roll another up.
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Post by Fourth Horseman on Sept 8, 2015 12:36:37 GMT -5
Well being I'm trying to get above 20 with a decent pirate captain I typically stay around the NW corner. I can usually be found taking part in solar wars against Rychart or DeValtos. If possible I try to assist two factions in a solar war by running a blockade and attacking any ship of the target faction. I am always loyal to Thulun due to their honor ship (2.50 to unlock all was an offer I could not refuse lol). Sound strategy?
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Post by Fourth Horseman on Sept 8, 2015 11:51:27 GMT -5
No, no... take no offense. I greatly appreciate any advice, especially from developers.
I just died, but I was friends with Thulun and Javat. I took a big chance once I saw Rychart was in a solar war with Cadar, Javat, and Song. Bounty hunter collected his pay lol.
So you recommend being clan or syndicate loyal?
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Post by Fourth Horseman on Sept 8, 2015 11:14:16 GMT -5
I love Shadowrun -- I tend to play 3rd edition pen and paper mostly tho. Obv, I like to GM Post the exact stats and I can give you feedback -- don't overlook Stealth as it also helps you avoid high level encounters, which is good as the game progresses. The key thing to remember about ST RPG ... every single turn that passes increases the difficulty. The higher your game difficulty is set, the more each turn increases it. You won't notice anything turn to turn, or even 50 turns ... it is a slow burn but if you are not earning and spending XP fast enough, you will fall behind. Ignoring Negotiation and Explorer are fine for some classes -- just be aware that you are spending a lot of extra turns on trading, which is increasing your difficulty. Playing on Crazy requires that you really tune into most of the game's mechanics -- you must exploit Rumors and Conflicts and pay attention to the interaction between Clans and Syndicates. By befriending Thulun and Cadar, you're splitting your loyalty and probably ending up with Wanted flags for both Syndicates and Clans, which is dangerous. Absolutely, pen paper and 6 side dice . I started another pirate and will work him like I have and see what results come of it. I have had my best luck with what I called a clan privateer on demanding. The syndicates hate me and there is no turning back lol. If the random game politics allow, I will try that again. I politely disagree that a privateer or pirate should avoid too much bad reputation with a single faction. IRL Captain Morgan was an English Privateer, working under an English letter or Marque. Only the Spanish considered him a pirate and of he was ever captured, there would have been no trial before they killed him. Typically what Rychart will do to me lol.
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Post by Fourth Horseman on Sept 8, 2015 10:30:41 GMT -5
I can help -- can you post your skill and attribute spend at 19? Dead Captain's builds can be seen in "Roster" I cannot as I have deleted them. I can let you know I boost pilot immediatly to 12 and try at all times to 2x my level for as long as possible, I try to keep tactics to about my level, stealth on the last one was at 8 (I use it to avoid torps), and I might drop some points into Intimidation or Warrior here and there. I typically only befriend Thulun and Cadar. If I befriend three it will usually be DV or Rychart because of the centered planets for W/F on long flights. I make sure to buy the bounty warrant and first level rank with my friends. I ignore explore and negotiation as my thoughts are "I'm a pirate, I'll take what I want by force". I know you're used to it, but let me point out a developer responding is why I will support TB games. Especially since you continue to update games 5 years old. My next game will be the AoP or CK since I love pirates and spent many weekends playing Shadowrun. Yes , I'm a bug geek.
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Post by Fourth Horseman on Sept 8, 2015 9:15:15 GMT -5
Firstly, I apoligize for adding another thread. I love ST and am impatiently waiting ST2. That being said, I need advice. I currently play on crazy (laugh at the newb, it's ok) as Thulun pirate/privateer. The problem I'm having is I can get the captain to around level 18,19 being untouchable in combat, then get blasted out of existance. Because I prefer pirate I go the gun bunny route. I know to keep my engine and sail ratio to double my hull. Tells me I have skilled wrong for this level. Advice would be appreciated... help a newb out
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