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Post by Fourth Horseman on Oct 6, 2016 12:45:10 GMT -5
Ok. If you look on the research tree it tells player what to use on the pods and drops. Pods require warrior and pilot.
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Post by Fourth Horseman on Oct 5, 2016 18:32:46 GMT -5
^ I don't expect them to continue taking no damage... sorry few drinks in mr . Btw thank you all very much, now the frustration is gone, I want to tweak my designs and I know I can progress into harder difficulty eventually.
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Post by Fourth Horseman on Oct 5, 2016 18:30:29 GMT -5
tenbsmith, I'm looking to do more damage when I attack with a board. The shuttles require pilot that I didn't notice before. What I'm asking is does gun skills raise damage being boarding is a 1 distance attack? Cory Trese, No I know not to expect the ships to continue taking more damage, but it was apparent to me that missing that pilot was needed affects the attack. I was wondering if it helps avoid damage from the planet?
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Post by Fourth Horseman on Oct 5, 2016 16:41:01 GMT -5
tenbsmith, now that I'm on the right track with PI specialists, I made the Jyeeta adjust and they are throwing a few killers st me. My Solarfire wing (Cutter torp boats) have taken them out. I need to make some boarding captains to weaken them and I know they become critical in higher levels. Does anything like guns help their damage? I usually build my fleet with high evasion.
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Post by Fourth Horseman on Oct 5, 2016 15:51:05 GMT -5
Cory Trese, tenbsmith, HA HA !! Not perfect, but I jut took a planet. The early ship hits hard and doesn't always take damage now, bad roll I take high 20s damage, but much more acceptable as I didn't have to pull a ship out. All I really did was put 3 points into pilot, which I know helps the drops attack, I'm going to venture it may affect defense as well. This planet had low radiation so it's hard to judge. Low 20s defense. I never bombarded as it was an 11 quality. Took 3 rounds for the xenocide to clear out 20 population. The Dark Messiah fleet is now an active force in the quadrant and will give no mercy or quarter. This quadrant belongs to the human species.
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Post by Fourth Horseman on Oct 5, 2016 13:05:46 GMT -5
Crook, I was thinking that shielding may not be as much as a priority as I assumed. Ni need for pics as it requires imgur, I believe. If my thoughts are correct this ship should see a bit less average damage. I will then try a new one with less shielding and drop more into sensors and maybe durability.
I would assume that higher difficulty I would take more damage. If I get off normal I would love to find out lol.
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Post by Fourth Horseman on Oct 5, 2016 6:02:36 GMT -5
Well, in my current game it's about 5.5 AE, went to go look for the Jyeeta... can't find them... so I'm settling 6 more systems lol. I'll let you know soon lol.
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Post by Fourth Horseman on Oct 4, 2016 16:07:00 GMT -5
I'm thinking maybe so. I'm about to build another PI ship specialist (I escort them to the planet and their only task to to destroy/invade) with pilot skills. That is the only thing I am missing. My ships were taking heavy damage, but I will see with 3 in pilot if it dulls it down a bit.
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Post by Fourth Horseman on Oct 4, 2016 14:39:40 GMT -5
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Post by Fourth Horseman on Oct 3, 2016 14:11:21 GMT -5
Not interested in a refund. I was playing to take the planet. It had a quality of 10 so I didn't want to bombard it much. I built it with durability and none of them were attacked by another ship. I also built it with armor. I was using the swap in technique. Let it get down to about 2/3 of hull points left and swap in a fresh ship. Total of 12 PI ships. It was a white star 20 population, 20s defenses.
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Post by Fourth Horseman on Oct 3, 2016 13:33:56 GMT -5
Cory Trese, that's just it, I don't know what I'm doing wrong. Lol I'm playing on normal, that's why I'm frustrated. I was looking at previous threads and using the same strategy to swap out when 1/3 down. For a few ships, that was after the first roll. It's about 6.5 AE so I would think that ship would be able to be better. I'm stuck lol.
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Post by Fourth Horseman on Oct 1, 2016 15:51:44 GMT -5
Ok, actually got much further with my other game using Thulun, Cadar, and DV. I have learned a lot so far, bit back to thinking I'm missing something critical to PI ships. Here is my build: Level 3 Durability 5 Shield 16 Sensor 5 Repair 3 Invasion 8 Heavy drop pods Point defense armor (10 armor/ 2 radiation shielding) Heavy assualt brigade (12 damage/7% crit/7 invasion) Not listed means 0 stat. They fought a planet all of them scouting, lowest damage was in the 30s, next round was 4 scout, 4 invade. The def was in the 20s. I had to back off and make more than 12 PI ships and come back later to take it. Ships are too damaged so I'm losing turns waiting for repair. I'm missing something. Cory Trese, tenbsmith.
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Post by Fourth Horseman on Sept 30, 2016 17:13:40 GMT -5
Hemp lol. Too funny. It's spice ... not hemp.
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Post by Fourth Horseman on Sept 30, 2016 17:12:47 GMT -5
Ok, I want to mull over my current game in pause. I will start a garden game with Thulun, Cadar, and DV. See the differences and keep in mind the hemp I'm receiving here. I think I'm off to an ok start in my other with the help I've received. I just need to look at every colony and what they need and what path I need to look into for expansion now. I know there are some planets SSW of the starting location and 1 xeno don't come from there often. Might roll the dice and send my next set that way.
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Post by Fourth Horseman on Sept 30, 2016 9:48:50 GMT -5
Yah!! Lol. Thanks Fallen
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