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Post by contributor on Jan 29, 2015 15:53:36 GMT -5
Still convinced though that the Krete pale in comparison to the wickedness of Spider Host Initiates who have just us much range and the power to kill most heroes in a single turn. Only thing is, they don't appear in the same numbers as the little Kreters.
Hmmm..., Krete / Crete | Cretans / Kretans
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Post by fallen on Jan 29, 2015 17:09:27 GMT -5
I've been working on Krete Shamans to make sure this poll is even more lopsided More seriously, it is clear how much everyone hates being out-ranged and getting pounded with so much magical damage!
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mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
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Post by mataeus on Jan 29, 2015 18:36:18 GMT -5
I've been working on Krete Shamans to make sure this poll is even more lopsided More seriously, it is clear how much everyone hates being out-ranged and getting pounded with so much magical damage! Speaking of being out ranged: How come enemy archers can attack adjacent squares and our Heroes cannot when using ranged attacks, such as with bows or firebolts? It seems a little unfair
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Post by anrdaemon on Jan 29, 2015 20:04:56 GMT -5
I've actually found a way to deal with outrange. I play it against them.
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Post by anrdaemon on Jan 29, 2015 20:06:28 GMT -5
Speaking of being out ranged: How come enemy archers can attack adjacent squares and our Heroes cannot when using ranged attacks, such as with bows or firebolts? It seems a little unfair It would be unfair, if computers would have had brains. Until then, they have to cheat to have at least a little chance of being competitive.
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mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
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Post by mataeus on Jan 30, 2015 2:52:25 GMT -5
I've actually found a way to deal with outrange. I play it against them. I'd love an explanation of exactly what you mean Speaking of being out ranged: How come enemy archers can attack adjacent squares and our Heroes cannot when using ranged attacks, such as with bows or firebolts? It seems a little unfair It would be unfair, if computers would have had brains. Until then, they have to cheat to have at least a little chance of being competitive. It depends on the difficulty you're playing.
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Post by anrdaemon on Jan 30, 2015 10:22:39 GMT -5
Explanation: computer have range advantage, but it doesn't rely on it. If a ranged NPC want to attack you, it'll move forward as much as its pool allows. Always putting it on the line of your ranged attacks. Once you know their range, you can play it against them from first turn.
No, it doesn't depend on difficulty.
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phaze
Exemplar
Posts: 368
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Post by phaze on Jan 30, 2015 12:15:24 GMT -5
Gave my vote as other. Spider Hosts and the Initiates along with Necromancers. The reason is the potential for so much ranged damage and the inability to visually determine whether you are dealing with a ranged enemy or melee until they act or you can click and identify them. Unfortunately that means being within range.
The majority of my parties experience their first death on nightmare do to the ranged damage and ability to slaughter all secondary characters. They are brutal to deal with for this reason.
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Post by anrdaemon on Jan 30, 2015 16:08:45 GMT -5
They ARE visially distinctive. You didn't looked careful enough. Initiates have one hand free. Adepts have capes with golden trim. Hosts are… well, distinctive. And they ALL are ranged. No exception. If one walked in melee, either it don't have AP or didn't like the line of sight.
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Post by fallen on Jan 30, 2015 16:22:14 GMT -5
They ARE visially distinctive. You didn't looked careful enough. Initiates have one hand free. Adepts have capes with golden trim. Hosts are… well, distinctive. And they ALL are ranged. No exception. If one walked in melee, either it don't have AP or didn't like the line of sight. anrdaemon - that is incorrect. There are two types of Initiates - melee and ranged. And they look 100% the same. This is the monster with the metallic spider legs coming out of its back. One uses melee talents only, and the other uses ranged talents only. As phaze said, you can tell only by the name ("Spider Host" or "Spider Host Initiate") or by getting slammed by their first attack.
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Post by En1gma on Jan 30, 2015 16:24:48 GMT -5
Even easier- the basic cultists holding two bladed weapons are melee only, the ones holding only one are ranged combatants. The initiates are either ranged or melee...(thanks fallen) @andaemon- I've never seen a cultist holding two weapons use any ranged abilities whatsoever, so you saying they're all ranged isn't correct. We're all trying to help each other as best we can. If there is something we can do to clarify something for someone let's just do it, politely. Maybe he genuinely didn't know...
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Post by anrdaemon on Jan 30, 2015 16:32:49 GMT -5
There are two types of Initiates - melee and ranged. And they look 100% the same. This is the monster with the metallic spider legs coming out of its back. One uses melee talents only, and the other uses ranged talents only. As phaze said, you can tell only by the name ("Spider Host" or "Spider Host Initiate") or by getting slammed by their first attack. Perhaps, I never noticed. It is too late to recheck. The underforge is one burning hole now, anyway. I always assume the worst case scenario. And EA everything.
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Post by En1gma on Jan 30, 2015 16:33:26 GMT -5
fallen I guess I was just really lucky... I honestly don't remember encountering a single melee only [guy with legs coming out his back]... They always just sat back and cast at me... Hence my confusion above, I just assumed they were all ranged only...
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Post by anrdaemon on Jan 30, 2015 16:35:51 GMT -5
Even easier- the basic cultists holding two bladed weapons are melee only, the ones holding only one are ranged combatants. That is what I was saying. Except I never noticed a difference in spider hosts. Neither I. I didn't say no such thing. Was just a case of generic misunderstanding, it seems.
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Post by En1gma on Jan 30, 2015 16:39:45 GMT -5
Indeed. No offense meant, I was having issues and turns out I wasn't fully correct either. I really haven't ever had one come up and swing at me, which is why I thought they were all ranged. Sorry about that... The UF is the one place I couldn't really keep track of in terms of enemy types, so I responded based off what I remembered.
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