Post by Cory Trese on Aug 10, 2011 18:02:36 GMT -5
Thank you for supporting our new project
New release of Cyber Knights RPG on the Android Market:
market.android.com/details?id=com.tresebrothers.games.cyberknights
8/10/2011 - v0.3.11
- Fixed Clinic Bugs
- Improved Taxi Map Icons
- Even Better Blue Arrow
- Improved Gang Intel Pages
- Delete Contact Button
- Pawn Value for Files
- New Contact / More Images / Fixed Screen
- Fixed Trash Filled Building
A number of forum members and e-mail players helped us get the Implants bugs worked out. We hit our target -- "no corrupted saved game files" but it took us some extra work to get working for all formats and phones.
Rest assured, you should now be able to remove any type of implant.
The blue arrow keeps getting more reliable and opening the correct dialog more often. Try it out by just using tap instead of Long Press. Tap should be doing a better job of opening the correct dialog now.
A few reports of bad buildings came in and thanks to those persistent detailed folks the map is improving with each release.
The icons display for Taxis have been updated, hopefully this will mean that the game map is easier to navigate.
Several large, medium and small sized screen UI fixes for shops, contacts, matrix have been tested and are now deployed.
Looted "computer files" now have a credit value so that they are worth pawning back to a store. They now count as a combat reward as well as possible advice for new players. If you already have the file, now you can sell it for combat credits.
At the request of several players we have added a "delete" button to the contact list so at a data terminal you can De-V-Chip someone.
New release of Cyber Knights RPG on the Android Market:
market.android.com/details?id=com.tresebrothers.games.cyberknights
8/10/2011 - v0.3.11
- Fixed Clinic Bugs
- Improved Taxi Map Icons
- Even Better Blue Arrow
- Improved Gang Intel Pages
- Delete Contact Button
- Pawn Value for Files
- New Contact / More Images / Fixed Screen
- Fixed Trash Filled Building
A number of forum members and e-mail players helped us get the Implants bugs worked out. We hit our target -- "no corrupted saved game files" but it took us some extra work to get working for all formats and phones.
Rest assured, you should now be able to remove any type of implant.
The blue arrow keeps getting more reliable and opening the correct dialog more often. Try it out by just using tap instead of Long Press. Tap should be doing a better job of opening the correct dialog now.
A few reports of bad buildings came in and thanks to those persistent detailed folks the map is improving with each release.
The icons display for Taxis have been updated, hopefully this will mean that the game map is easier to navigate.
Several large, medium and small sized screen UI fixes for shops, contacts, matrix have been tested and are now deployed.
Looted "computer files" now have a credit value so that they are worth pawning back to a store. They now count as a combat reward as well as possible advice for new players. If you already have the file, now you can sell it for combat credits.
At the request of several players we have added a "delete" button to the contact list so at a data terminal you can De-V-Chip someone.