Post by elwoodps on Mar 8, 2015 19:37:58 GMT -5
- Shortly after I got the hang of the Ship Designer I started specializing my custom designed ships, optimizing their Captain Skills and Ship Materials for either guns or torps. For example my Fuel Tankers are optimized for torps, so I put zero points of Captain Skills and Ship Materials into Guns, and as many points as I can spare into Torpedoes. Until recently, I didn't even bother to equip these ships with any sort of gun. But then I read Cory Trese's reply in starfixer's thread about Close in defense, and it made me think it might be well worth mounting a cheap gun just to get the defense bonus.
The Light Lance for example, gives a ship +2 Attack and +2 Defense, takes only 2 cp to build and costs just $6/turn to maintain. If this works like I'm guessing, it's by far the cheapest way to add an additional +2 Defense to a Carrier or Transport. And then I started wondering about that +2 Attack: Is it just +2 to the Light Lance's gun attack (as I'd previously been assuming), or does it add +2 to all of the ship's attacks? If that were true, then it could likewise make sense to put Mark 30 torps on a gun-optimized Cruiser, just to get the relatively cheap (8 cp and $14/turn) +3 Attack boost.
So I guess the question the question here is: Do the attack and defense bonuses from having guns and torps on the same ship stack?
- In the description of "Planetary Invasion 3" training, what does the "+3 Gun Attack" bonus refer to? I assume it only applies to the "Planetary Invasion 3" action, but then what makes it a bonus to "gun attack" rather than a bonus to any attack, by whatever means (knives?, rocks?, water balloons?), that your invasion troops undertake?
- In the description of the "Heavy Assault Brigade" Troop upgrade, what does the "+7 Gun Attack" bonus refer to? Does it only apply to Planetary Invasion attacks, or does it also apply to other 1 Range attacks?
Any light that you can shed on this topic will be most sincerely appreciated.