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Post by tenbsmith on Jun 14, 2015 12:50:32 GMT -5
Ha, ha, I just had my personal transport serviced at the Star Forge, they changed the lubricants and the directional signal. Along the way they found both lubricant and coolant leaks. I'll need to limp along for a while before I can have that addressed.
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Post by CdrPlatypus on Jun 16, 2015 23:39:50 GMT -5
**Priority Transmission** Templar command requests your input as to the direction of our fleet. We have researched heavy carriers. At the moment we can build a 3ap/2mp vs do we build as couple right away or research better heavy reactors with 3mp 1st?
Also fighters: do we stick with 2ap/4mp and sacrafice the amt of armor or do we go to 2ap/3mp and gain armor but lose an mp?
For cruisers I plan to continue building high armor brawlers of tanks unless anyone objects
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Post by En1gma on Jun 16, 2015 23:49:02 GMT -5
We can wait until 3/3. Let's do it right the first time. The only way to truly unlock the potential of our fighters is to utilize the best reactors around. The 2/4 works well, but we can do so much more with a high level 2/3. We sacrifice some mobility, but make up for it in sheer power. Did Commander CdrPlatypus perhaps we the Greatwolf Cruiser I posted a while back? If not, check out the Ship Design and Squad Formation(?) Thread. This design makes for an incredible juggernaut, and could serve us well.
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Post by En1gma on Jun 16, 2015 23:51:47 GMT -5
For reference, Commander.
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Post by hissrad on Jun 17, 2015 0:11:02 GMT -5
I'm of a mind with En1gma,hold off of the heavy carrier until we can do it right. As for Fighters,the 2/3 reactors, they might not be as attractive but the extra armor will be useful,besides we can still use the 2/4 reactors for scouts or Evasion focused fighter.
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Post by ntsheep on Jun 17, 2015 7:50:55 GMT -5
Whatever you think is best great Templar.
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Post by CdrPlatypus on Jun 21, 2015 18:56:22 GMT -5
//OOC just a note its father's day weekend in the USA. I almost forgot about that...so no big runds this weekend. I'm last minute shopping...duh!
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Post by En1gma on Jul 13, 2015 21:20:30 GMT -5
Ehrmagherd, ferking bermp! For too long brethren, this thread has laid quiet. No longer I say! There are XENO TO SLAY, AND WORLDS TO RECLAIM! Arise, clansmen, answer the call once again and let us purge the quadrant, for Shalun and for GLORY! ( CdrPlatypus, wise Commander. tenbsmith, ntsheep, lixxx235, hissrad, torvus, bookworm21, @rearick, Officer Genious and @ any others I may have missed)
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Post by ntsheep on Jul 13, 2015 21:35:41 GMT -5
Crystal Pepsi?
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Post by En1gma on Jul 13, 2015 21:46:21 GMT -5
Sure, sheep, just help me lock down this new Fighter concept and I'll give you one of my cryo-stasis 6-packs, saved just for you.
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Post by ntsheep on Jul 13, 2015 23:05:00 GMT -5
A new fighter should include plenty of room for TP and small hot dogs. When not used for sneak attacks, it doubles as luxury rations.
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Post by hissrad on Jul 14, 2015 1:44:38 GMT -5
.....its been a while hasn't it? I was starting to think this was forgotten!
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Post by bookworm21 on Jul 14, 2015 4:13:04 GMT -5
I think our fleet required a 'maintenance break'. At least thats what our crew said before disappearing behind a locked door to the sound of pounding music and out Of tune singing.
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Post by CdrPlatypus on Jul 14, 2015 4:57:21 GMT -5
En1gma The High Templar has been awaken from his stasis slumber by your cries. With a pop-hiss the pod opens and fog clears. "By Shulan I need coffee ntsheep!"
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Post by En1gma on Jul 14, 2015 6:16:30 GMT -5
We should make two different fighters:
The first can stick to the 2/4 reactor, and should be geared for avoidance, drawing the counter attack, and long range scans.
The second should be fitted with the finest 2/3 reactor we have, and be equipped to deal out a high base damage, either with a 2AP weapon, or a high powered 1AP. Focus on medium armor, combat crew, and damage dealing.
Thoughts on these proposals?
Commander, we need directives, and stand ready for their transmission. I took the liberty of refilling your spice tray and bringing you some small Alta Mesa ship figurines, so you can run around your chambers making funny engine sounds when nobody's watching.
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