Start a new thread and use a poll to see what factions everyone wants...- easiest way to do that kind of thing.
The game I tried to start was making good use of the poll system to allow direct voting and I was just getting the hang of it when I realized how insanely difficult it would be to use imgur efficiently between all my devices...
I think a Polling system would be a great addition to your already awesome games. This allows a forumite to drop by and cast their vote with nothing more than a single tap or click, which can only help increase the player interactions for what you need. The hardcore members (who you lookin at?) can still argue and bicker as they see fit.
Syndicates would be fun, but my vote is still cast for a mass poll with the three highest factions taking the game. I'm adaptable though, so whatever you're comfortable with will be just fine.
IMO the best way to keep us from worrying about the end-game participation would be to pick a much smaller map, or one like the 32X128, where the player will be forced to make quick and meaningful decisions because they don't have the huge cushion of space and therefore time that the massive maps allow.
***** Ideas to improve the game from a player standpoint: - Role Playing text from the GM is always appreciated, and gives the players a real feel for the tone of the game - More Player input allowed in places like Research directives and Building order and priority - I really enjoyed when you started drawing up tactical maps, so anything else you can do along these lines would be amazing - //small voice// less metagaming, more player input in terms of exactly what goes where. -- This can be remedied somewhat by EXPECTING things of your players, such as Colony Build Orders and anything else that allows you to collect the information you need efficiently.
Thank you again for all the time you put into this game, CdrPlatypus- seriously.
Another reason I would like to see a map on a smaller level. The Hallway map in particular would be great for this type of game, because once the initial area is explored, venturing outside it becomes risky. The result is a game with one Annotated map that doesn't have a ton of moving parts- you wouldn't need to make a new annotated map until invasions start way down the line, and even then, you can do a smaller subset map with just the individual sides.
Just my 2 cents, as I really think this map would be right up your alley in terms of ease of management.
Post by CdrPlatypus on Aug 22, 2015 14:08:38 GMT -5
En1gma I like the idea of one of the smaller maps not just because it would be easier to manage cartographic-ly, but I believe a smaller map would allow more player participation in military tactics when the time comes. With the larger maps where you have more time to just empire build eventually you get to a point where you can just steamroll the map.