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Post by En1gma on Apr 17, 2015 5:59:13 GMT -5
bookworm21 dragolord sheff I too am of the opinion that we should focus on building up our mighty Primas so that we have a stable base upon which to build our empires. Before any militaristic or colony ships be built, we must have a strong economy to support both the war effort and the new colony. However: I would not be opposed to the manufacturing of a pair of basic fighters being built to patrol the area. Should we encounter the Xeno early on, they will provide cheap and effective protection. I will not support any cruiser class vessels being commissioned yet, as they are a tremendous drag upon our young economy. Once we get to 4CP, I move that we focus on building mines, habs, and even an extra spice hall, so that we may have even more RP both at our disposal and to be used as a bargaining chip. Having this extra RP may prove invaluable when it is time to ply our political might once it comes that we must begin researching and constructing our Star Forges of old. What say you?
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Post by En1gma on Apr 17, 2015 6:04:22 GMT -5
And if you wish it, I can be the voice for Alta Mesa when all others go quiet. Just know that my sights are set upon the horizon with the big picture in mind. I have already been working with the Zenrin clan to solidify future systems for ourselves, and would also be happy to handle a large portion of the inter-faction negotiations, if it is the will of the Council.
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Post by bookworm21 on Apr 17, 2015 11:21:38 GMT -5
En1gma dragolordAnd if you wish it, I can be the voice for Alta Mesa when all others go quiet. Just know that my sights are set upon the horizon with the big picture in mind. I have already been working with the Zenrin clan to solidify future systems for ourselves, and would also be happy to handle a large portion of the inter-faction negotiations, if it is the will of the Council. You are welcome to shoulder the thankless burden of negotiating with our allies. Better to be focused on winning the war than on small, meaningless victories; I will support you in your vision. As to your proposed fleet, are you suggesting that each faction contribute 2 fighters, that as an independent Alta Mesa operation we do so, or as a joint operation with one of the other clans under the authority of the Templar VoC? I would advise against 2 fighters each, but would be fine with 1 or 2 fighters for early warning and system defense, whether as a joint op or on our own. As to our domestic policy, expanding our economic and research base is a suitable plan.
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Post by En1gma on Apr 17, 2015 12:17:40 GMT -5
I was suggesting that we, as shipwrights, go ahead with the construction the fighters, shouldering the burden ourselves. We need no more than one or two fighters between our three factions if only to act as insurance, and if any other factions wanted to share the burden, or perhaps each of us build a single fighter, all the better.
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Post by ntsheep on Apr 17, 2015 13:28:04 GMT -5
Greeting honored Altas's. Just wanted to stop by and say that I believe 1 or 2 fighter ships a piece from each faction would make a suitable temporary defense force to back up the two Templar ships acting as guards now. It would also free them up for further exploration.
Respectfully
Ntsheep
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Post by bookworm21 on Apr 17, 2015 13:39:32 GMT -5
En1gma dragolord sheffGreeting honored Altas's. Just wanted to stop by and say that I believe 1 or 2 fighter ships a piece from each faction would make a suitable temporary defense force to back up the two Templar ships acting as guards now. It would also free them up for further exploration. Respectfully Ntsheep I would prefer it if we could restrict our fleet maintenance costs at this early stage, so I propose that the Alta Mesa constructs a pair of strike fighters to act as the basis of our system defense. This would leave the Templar defenders to act as a rapid reaction force in the event of an invasion. Having us build them will reduce the CP costs of the project, enabling you to focus on developing our economy. As ever, comments and suggestions welcome.
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Post by ntsheep on Apr 17, 2015 13:56:08 GMT -5
A good point indeed Sir bookworm21. The credits required for operational costs of ships could be better spent elsewhere at the moment. I merely wanted to let others know that we don't plan to have everyone but us concerned with defense of the colonies. We still have several buildings to construct on our Prime first before any ships are built.
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Post by dragolord on Apr 17, 2015 14:45:17 GMT -5
Hmmmm. My own experiences would lead me to construct one additional Strike Fighter at most, but then, I prefer the harder levels of difficulty, and perhaps on Hard the costs would be less crippling. I do know that if our economy falters, then two more ships could end us. If we must build more, let our Star Forges bear the brunt of the construction, however. En1gma, bookworm21, ntsheep.
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Post by bookworm21 on Apr 17, 2015 14:49:30 GMT -5
En1gma dragolordWe all appear to agree on the need for an additional strike fighter. Perhaps if we keep a second partially constructed (1 turn away from completion) we can avoid the maintenance but still have the option of deploying it quickly.
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Post by dragolord on Apr 17, 2015 14:55:27 GMT -5
En1gma dragolordWe all appear to agree on the need for an additional strike fighter. Perhaps if we keep a second partially constructed (1 turn away from completion) we can avoid the maintenance but still have the option of deploying it quickly. I think perhaps I was unclear. At this stage, I would not think that another fighter is necessary, but if the will of the Clans goes otherwise, one Alta Mesa ship should be sufficient.
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Post by bookworm21 on Apr 17, 2015 15:00:20 GMT -5
dragolord En1gmaOK, my fault for filing your report away under a large batch of Hab requisition forms. Shall we see what the other representatives think of this? We may be able to gain political capital out of this. ntsheep sheff
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Post by En1gma on Apr 17, 2015 15:01:05 GMT -5
Agreed. We have no need for them in the immediate short term, except in the small chance we are discovered by the Xeno. Let us see what the other factions say before any decisions are made. But from simulations that have been run, two basic fighters are manageable to am extent.
Perhaps we build another mine or two in order to offset the costs incurred by early ship construction?
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Post by bookworm21 on Apr 17, 2015 15:09:32 GMT -5
More mines are always good. I myself always find myself waiting too long to construct a fleet, so if i seem hasty dont hesitate to tell me! /ooc should help with my regular 4x games as well You guys have inspired me to do a co-op (hah) game with my brother. I expect he will be a TB convert by the end of it.
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Post by lixxx235 on Apr 17, 2015 15:16:04 GMT -5
En1gma: reporting for duty. Let me catch up on what the thread is about and I'll be ready to roll Major addendum edit: My apologies for having been gone so long. It's been, what, months since I've been all that active here. Wikipedia has been quite exhausting (though rewarding). I'd be happy to join this faction, though I might be a bit late for the game; is that fine? I still have fond memories of the last community 4X game, so let's get rolling. The ##tbgames channel is still running on Freenode, though I haven't seen anyone there for a long time. I still encourage everyone to go on it though; great way of asking quick questions where it'd be a bit hasslesome to post on the forums for, as well as being great for generally being social and having fun. Plus it sends me push notifications if anyone needs me Addendum 2: the old face is back
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Post by bookworm21 on Apr 17, 2015 15:28:00 GMT -5
I doubt you are too late, we've only had a couple of turn cycles. I'm sure our starforges can churn out some suitable accommodation... It's good to have you aboard.
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