So because there was a disconnected reply from a brand new forum member, they need to have that as their first response? Bad form. We are a more welcoming forum than that, especially in the TB's absence.
I fixed the thing I was talking about -- that is "Conservation of CP" but I do see the issue.
I will fix the Explorer thing to follow the new law as well. Thanks again for posting
I don't think you fixed the "wrong thing". It seems to me that the OP (anrdaemon ) was asking for two different things, and you fixed one of them (the excess CP leftover from normal factory production at the end of most jobs). Not in exactly in the way he preferred (if there's another job in the queue, apply the leftover CP to that job), but still a fine solution.
The one you solved IMO was by far the more significant of the two issues. There's at least a few CP leftover at the end of almost every construction job, while successful exploration that happens to pay off in CP is a comparatively rare event.
Last Edit: Jun 25, 2015 6:48:04 GMT -5 by elwoodps
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Post by Cory Trese on Jun 25, 2015 11:41:29 GMT -5
Fixed half of it. This CP conservation rule is much, much better *for the game* than allowing multiple projects to complete the same turn. Discounting entirely the performance penalty CP trickle down would incur the overall game impact runs towards exploits rather than fairness.
I think my explanation was explicit in that no more than one project per turn would be allowed to complete on a single planet. If that was what elwoodps was referring to, I apologize for not being clear enough.
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