Post by johndramey on May 26, 2015 2:17:05 GMT -5
I hope I wont ruffle any feathers or anything in this post,the intention here is strictly to be taken as constructive criticism.ok enough of the disclaimer
It really comes down to semantics,if we say Easy,Hard,Nightmare ect we have to ask for WHO?
A/Is it for the player with long experience in TB games,that already knows many of the game mechanics? For the player who has read a thousand posts and guides in these forums and so already has an excellent head start?
B/Or are these term refering to a *potential* new member of the TB community that just want to try a new game? (We have to remember that first impressions are critical in new players decision to adopt/like/follow/buy a game.
If the answer is yes exclusively to the 1st group then yes these difficulty levels are accurate.
In other words are we trying to expand the audience and be more accessible to the masses(that means include the casuals) or are we just serving the hard core fan base.A balance is here is tricky to achieve because the goals are often at odds with each other.
I totally see what you are saying here and actually have to agree a bit. I think everyone here knows that I absolutely adore the TB and have supported them as much as I can, so I'm by no means a new face or a rookie player. With that said, Hard is, well, hard. That's good and I wouldn't consider changing the tone of it at all but it might be worthwhile to consider changing the name of Easy to Normal, considering that both your Templars and the Xenos are at +/- 0 levels. Normal could move up to Moderate, and after that keep everything else the same.
In most TB games easy is by no means easy, so, as saltin pointed out, it might be a good idea to raise a potential new player's expectations of how difficult the bottom difficulty level would be?
That said, I'm really loving Hard. The second mission is totally kicking my ass as I retry and retry to get the bonus. I know that if I just back down and give up that bonus I can easily win but....