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Post by johndramey on May 26, 2015 2:17:05 GMT -5
I hope I wont ruffle any feathers or anything in this post,the intention here is strictly to be taken as constructive criticism.ok enough of the disclaimer It really comes down to semantics,if we say Easy,Hard,Nightmare ect we have to ask for WHO? A/Is it for the player with long experience in TB games,that already knows many of the game mechanics? For the player who has read a thousand posts and guides in these forums and so already has an excellent head start? B/Or are these term refering to a *potential* new member of the TB community that just want to try a new game? (We have to remember that first impressions are critical in new players decision to adopt/like/follow/buy a game. If the answer is yes exclusively to the 1st group then yes these difficulty levels are accurate. In other words are we trying to expand the audience and be more accessible to the masses(that means include the casuals) or are we just serving the hard core fan base.A balance is here is tricky to achieve because the goals are often at odds with each other. I totally see what you are saying here and actually have to agree a bit. I think everyone here knows that I absolutely adore the TB and have supported them as much as I can, so I'm by no means a new face or a rookie player. With that said, Hard is, well, hard. That's good and I wouldn't consider changing the tone of it at all but it might be worthwhile to consider changing the name of Easy to Normal, considering that both your Templars and the Xenos are at +/- 0 levels. Normal could move up to Moderate, and after that keep everything else the same. In most TB games easy is by no means easy, so, as saltin pointed out, it might be a good idea to raise a potential new player's expectations of how difficult the bottom difficulty level would be? That said, I'm really loving Hard. The second mission is totally kicking my ass as I retry and retry to get the bonus. I know that if I just back down and give up that bonus I can easily win but....
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Post by contributor on May 26, 2015 4:06:50 GMT -5
contributor grenades and the knight has a melee aoe. Also use the engineers force field buff on both also I would move forward away from xeno's coming from behind. Deal with the ones in front first and plink at the rear ones or manage to out range them completely I feel like I must really be missing something. Even with the engineer's buff and the captains at level 2 my knight takes pretty regular damage from xenos coming in from outside of anybodies range. Did I miss something about a way to heal your knights or something?
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Post by CdrPlatypus on May 26, 2015 4:44:58 GMT -5
No. No healing yet the corporal who is a knight class got a lot of blocks and counters for me. Maybe luck?
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Post by En1gma on May 26, 2015 6:03:03 GMT -5
CdrPlatypus- the Soldier is becoming my favorite character because they're so flexible on defense and offense... Defense I'm sure you understand Offense is more interesting. I rush everyone forward, clearing the way with the captain's pistol, engineer's ranged, and have the soldier being them, guarded by the knight (when available...) Once the way is cleared and I'm out of MP, the Soldier uses Overwatch either on the likeliest route to the squad, or directly in front of the squad to kill the counterattack. Even if they don't get the kill, it's only one/two swings max to take or whatever's left and continue the onslaught.
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Post by CdrPlatypus on May 26, 2015 6:32:53 GMT -5
Has anyone beaten lvl 3 yet? It is giving me headaches
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Post by En1gma on May 26, 2015 6:57:00 GMT -5
Yep. Have two soldiers hold the southern flank and advance with everyone else to the north. Going south was suicide for me and I had my first loss by captain death (normal)...
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Post by CdrPlatypus on May 26, 2015 7:08:42 GMT -5
I Did It On Hard But It Took Me 52 turns...ugh. Will Help Knowing THE Right Path Next time
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Post by ntsheep on May 26, 2015 8:31:42 GMT -5
Congrats on the 17 turn win on hard CdrPlatypus. I beat level 2 on normal in 15, the Knight is very important for this. Hold the Tact Point till you get your Engineer. Then advance North with the Knight, Soldier, and Engineer towards the bridge. Use the Soldier to guard the right side and if possible move forward to find the remains of defeated Templars, you'll get a nice little bonus. The Knight and Engineer need to make a run at the Xenos Tact Point. There's a good amount of luck involved, but use of the Engineer's buff and where you place yourself for battle are key. The Bladeweave skill is very helpful, as well as good use of the few grenades you have. As soon as you can get another Soldier to help your poor Captain that got left to defend the Tact Point. I'm going to try Hard maybe later today. Have yet to beat level 3, even on Normal it's a brain teaser for tactics and which way to go. Good luck to all my fellow Templars. Shalun prevails!
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Post by fallen on May 26, 2015 10:05:47 GMT -5
We will open up a poll on difficulty levels to get everyone's ideas. We definitely want to use the alpha feedback to tweak the levels so that we get the right levels based on you 60 veterans. Thanks for all the feedback so far. contributor - what difficulty are you playing on?
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Post by contributor on May 26, 2015 10:53:49 GMT -5
I'm playing on Hard. I just beat level 3 again, knowing the route, in 28 turns. It wasn't so bad this time. I also discovered that we don't really need to protect the tact points themselves. The xenos don't seem drawn to it when there are no soldiers guarding it. So that helped. Doing the final push with 3 soldiers a scout, cap'n and engineer was pretty fun. Overlapping fields of Overwatch are pretty fun. I still have a very hard time beating level 2. I'm not really impressed with my knight at all. With two buffs on him the last time I played, the first skiterrer walked up to him and did 60 damage in two attacks.
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Post by jknut on May 30, 2015 8:07:09 GMT -5
I tried Hard this time and beat Level 3 in 21 turns. Unfortunately, my Scout got hit twice and died.
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Post by ntsheep on May 30, 2015 9:16:16 GMT -5
Cory Trese, fallen, is there a lowest possible turn count score for any levels. I know you've mentioned that there will be bonuses for coming in under the par score, but what about an extra bonus if you got the lowest possible score?
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Post by Cory Trese on May 30, 2015 10:43:40 GMT -5
Cory Trese, fallen, is there a lowest possible turn count score for any levels. I know you've mentioned that there will be bonuses for coming in under the par score, but what about an extra bonus if you got the lowest possible score? I honestly don't know what the minimum scores are when I build the level. I'm really only guessing -- people always fine crazy clever ways to beat these games.
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Post by ntsheep on May 30, 2015 10:52:58 GMT -5
I'm sure there must be some sort of math involved, you like math don't you Oh well, was just a thought. A bonus for just getting under the turn count is enough. Did I tell you already that this game ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!
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Post by Cory Trese on May 30, 2015 11:11:54 GMT -5
There will be a sliding scale of bonus based on how much you beat it by. Some maps will also have hidden RP and XP caches.
Regarding healing -- there will be healing Ordinance and the Paladin has several healing and healing buff talents.
Major Luthor is not a paladin -- he is some type of blade pattern Leviathan.
BF uses a profession system more similar to ST2 than HoS -- the Profession (Soldier, Scout) is totally disconnected from the Talents. So in truth, Luthor is a "Captain" Templar with a unique set of Talents.
We will be able to make many unique special characters this way. For example, a special forces Scout that has Grenades or an Engineer who carries a Sword. They'll be special because they will be unique and not available as rank and file troopers. This also lets us make them less balanced and more crazy =)
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